Eight? Eh, I'll manage. Probably for the best, anyway.
Alright, here goes the pitch. Game's called Starry Sky: Primal Sun (completely unrelated to the similarly-named forumite, you'll see why.)
Solprima is a primal world of sapphire seas and forested islands beneath an eternally starlit sky. Its majesty is unparalleled throughout the multiverse. Its sole inhabitants are groups of men and women, living peacefully in small villages scattered throughout the world. There seems to have once been something greater... but it is unknown what. You are eight daring adventurers, each armed with whatever you can scrounge up, set out to see the world, meet others, and to find heroic blades and cast down evil, all beneath permanent starlight.
Each player has four attributes: Power, Speed, Heart, and Mind. Power is a measure of a person's physical strength, stamina, and resilience. Speed is a measure of a person's reflexes, dexterity, and general quickness. Heart is a measure of a person's dedication to their values, belief in what is right, and love for life. Mind is a measure of a person's intelligence, resourcefulness, and perception. Each attribute is rated on a scale of one to ten. A score of ten is nigh superhuman; a score of one is so weak it's a wonder they're still alive. All players' stats start at 4. Players have six points to distribute among their attributes; raising a score past 7 requires double points for each point invested (i.e. raising to 8 costs 5 points, raising to 9 costs 7, raising to 10 costs 9); they may lower their stats on a point-for-point basis.
Anyway, the boring crunch that gets in the way of the fun is over now. This is just a playtest to make sure it works the way I want it to work.
SO THE SHEET I REQUIRE IS:
-NAME
-SHORT DESCRIPTION
-STATS
-STARTING STUFF: Choose 2 from the wonderful options of:
-A pointy stick
-A tree branch that's kinda heavy on one end
-A branch from a thorn bush
-A really thick hat
-A shirt with a couple pieces of wood glued to it
-A pair of pants with like ten pockets on each leg
(Don't worry about the intricacies, I'll explain when we get there.)