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Author Topic: Using old Tileset and Graphics Set  (Read 546 times)

garridy

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Using old Tileset and Graphics Set
« on: June 15, 2014, 01:34:04 pm »

I'm just starting to play and I was watching captain duck intro videos.
I really liked the look of the game version he was playing, but he is using an old version.
He mentions in his youtube description that he is using Guybrush 16x16 tileset and Dystopian Rhetoric's graphics set.

I am having a hard time figuring out where to find these and once I do find them, I'm not sure how to install them.

btw I am using the latest Lazy Newb Pack.

Thank You
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puke

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Re: Using old Tileset and Graphics Set
« Reply #1 on: June 15, 2014, 01:46:25 pm »

That used to be my favorite graphics combo, I didn't know he did the tutorials with those.  Thats great.  Those tutorials are probably seriously outdated, then!

Guybrush:  http://dwarffortresswiki.org/index.php/Tileset_repository#Guybrush
(I like the second one best, his update of Herrbdog's set)

This is the most current version of DR/DQ that I could find.  It's a bit out of date, you might have to tweak some things to make it work: http://dwarffortresswiki.org/index.php/40d:Graphics_set_repository#Dystopian_Qantas_.28v0.94.29_-_by_Veryinky

For updated dwarf/creature graphics that work with the current version, but in a roughly similar style, I recommend Beefmo/Thirin:

http://dwarffortresswiki.org/index.php/DF2012:Graphics_set_repository#Beefmo_2012
http://www.bay12forums.com/smf/index.php?topic=54399.msg5294706#msg5294706
http://dffd.wimbli.com/file.php?id=2087

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garridy

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Re: Using old Tileset and Graphics Set
« Reply #2 on: June 15, 2014, 02:36:13 pm »

So, how do I add these to the game?
Will it still work right with the new version of DF?
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puke

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Re: Using old Tileset and Graphics Set
« Reply #3 on: June 15, 2014, 03:41:10 pm »

I'm not sure how the LNP works, it includes lots of weird hacks and utilities.

For the tiles, you:
- put the character tile images in /data/art in either .bmp or .png format
- edit /data/init/init.txt to point to the files you just saved, similar to this:

Code: [Select]
[WINDOWEDX:80]
[WINDOWEDY:25]
[FONT:GuybrushASCII_curses_square_16x16.png]

[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:GuybrushASCII_curses_square_16x16.png]

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:0]
[GRAPHICS_WINDOWEDY:0]
[GRAPHICS_FONT:GuybrushASCII_curses_square_16x16.png]
[GRAPHICS_FULLSCREENX:0]
[GRAPHICS_FULLSCREENY:0]
[GRAPHICS_FULLFONT:GuybrushASCII_curses_square_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

For the graphics, take your desired dwarf / creature graphics pack and replace everything that is in /raw/graphics.

As long as you set the [GRAPHICS:YES] flag in the previous step, you'll be ready to go.

But, since you're using LNP, I'm not sure that following these instructions won't break something.  It hacks the game in strange ways, and I'm not sure how it works. 

Some of the fancier graphics sets come with seperate true-type fonts, bundle Character Sets and Graphics Sets together, and include extensive edits of the RAWs (game data) to change the default icons that various objects use.  I find all this to be very confusing and I think has far too much that can go wrong.

So I stick to the simple stuff.
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