STARS Turn
Move to O4 [-8]
End Turn [8/8]
0AC added until next turn
The others seem to be much slower than you, though you think they make up for that in constitution as they seem to run for longer. But that’s neither here nor there, you’re pretty sure you might have left the stove on at home. The- NO!!! No Serena, focus on what’s in front of you. They’re just zombies right? You’ve read the reports. It’s nothing special. Nothing special… But you can’t seem to shake the dread inside of you as your mind desperately attempts to cling on anything other than what you see in front of you. Especially not Harvey attempting to fight with a zombie-dog.
Oh god… What have you gotten yourself into?
No rolls…
Move to K4 [-3]
End Turn [3/10]
7AC added until next turn
You begin to rush towards the sounds of combat, for now you are certain that combat is occurring, but you’re surprised to see a closed door to your left as you dash onto the stairs. You attempt to open it but quickly blush in embarrassment when you realize that it’s already an open door. It’s, specifically, the door that was hiding the entrance to the lab.
No rolls…
Move to O5 [-8]
End Turn [8/8]
0AC added until next turn
You bully your way past both female members of your team, as chivalrously as possible, in order to reach the fray. However the sight that greets you nearly makes you forget to ready your gun. A horde of undead as well as Harvey attempting, somewhat successfully, to fight off a zombie dog.
Zombie dog? You hadn’t heard of that in the reports… Shit… What else could this virus affect?
No rolls…
Stand up [-3]
Stab Cerberus with Knife [-3]
Punch Cerberus with Fists [-4]
End Turn [10/10]
0AC added until next turn
Kicking the Cerberus off of you when you get the chance you swiftly stand up. This time when it attempts to lunge at you you’re prepared.
What you’re not prepared for is the beast to grab your knife in its teeth and to twist its head, resulting in a broken knife.
‘Fuck, I wish I had a bat!’ you barely have time to think before it attempts to lunge again.
You dodge and attempt to place a heavy kick into its face, but are only rewarded with a broken wall for your trouble. This thing is way too fast!
Stab Cerberus with Knife
Chance: 64 + 10 – 10 – 10 = 54%
Roll: 96 [Critical Failure!]
Stab Failure
Roll: [4] Knife Breaks!
Punch Cerberus with Fists
Chance: 64 + 10 – 10 – 10 = 54%
Roll: 79 [Miss]
Move to I16 [-7]
End Turn [7/7]
0AC added until next turn
Try as you might to force your legs to move faster they seem to have a different idea. But you’re certain you catch a glimpse of your team-mates heading into a room at the end of the hall. As well as a few others. Hm… Who are they? Regardless, you’re certain that your team is in trouble.
None…
The Horde’s Turn Maul Harvey’s Left Leg[-6]
Bite Harvey [-3]
End Turn [10/10]
0AC added until next turn
Maul! Warm blood. Prey hurt! Bite! No blood. Growl…
Maul Harvey’s Left Leg
Chance: 50 + 10 – 7 = 53%
Roll: 49 [Hit] [-7] [Harvey is knocked down! (-3ap to stand)] [Harvey’s Left Leg is hurt!]
Bite Harvey
Chance: 70 + 10 – 7 = 73%
Roll: 81 [Miss]
Spew Blood at Harvey [-3]
Spew Blood at Harvey [-3]
End Turn [6/6]
0AC added until next turn
GRAAAAAAW!!!! SPLUUUUURT! Uhhhhhhhh…..
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 45 [Hit] [-4] [-10% chance to hit for Harvey next round]
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 7 [Hit] [-1] [Does not stack]
Spew Blood at Harvey [-3]
Spew Blood at Harvey [-3]
End Turn [6/6]
0AC added until next turn
GRAAAAAAW!!!! SPLUUUUURT! Uhhhhhhhh…..
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 30 [Hit] [-1] [Does not stack]
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 57 [Hit] [-1] [Does not stack]
Bite Door [-3]
Bite Door [-3]
End Turn [6/6]
0AC added until next turn
Munch munch…. Paaaaaaaaaaaainnn….
Bite Door
Chance: 55 + 10 = 65%
Roll: 95 [Critical Failure]
Bite: Critical Failure
Roll: 8 [Damage Self] [-5]
Bite Door
Chance: 55 + 10 = 65%
Roll: 25 [Hit] [Door is intact]
All other zombies stay as they are.
+6AC until next turn.
NPC Allies turn!Move to N4 [-7]
End Turn [7/8]
+1AC until next turn.
”Fucking cowards…” you mumble under your breath as you charge past one of the officers, you assume, and away from Sandra, Dr. Maines, and your lousy boyfriend John. They couldn’t stomach a fight if one bit them in the ass. You, on the other hand, are made of tougher stuff.
You charge into combat! Until you realize that two officers, at least, block the hallway. All you hear from up ahead is moaning. What does it mean?
None…
Sandra, Dr. Maines, and John Parsleys take no actions.
+6ac, +5ac, +10ac, until next round.
John Parsleys [27] vs Zombie 8 [19] vs Serena [14]
NPC Allies goes first!
The Horde goes next!
STARS goes last!
NPC Allies turn! Sandra, Dr. Maines, Dr. Quinn and John Parsleys take no actions.
+6ac, +5ac, +8ac, and +10ac until next round.
The Horde’s TurnMaul Harvey [-5]
Maul Harvey [-5]
End Turn [10/10]
0AC added until next turn
Maul! Much blood! Maul! Prey grows weak! Food!!!
Maul Harvey
Chance: 70 + 10 – 7 = 73%
Roll: 22 [Hit] [-6]
Maul Harvey
Chance: 70 + 10 – 7 = 73%
Roll: 72 [Hit] [-6]
Spew Blood at Harvey [-3]
Spew Blood at Harvey [-3]
End Turn [6/6]
0AC added until next turn
GRAAAAAAW!!!! SPLUUUUURT! Uhhhhhhhh….. Uh….
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 21 [Hit] [-2] [Does not stack]
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 78 [Miss]
Spew Blood at Harvey [-3]
Spew Blood at Harvey [-3]
End Turn [6/6]
0AC added until next turn
GRAAAAAAW!!!! SPLUUUUURT! Uhhhhhhhh….. Muuuuuhhhhhh…..
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 67 [Hit] [-4] [Does not stack]
Spew Blood at Harvey
Chance: 65 + 10 – 7 = 68%
Roll: 32 [Hit] [-2] [Does not stack]
Bite Door [-3]
Bite Door [-3]
End Turn [6/6]
0AC added until next turn
Munch munch…. Paaaaaaaaaaaainnn….
Bite Door
Chance: 55 + 10 = 65%
Roll: 87 [Miss]
Bite Door
Chance: 55 + 10 = 65%
Roll: 66 [Miss]
All other zombies stay as they are.
+6AC until next turn.
IT IS STARS TURN
STARS
++
Kyle – Kyle Johnson
Lnce – Lance Kaiser
Hrvy – Harvey Bekter
Sna – Serena Amador
Klsh – Klasha
The Horde
++
Z# = Zombie #
3 – Looks fine
4 – Looks fine
5 – Looks fine
6 – Looks fine
7 – Looks terminal
8 – Looks fine
9 – Looks fine
10 – Looks fine
Cerb = Cerberus – Looks fine
NPC Allies
Sand – Sandra Noble – Looks fine
DrM – Dr. Maines – Looks fine
DrQ – Dr. Quinn – Looks fine
Pars – Parsley – Looks fine
Thick Black Lines – Walls [Cannot be moved through]
Double Red Line – Door [10/10 HP] [Can be open or closed] [Cannot be shot or walked through]
Double Black Line – Door covered by iron grate [You cannot seem to get rid of it from here…]
Dotted Red Line – Doorway [Where a door goes when it is closed.] [Does not affect anything]
Name: Kyle Johnson
Age: 25 Gender: Male
Level: 01 Exp: 60/1,000
Statistics
Strength: 3 Perception: 5 Endurance: 6
Charisma: 7 Intelligence: 6 Agility: 6
Luck: 7
Derived Statistics
Hit Points: 30/30 Armor Class: 5 Action Points: 8
Melee Damage: +1 Damage Res: 0% Infection Res: 12%
Poison Res: 30% Sequence: 10 Critical Chance: 7%
Carry Weight: 100 lbs
Personal Health Record
Poison:
None Radiation:
None
Misc. Information
Traits:
None
Perks:
Kills: 0
Skills:
Combat Skills:
Duelist: 29% Assault: 17%
Marksman: 45%Automatics: 29% Melee: 49% Explosives: 20%
Other Skills:
First Aid: 55% Sneak: 31% Lockpick: 25%
Steal: 26% Traps: 25%
Misc. Skills:
Science: 37% Repair: 26%
Speech: 59%Barter: 34% Survival: 24%
Equipped: [2/2]
HandgunKnifeInventory: [4 lbs/100 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: I have large brown eyes that are like two drops of chocolate. My silky, straight, ebony hair is very long and is worn in a carefully-crafted style. I am tall and have an elegant build. I am Caucasian. I have a small nose and prominent cheekbones.
Personnel Personality: I suppose I'm pretty laid back. I like to make sure my friends don't get hurt and stuff. I like rifles.
Personnel Background: I shot a cap of a bottle of soda once. It was pretty cool. I also worked as a nurse for a while but it just wasn't the job for me. I won the speech writing competition in high school... well, I won second place but I got to do it again so that was nice. I'm not a very hard worker though. And I tend towards impulsiveness if I'm angry.
Name: Lance Kaiser
Age: 56 Gender: Male
Level: 01 Exp: 0/1,000
Statistics
Strength: 4 Perception: 7 Endurance: 5
Charisma: 4 Intelligence: 10 Agility: 5
Luck: 2
Derived Statistics
Hit Points: 29/29 Armor Class: 6 Action Points: 7
Melee Damage: +1 Damage Res: 0% Infection Res: 10%
Poison Res: 25% Sequence: 14 Critical Chance: 2%
Carry Weight: 125 lbs.
Personal Health Record
Poison:
None Radiation:
None
Misc. Information
Traits:
Steady ShotSkilledPerks:
Kills: 0
Skills:
Combat Skills:
Duelist: 25% Assault: 15% Marksman: 33%
Automatics: 25% Melee: 49% Explosives: 28%
Other Skills:
First Aid: 58% Sneak: 30% Lockpick: 26%
Steal: 25% Traps: 26%
Misc. Skills:
Science: 65% Repair: 50% Speech: 33%
Barter: 28% Survival: 30%
Equipped: [2/2]
HandgunKnifeInventory: [4 lbs/125 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: Middle aged, with black, balding hair and a mustache.
Personnel Personality: Serious, grizzled and determined. Values good tech and gear.
Personnel Background: Was a medic and technician in the german army, but got injured in the field and had to be evacuated. Quit military service sometime later. Enlisted because he felt that he didn't have any other purpose that to serve in the military, and no-one else would accept him. Has a wife and child back in Berlin.
Name: Harvey Bekter
Age: 29 Gender: Male
Level: 01 Exp: 45/1,000
Statistics
Strength: 9 Perception: 5 Endurance: 10
Charisma: 6 Intelligence: 3 Agility: 10
Luck: 5
Derived Statistics
Hit Points: 3/44 Armor Class: 7 Action Points: 10
Melee Damage: +4 Damage Res: 0% Infection Res: 20%
Poison Res: 50% Sequence: 10 Critical Chance: 5%
Carry Weight: 250 lbs.
Personal Health Record
Poison:
None Radiation:
None
Misc. Information
Traits:
BruiserGiftedPerks:
Kills: 2
Skills:
Combat Skills:
Duelist: 55% Assault: 15% Marksman: 15%
Automatics: 35%
Melee: 64% Explosives: 10%
Other Skills:
First Aid: 24%
Sneak: 45% Lockpick: 17%
Steal: 20% Traps: 17%
Misc. Skills:
Science: 21% Repair: 13% Speech: 27%
Barter: 22% Survival: 16%
Equipped: [2/2]
HandgunFistsInventory: [4 lbs/250 lbs]
10 Handgun Ammo
Broken Knife
STARS Personnel Background Check
Personnel Appearance: Harvey is tall and has a wiry muscled physique with short black hair and dark blue eyes.
Personnel Personality: Quiet, Cold, Loyal.
Personnel Background: Harvey is one of the very few S.T.A.R.S to be sent into the Raccoon City cluster fuck and come back out alive if not whole.
His team was assigned to escort select VIP's out of the city when the horde overtook them and they were forced into the local precinct which after a short and ultimately doomed defense was overrun with all officers and survivors inside being killed except Harvey and a lucky few who managed to flee.
Harvey was knocked to the ground in the fighting and several zombies came down on top of him but he was able to kill them with his knife before they found a gap in his armor but found himself trapped beneath bodies and then knocked out cold by a fleeing civilian who's foot took him in the side of the head.
Covered by the dead zombies he was missed by the horde and woke later to find it had passed on seeking new victims and he slowly made his way to safety after stopping to put his team to rest permanently and taking each man and woman’s tags with him.
He spent most of the day moving through the sewers killing anything that got in his way until he reached the edge of town and passed through the gate minutes before it was closed and the city was purified but he left something behind in the precinct along with his team.
Name: Serana Amador
Age: 26 Gender: Female
Level: 01 Exp: 0/1,000
Statistics
Strength: 3 Perception: 6 Endurance: 4
Charisma: 6 Intelligence: 10 Agility: 7
Luck: 5
Derived Statistics
Hit Points: 26/26 Armor Class: 5 Action Points: 8
Melee Damage: +1 Damage Res: 0% Infection Res: 8%
Poison Res: 20% Sequence: 12 Critical Chance: 5%
Carry Weight: 50 lbs
Personal Health Record
Poison:
None Radiation:
None
Misc. Information
Traits:
Small FrameGood NaturedPerks:
Kills: 0
Skills:
Combat Skills:
Duelist: 23% Assault: 9%
Marksman: 39%Automatics: 23% Melee: 40% Explosives: 14%
Other Skills:
First Aid: 68% Sneak: 32% Lockpick: 26%
Steal: 27% Traps: 26%
Misc. Skills:
Science: 55%
Repair: 60% Speech: 47%
Barter: 42% Survival: 38%
Equipped: [2/2]
HandgunKnifeInventory: [4 lbs/50 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: Caucasian with long red hair and hazel eyes; fairly short and very thin.
Personnel Personality: Very serious. Tends to be quiet and doesn’t like to be in the middle of any action.
Personnel Background: She had been visiting an aunt who lived out of state when Raccoon City was leveled. Needless to say, she was royally pissed when she learned that almost her entire family had been killed. Without any purpose in life, she joined the military to try to prevent any more incidents like Raccoon City.
Name: Klasha
Age: 26 Gender: Female
Level: 01 Exp: 0/1,000
Statistics
Strength: 8 Perception: 5 Endurance: 7
Charisma: 1 Intelligence: 7 Agility: 10
Luck: 3
Derived Statistics
Hit Points: 37/37 Armor Class: 7 Action Points: 10
Melee Damage: +3 Damage Res: 0% Infection Res: 14%
Poison Res: 35% Sequence: 10 Critical Chance: 3%
Carry Weight: 225 lbs
Personal Health Record
Poison:
None Radiation:
None
Misc. Information
Traits:
ConquerorBruiserPerks:
Kills: 0
Skills:
Combat Skills:
Duelist: 55% Assault: 35% Marksman: 35%
Automatics: 75% Melee: 64%
Explosives: 30%Other Skills:
First Aid: 26% Sneak: 35%
Lockpick: 47%Steal: 30% Traps: 27%
Misc. Skills:
Science: 29% Repair: 17% Speech: 17%
Barter: 12% Survival: 18%
Equipped: [2/2]
HandgunKnifeInventory: [4 lbs/ 225 lbs]
10 Handgun Ammo
STARS Personnel Background Check
Personnel Appearance: A tall, pale skinned woman with thin limbs but a lithe strength. Her eyes have a sinister look to them, and the scar that bridges across her nose from cheek to cheek in a dividing line gives her a unique appearance. She has a tear roughly tattooed under her eye, much like a murderer may have done in prison, done in an op several years ago. Hair dyed black, with a metallic blue hint. Eyes are so brown they're almost black.
Personnel Personality: Merciless of weakness, sadistic and masochistic, Klasha is a thrill seeker and psychopathic. Torture? Yeah, that's fine, she can give and take it in equal measure. Despite that, she can be loyal to a fault to those who have won her friendship and obeys orders with little question, even if she does grumble about them. It was noted she thoroughly enjoyed her time in prison, "despite" the three prison riots that occurred while she was undercover.
Personnel Background: She was born in Russia, raised in Britain, and moved to America for employment. Her natural destructive tendencies were put to good use in the CIA as a field operative before she was shifted through organizations into the S.T.A.R.S program. She spent two years in ultra-max under cover among the most violent and criminally insane women in the United States, where she seemed to have picked up lock-picking. She thoroughly enjoyed her time in the prison.
Health: 10/10
AC: 6
DR: 0%
AP: 6
Weapons:
FistsHealth: 15/15
AC: 6
DR: 0%
AP: 5
Weapons:
Fists Health: 8/8
AC: 10
DR: 0%
AP: 8
Weapons:
FistsHealth: 12/12
AC: 4
DR: 0%
AP: 10
Weapons:
Fists