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Author Topic: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]  (Read 9739 times)

Parsely

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #90 on: June 18, 2014, 04:59:01 pm »

You're super close to those zombies. The 1x1 hallway's pretty long, and you can run north towards that corner to avoid being hit on this turn while still having line of sight.
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Patrick Hunt

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #91 on: June 18, 2014, 05:08:37 pm »

I know but 2 bullets is potentially 2 dead zombies and with my agility and hp it's a risk I'm willing to take.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #92 on: June 19, 2014, 07:02:45 pm »

The total amount of experience for this fight [split 5 ways] will be around: 104 Experience.

Is this too much? Too little?
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #93 on: June 19, 2014, 07:06:12 pm »

I suppose it depends entirely on how hard it will be.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #94 on: June 19, 2014, 07:06:54 pm »

Each zombie has 6 health, while each Cerberus has around 10 or so.
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #95 on: June 19, 2014, 07:13:59 pm »

Yeah, that sounds like a good amount of HP.

And we'll probably get easy head shots on the zombies since they aren't to fast. At least, I think they aren't.
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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #96 on: June 19, 2014, 07:15:04 pm »

I don't really know. I suppose it depends on the difficulty.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #97 on: June 19, 2014, 07:15:55 pm »

I'm happy with the HP. I'm just not quite so sure about the XP I'm giving. In 4e DnD they say you should level the party every 5 fights or so. I woulnd't be opposed to following this template honestly. BUT that would mean I'd need to boost the difficulty or increase the numbers. Thoughts?
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #98 on: June 19, 2014, 07:19:34 pm »

Well, this is using a system for Fallout which, at least I think, is more based on tactical application of skill points and equipment rather than level ups.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #99 on: June 19, 2014, 07:21:10 pm »

Hm... True.
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Is the admiral of the SS Lapidot.

Patrick Hunt

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #100 on: June 20, 2014, 10:13:34 am »

Does point blank range increase my hit chance?
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #101 on: June 20, 2014, 10:56:36 am »

Range < Perception = +10%
Range = Perception = +0%
Range > Perception = -10%
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Is the admiral of the SS Lapidot.

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #102 on: June 22, 2014, 03:50:32 am »

give me at most 12 hours for a post
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #103 on: June 23, 2014, 03:28:05 pm »

Somebody post for Lance and Klasha if you please. IF YOU DO THIS POST IT HERE!
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #104 on: June 23, 2014, 03:39:57 pm »

Ah, sorry. Action posted.
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