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Author Topic: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]  (Read 9862 times)

GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [3/4 Operatives]
« Reply #30 on: June 13, 2014, 05:24:51 pm »

Actually, quick question: do I have enough strength to handle things like RPGS/ are there perks which will make up for this if this is applicable?
« Last Edit: June 13, 2014, 05:29:54 pm by GiglameshDespair »
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Alexandria

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [3/4 Operatives]
« Reply #31 on: June 13, 2014, 05:26:09 pm »

Hmmm I'll make a sheet up when/if I get in.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [3/4 Operatives]
« Reply #32 on: June 13, 2014, 05:36:06 pm »

Actually, quick question: do I have enough strength to handle things like RPGS/ are there perks which will make up for this if this is applicable?

You can handle pretty much everything. There are a couple of weapons that are a bit too big for you but for the most part you've got this.



THE STARTING LIST IS OVER!

Just gotta stat them out.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #33 on: June 13, 2014, 07:10:48 pm »

These are the 5 operatives chosen. No further changes can be made. The game will start sometime tomorrow. Until then feel free to discuss anything you want to happen, items you want to see, or anythinng game related here. NO IN CHARACTER DISCUSSION can take place in this thread. It is now the OOC thread.

Edit: Might help if I actually posted the characters...

Spoiler: Kyle Johnson/KJ1225 (click to show/hide)
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darkpaladin109

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #34 on: June 13, 2014, 07:19:15 pm »

Nerjin, I'm pretty sure I tagged Science, not Speech. :P
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #35 on: June 13, 2014, 07:22:24 pm »

Fixed it.
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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #36 on: June 13, 2014, 07:46:16 pm »

I think you messed up the knife abbr text.

It reads
Quote
Range: 1, Requires: 2 STR, 1 Hand (1 lbs) Value: 40 (Simple but reliable knife that is standard issue amongst most STARS members. It isn't as strong as a gun it can still save your life..)]Knife

instead of

Knife

where you've used square brackets for AP instead of rounded.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #37 on: June 13, 2014, 07:47:27 pm »

It isn't fixed in the "Here are the operatives" post but it is fixed in the actual character list post [Right after the OP]
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #38 on: June 14, 2014, 03:10:33 pm »

Just a heads up, to prevent a TON of boring "Here's our money person with the best barter" I will just forward the money straight to the player with highest barter.
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #39 on: June 14, 2014, 03:12:37 pm »

Okay.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #40 on: June 14, 2014, 03:13:57 pm »

I don't know. It just seems that you guys would eventually do that.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #41 on: June 14, 2014, 04:17:01 pm »

[IN CHARACTER THREAD

The game starts several hours before the whole outbreak starts. In fact it starts quite a while before you even arive in Ulados.
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GiglameshDespair

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #42 on: June 14, 2014, 04:27:38 pm »

For fluff reasons, can my character have a lighter+cigarettes? I feel it'd fit with her personality.
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Nerjin

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #43 on: June 14, 2014, 04:29:45 pm »

Yes.
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kj1225

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Re: Resident Evil - SPECIAL Operation: Fallen STARS [OOC Thread]
« Reply #44 on: June 14, 2014, 04:31:27 pm »

I'm going to be going to a festival in a little bit so I can't get in to much.
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