Sorry for being quiet guys, I was working from the beach annex for the last week and had limited internet.
Update:
We have 10 Arms dealer AI working well, one working too well. Zeke, our lead programmer left the game running overnight, as is our custom with new builds, and by morning Arms Dealer #10 had amassed over $1 Trillion in trading in what would be 10-12 years of in game time. We adjusted his behavior a bit to keep it in line with the expected difficulty. He had choked off a lot of the other traders by beating them to deals, building up relationships with large suppliers to get the best prices which let him buy most of the auction vehicles which in turn gave him a huge advantage in logistics and pricing. It was really quite brilliant to look at after the fact and it's a great player strategy, but unless the setting was on the hardest, the player would have likely been stuck behind this dealer the entire game, losing to auctions and such.
We also have 4 specific agencies working as intended, the raw setup, without backstory, is The basic agency AI travels the world learning the player's likely locations to be at or head to and tries to capture and arrest/fine/seize. The peace keepers agency end wars which increases the value of weapons when they disband. The bounty hunters agency have a chance to catch you and take your bounty's worth of money the longer you stay in a country where your paid intel is less than your bounty. Finally there is the last agency which travels the world just like the basic AI but also blocks countries with counter intel.
We have some minor tweaking to do but we are likely to release the game in true beta state around Sept 15 if everything goes well with the art production. I will try to get a new playable build for you guys by the weekend, but no promises. Thanks for staying interested!