STARS Turn
Klash couldn’t believe it. Shotgun ammo and an unconscious doctor who appeared to have been choked out. She just couldn’t seem to find anything useful… Still, he’s not going anywhere. Might as well keep checking doors.
+1 bonus AC
Harvey couldn’t hide his smile. Three, count them, THREE First Aid Sprays. Didn’t Dr. Maines say something different? Ah, who cares! Sweet release! After opening the door and grabbing them, however, Harvey’s vision blurred for a moment. Blood loss was catching up to him.
+3 First Aid Sprays
+1 bonus AC
Lance walked forward as far as he could to see what he could divine of the situation. Well… Fuck… Judging by the bodies of zombies (was that a dog?) the group had things under control.
+5 bonus AC
Serena shouted at Dr. Quinn yet again
”Miss, you need to go back to the others! You’ll get infected!”Dr. Quinn just laughed and continued her odd dance around the zombies
”To infect me they’ll have to catch me first! This is too much fun!”Serena just shook her head, took aim, and fired. Another zombie dropped to the ground, never to rise again.
”Last time Doctor, fall back!”Dr. Quinn just shook her head as she too started backing away from the zombies. Seems that without something to fight she became less stuck in the area.
-11 Damage to Zombie 6
+5 bonus AC
Kyle was too surprised by the Doctor’s skills to do much of anything really.
+8 bonus AC
Zombies Turn
Zombie 7 shuffled forward in an attempt to bite Dr. Quinn, but as before she simply moved out of the way. No… She was actually dancing. Odd…
+1 bonus AC
Zombie 8 did much the same as before, walk forward, spew blood. Once again Dr. Quinn dodged, this time by doing the splits. Really, she was likely to get herself killed showing off like this…
+1 bonus AC
Zombie 9 couldn’t find a direct path to his target. Thusly, he stood still…
+6 bonus AC
Zombie 10 stepped, more like shuffled, sideways and vomited blood at the good dancing doctor. However, this zombie appeared to have been building up pressure for a while as the blood slammed full on into Dr. Quinn’s face blinding her entirely.
”AGH! That the best you can do!?” the Doctor taunted. She seemed to have trouble locating the zombies judging by how she glanced around somewhat erraticly but seemed rather uninjured for the most part.
-1 damage to Dr. Quinn (Crit)
-50% Chance to Hit for Dr. Quinn
+1 bonus AC
Survivors turn
John Parsleys trembled… He thought he had heard Sally get hurt.
”Honey? Are you okay?””I’m fine! Just slipped in some blood. I’ll be over there in a minute.”John sighed in relief. He didn’t know what he’d do without Sally.
+10 Bonus AC
Dr. Quinn couldn’t see much but she could stumble backwards easily enough. Once she hit the wall it was simply a matter of running, as fast as she could, towards where her pathetic coward of a boyfriend’s voice was coming from. He seemed rather pleased to see her, judging by the ecstatic hug he gave her.
”Stop hugging me and help get this blood off me John.””Of course dear!”+0 bonus AC
Sandra and
Dr. Maines remained where they were. They weren’t idiots. They knew that without any targets in the hallway to keep them occupied it was only a matter of time before the zombies starting pouring out of the doorways to attack. At that point… They would do what needed done.
Sadra gains +6 bonus AC
Dr. Maines gains +5 bonus AC
Initiative OrderSTARS (20) [Harvey, Serana, Kyle, Lance, Klash]
Survivors (13)
Zombies (12)
IT IS STARS TURN
STARS
++
Kyle – Kyle Johnson - Fine
Lnce – Lance Kaiser - Fine
Hrvy – Harvey Bekter – Danger
Sna – Serena Amador – Fine
Klsh – Klasha – Fine
The Horde
++
Z# = Zombie #
7 – Danger
8 – Fine
9 – Fine
10 – Fine
Survivors
Sand – Sandra Noble – Fine
DrM – Dr. Maines – Fine
DrQ – Dr. Quinn – Fine – [-50% Chance to Hit until next turn]
Pars – Parsley – Fine
Thick Black Lines – Walls [Cannot be moved through]
Double blue Line – Unlocked Door [Can be open or closed] [Cannot be shot or walked through]
Double Red Line – Locked Door [Cannot be opened without the Key]
Double Black Line – Door covered by iron grate [You cannot seem to get rid of it from here…]
Dotted red Line – Doorway [Where a door goes when it is closed.] [Does not affect anything]
Green Box – Shotgun Ammo
Name: Kyle Johnson
Age: 25 Gender: Male
Level: 01 Exp: 60/1,000
Statistics
Strength: 3 Perception: 5 Endurance: 6
Charisma: 7 Intelligence: 6 Agility: 6
Luck: 7
Derived Statistics
Hit Points: 20/30 Armor Class: 5 Action Points: 8
Melee Damage: +1 Damage Res: 0% Infection Res: 12%
Poison Res: 30% Sequence: 10 Critical Chance: 7%
Carry Weight: 100 lbs
Personal Health RecordPoison:
None Radiation:
None
Misc. InformationTraits:
None
Perks:
Kills: 0
Skills:
Combat Skills:
Duelist: 29% Assault: 17%
Marksman: 45%Automatics: 29% Melee: 49% Explosives: 20%
Other Skills:
First Aid: 55% Sneak: 31% Lockpick: 25%
Steal: 26% Traps: 25%
Misc. Skills:
Science: 37% Repair: 26%
Speech: 59%Barter: 34% Survival: 24%
Equipped: [2/2]
Inventory: [4 lbs/100 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: I have large brown eyes that are like two drops of chocolate. My silky, straight, ebony hair is very long and is worn in a carefully-crafted style. I am tall and have an elegant build. I am Caucasian. I have a small nose and prominent cheekbones.
Personnel Personality: I suppose I'm pretty laid back. I like to make sure my friends don't get hurt and stuff. I like rifles.
Personnel Background: I shot a cap of a bottle of soda once. It was pretty cool. I also worked as a nurse for a while but it just wasn't the job for me. I won the speech writing competition in high school... well, I won second place but I got to do it again so that was nice. I'm not a very hard worker though. And I tend towards impulsiveness if I'm angry.
Name: Lance Kaiser
Age: 56 Gender: Male
Level: 01 Exp: 0/1,000
Statistics
Strength: 4 Perception: 7 Endurance: 5
Charisma: 4 Intelligence: 10 Agility: 5
Luck: 2
Derived Statistics
Hit Points: 29/29 Armor Class: 6 Action Points: 7
Melee Damage: +1 Damage Res: 0% Infection Res: 10%
Poison Res: 25% Sequence: 14 Critical Chance: 2%
Carry Weight: 125 lbs.
Personal Health RecordPoison:
None Radiation:
None
Misc. InformationTraits:
Steady ShotSkilledPerks:
Kills: 0
Skills:
Combat Skills:
Duelist: 25% Assault: 15% Marksman: 33%
Automatics: 25% Melee: 49% Explosives: 28%
Other Skills:
First Aid: 58% Sneak: 30% Lockpick: 26%
Steal: 25% Traps: 26%
Misc. Skills:
Science: 65% Repair: 50% Speech: 33%
Barter: 28% Survival: 30%
Equipped: [2/2]
Inventory: [4 lbs/125 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: Middle aged, with black, balding hair and a mustache.
Personnel Personality: Serious, grizzled and determined. Values good tech and gear.
Personnel Background: Was a medic and technician in the german army, but got injured in the field and had to be evacuated. Quit military service sometime later. Enlisted because he felt that he didn't have any other purpose that to serve in the military, and no-one else would accept him. Has a wife and child back in Berlin.
Name: Harvey Bekter
Age: 29 Gender: Male
Level: 01 Exp: 45/1,000
Statistics
Strength: 9 Perception: 5 Endurance: 10
Charisma: 6 Intelligence: 3 Agility: 10
Luck: 5
Derived Statistics
Hit Points: 3/44 Armor Class: 7 Action Points: 10
Melee Damage: +4 Damage Res: 0% Infection Res: 20%
Poison Res: 50% Sequence: 10 Critical Chance: 5%
Carry Weight: 250 lbs.
Personal Health RecordPoison:
None Radiation:
None
Misc. InformationTraits:
BruiserGiftedPerks:
Kills: 2
Skills:
Combat Skills:
Duelist: 55% Assault: 15% Marksman: 15%
Automatics: 35%
Melee: 64% Explosives: 10%
Other Skills:
First Aid: 24%
Sneak: 45% Lockpick: 17%
Steal: 20% Traps: 17%
Misc. Skills:
Science: 21% Repair: 13% Speech: 27%
Barter: 22% Survival: 16%
Equipped: [2/2]
FistsInventory: [7 lbs/250 lbs]
10 Handgun Ammo
Broken KnifeMaines’ Office KeyFirst Aid Spray x3
STARS Personnel Background Check
Personnel Appearance: Harvey is tall and has a wiry muscled physique with short black hair and dark blue eyes.
Personnel Personality: Quiet, Cold, Loyal.
Personnel Background: Harvey is one of the very few S.T.A.R.S to be sent into the Raccoon City cluster fuck and come back out alive if not whole.
His team was assigned to escort select VIP's out of the city when the horde overtook them and they were forced into the local precinct which after a short and ultimately doomed defense was overrun with all officers and survivors inside being killed except Harvey and a lucky few who managed to flee.
Harvey was knocked to the ground in the fighting and several zombies came down on top of him but he was able to kill them with his knife before they found a gap in his armor but found himself trapped beneath bodies and then knocked out cold by a fleeing civilian who's foot took him in the side of the head.
Covered by the dead zombies he was missed by the horde and woke later to find it had passed on seeking new victims and he slowly made his way to safety after stopping to put his team to rest permanently and taking each man and woman’s tags with him.
He spent most of the day moving through the sewers killing anything that got in his way until he reached the edge of town and passed through the gate minutes before it was closed and the city was purified but he left something behind in the precinct along with his team.
Name: Serana Amador
Age: 26 Gender: Female
Level: 01 Exp: 0/1,000
Statistics
Strength: 3 Perception: 6 Endurance: 4
Charisma: 6 Intelligence: 10 Agility: 7
Luck: 5
Derived Statistics
Hit Points: 26/26 Armor Class: 5 Action Points: 8
Melee Damage: +1 Damage Res: 0% Infection Res: 8%
Poison Res: 20% Sequence: 12 Critical Chance: 5%
Carry Weight: 50 lbs
Personal Health RecordPoison:
None Radiation:
None
Misc. InformationTraits:
Small FrameGood NaturedPerks:
Kills: 3
Skills:
Combat Skills:
Duelist: 23% Assault: 9%
Marksman: 39%Automatics: 23% Melee: 40% Explosives: 14%
Other Skills:
First Aid: 68% Sneak: 32% Lockpick: 26%
Steal: 27% Traps: 26%
Misc. Skills:
Science: 55%
Repair: 60% Speech: 47%
Barter: 42% Survival: 38%
Equipped: [2/2]
Inventory: [4 lbs/50 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: Caucasian with long red hair and hazel eyes; fairly short and very thin.
Personnel Personality: Very serious. Tends to be quiet and doesn’t like to be in the middle of any action.
Personnel Background: She had been visiting an aunt who lived out of state when Raccoon City was leveled. Needless to say, she was royally pissed when she learned that almost her entire family had been killed. Without any purpose in life, she joined the military to try to prevent any more incidents like Raccoon City.
Name: Klasha
Age: 26 Gender: Female
Level: 01 Exp: 0/1,000
Statistics
Strength: 8 Perception: 5 Endurance: 7
Charisma: 1 Intelligence: 7 Agility: 10
Luck: 3
Derived Statistics
Hit Points: 37/37 Armor Class: 7 Action Points: 10
Melee Damage: +3 Damage Res: 0% Infection Res: 14%
Poison Res: 35% Sequence: 10 Critical Chance: 3%
Carry Weight: 225 lbs
Personal Health RecordPoison:
None Radiation:
None
Misc. InformationTraits:
ConquerorBruiserPerks:
Kills: 0
Skills:
Combat Skills:
Duelist: 55% Assault: 35% Marksman: 35%
Automatics: 75% Melee: 64%
Explosives: 30%Other Skills:
First Aid: 26% Sneak: 35%
Lockpick: 47%Steal: 30% Traps: 27%
Misc. Skills:
Science: 29% Repair: 17% Speech: 17%
Barter: 12% Survival: 18%
Equipped: [2/2]
Inventory: [4 lbs/ 225 lbs]
10 Handgun Ammo
3 Shotgun Shells
STARS Personnel Background Check
Personnel Appearance: A tall, pale skinned woman with thin limbs but a lithe strength. Her eyes have a sinister look to them, and the scar that bridges across her nose from cheek to cheek in a dividing line gives her a unique appearance. She has a tear roughly tattooed under her eye, much like a murderer may have done in prison, done in an op several years ago. Hair dyed black, with a metallic blue hint. Eyes are so brown they're almost black.
Personnel Personality: Merciless of weakness, sadistic and masochistic, Klasha is a thrill seeker and psychopathic. Torture? Yeah, that's fine, she can give and take it in equal measure. Despite that, she can be loyal to a fault to those who have won her friendship and obeys orders with little question, even if she does grumble about them. It was noted she thoroughly enjoyed her time in prison, "despite" the three prison riots that occurred while she was undercover.
Personnel Background: She was born in Russia, raised in Britain, and moved to America for employment. Her natural destructive tendencies were put to good use in the CIA as a field operative before she was shifted through organizations into the S.T.A.R.S program. She spent two years in ultra-max under cover among the most violent and criminally insane women in the United States, where she seemed to have picked up lock-picking. She thoroughly enjoyed her time in the prison.
Health: 10/10
AC: 6
DR: 0%
AP: 6
Weapons:
FistsHealth: 15/15
AC: 6
DR: 0%
AP: 5
Weapons:
Fists Health: 7/8
AC: 10
DR: 0%
AP: 8
Weapons:
FistsHealth: 12/12
AC: 4
DR: 0%
AP: 10
Weapons:
Fists