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Author Topic: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game OOC  (Read 3630 times)

Nerjin

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Fallout: A Post-Nuclear Role-Playing Forum Game

War never changes. It is said that nearly 200 years ago when nuclear fire rained from the heavens all of humanity was eradicated. Thousands of years of evolution undone in two hours. All of civilization was destroyed. For a time.

While the majority of the human race was destroyed in the apocalyptic fire there were survivors. Those who were lucky enough to earn refuge in large underground vaults. As time passed these survivors began leaving the vaults to reclaim the desolate wastes.

As time passed many failed civilizations attempted to arise.

The Enclave, a remnant of the old America, was the first and greatest of these powers. They failed when an unknown tribal managed to destroy their plans to eliminate all other survivors.

The New California Republic, an echo of the Old American democracy, also attempted to resettle the wastes. They succeeded for a time. However under their care the wasteland became overburdened by democracy. They spread themselves too thin and eventually collapsed into two warring states; The Union of California and The Eastern Confederacy. The two sides have settled into an uneasy peace over time but there have been rumors of a large conflict brewing.

Then, there is the mighty Legion headed by the Almighty Caeser.  Conqueror of 126 tribes and the catalyst for the NCR’s collapse. He who destroyed the den of vice that was New Vegas and replaced it with the center of learning, Rome, that it has become. Life in the legion is harsh but fair. Banditry is nearly unheard of and all have a chance to impress themselves upon the Almighty Caeser. It is under the Legion banner that you were born, that you were raised, and that you would die.

How you and your comrades came to serve the legion is unclear to history. Some say you were slaves, others claim you were spies for one of the Republic States, some claim vault dwellers, mercenaries, merchants, and everything in between. However one thing is perfectly clear: The five of you have changed the face of the American continent forever.
 
Character Creation
In order to participate in the world after nuclear Armageddon you will require a player character. How do you make one? Simply fill out the following sheet:
Spoiler: Character Sheet (click to show/hide)

Quote from: Known Traits
These are documented traits that have been observed within the wastelands.  During character creation you can select up to 2 traits. All traits have a positive and a negative effect. Note that some traits are mutually exclusive. These will be noted via underlined text.

Bloody Mess: Your attacks are always all out. You can cause a lot more damage but you rarely cause a critical hit.Finesse
Bruiser: Your large, muscular frame is almost freakish and causes you to hit a lot harder. However, you seem to be slightly less intelligent than others. Small Frame.
Chem Resistant: You don’t see the point in chem-use. You’ve tried them but you find it boring. Maybe others see something you don’t?
Conqueror:  You love combat! You seek it out at every opportunity. Unfortunately, your blood-lust has led to your other skills deteriorating over time.
 Fast Metabolism: Your metabolic rate is abnormally high. You are thinner, heal faster, and seem to exude an aura of health no matter what you eat. You lucky bastard.
Fast Shot: You don’t have time for fancy trick shots. After all, if you plug the enemy full of holes before they can even draw their gun who is the real winner? Steady Shot
 Finesse: Few are more graceful than you with a weapon. Unfortunately you’ve sacrificed power for this level of skill.
Ghoulified: You have come into contact with large amounts of radiation. More than enough to kill a normal person. But you are no longer normal. Your flesh has melted off  the bone and you look like a walking corpse. But there are some fringe benefits. You don’t get sun-burned for example… Super Mutant.
Gifted: Others learned skills, you were born with attributes. Things come easy to you, but you feel like your coasting through life will come back to bite you. Skilled.
Good Natured: You don’t yearn for combat and prefer peaceful solutions. Outside of a fight you are THE person to talk to. In a fight… Not so much.
Jinxed: Nothing ever seems to go right for you… Or the person next to you… or anyone you’ve ever seen for that matter… It’s almost as if there is a curse centered on you that destroys luck.
 Kamikaze: You attack first and often. You are always the first into a fight. Unfortunately your reckless nature often means you are also the first out of the fight.
One Hander: One of your hands is very dominant. You can use one handed weapons with great skill! Unfortunately the second you try to include your other hand into the mix you find that everything goes down-hill quickly.
Skilled: You don’t rely on your natural gifts to succeed. Mainly because you have none! Your natural states is a despicable thing indeed. Thankfully long years of practice have resulted in you being somewhat acceptable in other matters. Gifted
Small Frame: Be you slim or short you are much smaller than other people. You don’t let this slow you down however. In fact, you are much faster for not having to carry around a lot of bulk. Bruiser
Steady Shot: You don’t like wasting bullets so you try to make each shot count. Some may prefer firing more often but that only leaves them with a knife when a deathclaw comes creeping about. Unfortunately you seem to have some trouble if firing on the move.
Super Mutant: You don’t know how you came to be like this. You don’t remember much about your life prior to becoming this hulking humanoid. You easily dwarf even the tallest of humans and could out-wrestle them all. Unfortunately their words hurt your head… Your skin is also an interesting color… But still, you’ve managed to make a decent living out here in the wasteland… Or so your smarter friends tell you.
 

Combat: Or Resolving Differences via Alternative Methodry
Combat is unavoidable in the wasteland. It will occur when attacked or when you initiate an attack. Combat follows the following flowchart:
Quote from: Usual Combat Flowchart
A.   Combat is initiated.
B.   Sequence for both sides is rolled (d20+Sequence of random member of side)
C.   Side with the highest sequence goes first, followed by 2nd highest, then 3rd, etc. etc.
a.   The members of each side go in order of their Sequence modifier in descending order. Members with matching Sequence modifiers roll a die. Highest goes first.
D.   If any members of an opposing side remain repeat B and C until only one side remains.
E.   The Victorious side gains experience and may continue on however they wish.
But we at Vault-Tec feel we should further go into how combat works. But first you should know what actions are available to you during combat.

See the following for actions you can take on your turn:
Quote from: Combat Actions
Walking – 1 AP per Space Moved
Attacking - # AP (Varies from Weapon to Weapon)
Targeted Attack - +1 AP (In addition to the weapons normal cost)
Reload Weapon – 2 AP
Access Inventory – 4 AP (This involves switching weapons, using chems, or anything else not in your hands currently.)
Other Actions – 3 AP (This involves moving rocks, picking up a weapon from the ground, etc. etc.)
Walking is rather self evident. You can move any amount of spaces during your turn so long as you do not end your turn in the same square as anyone else. You can move through the same square as your allies however you must walk around enemies. You can also attempt to Sneak by using the sneaking skill. This may allow you to move undetected. Attacks made while sneaking have a +5% chance to critical hits. Unfortunately if you are noticed while sneaking your turn will end immediately.

Attacking is a bit harder. You should analyze the weapon you have for more details on how best to use it but in general the theory holds something like this: You select a target to attack, you roll a d100 for chance to hit. If you roll at or below your “Chance to Hit (CtH)” you successfully hit them and they take damage. CtH is affected by light level, distance from target, and proficiency with your weapon. Aimed shots work similarly however you can target a specific spot on your enemy for a variety of effects depending on weapon. Try out a variety of attacks to find the one you like best.
Quote from: Overseer’s Note on Criticals
Every person has a chance to do a Critical Hit. This could be anything from increased damage [1.5x, 2x, or even 3x on very lucky shots], Crippling a Limb [Only on targeted shots], Ignoring the Targets Armor, Knocking the Target out, or Knocking the Target over. This is rolled independently of CtH and Damage.

Unfortunately you also have a chance to suffer a critical failure. If your CtH roll fails you make a second roll. If that one also fails you will suffer a Critical Failure. This can include Running out of Ammo, Jamming your Gun, Losing all of your remaining AP, Dropping your Weapon, or even your weapon exploding! If this wasn’t bad enough you can also see other critical failures!

Reload Weapon is simple. Most firearms, and some rare melee weapons, rely on ammunition or energy cells to function. Once the clip/cell is spent you must replace it with a fresh one or else you cannot attack. Simply reload in order be able to attack again.

Access Inventory is vital! As you can only have one weapon prepared at a time you might find that another would be better suited to your situation. Thus you can rummage through your backpack/holsters/holding container in order to fetch a new one or grab a stim-pack. Regardless finding your equipment takes time. If you do not have enough AP you may have to deal with making an unarmed strike [Always an option] instead of using your brand new chainsaw.

Other can be anything else! Vault-Tec cannot think of everything. Perhaps you want to eat a bullet or talk to your opponent or open a sewer grating or climb down a ladder. This can mean almost anything other than what has already been explained.

Armor Class Bonus is also an option. Sometimes you do not want or cannot take another action that would be tactically sound and so you must wait. Thankfully this grants you a small bonus to your Armor Class. For each unspent action point at the end of your turn you gain +1 to your Armor Class until your next turn.

Frequently Asked Questions
No matter how long the supplies in your vault last one day you will be required to leave it in order to reestablish America and defeat any remaining communists on the planet. Set below are several Frequently Asked Questions that should cover some of the basics:

What’s up with the colored text?:

That depends. If it is within quotation marks that means that someone is speaking. People who use the same colored text sound like eachother. If it is an item or weapon name it denotes what skill is used with the weapon or if it is an armor or some other type of item. The weapons are colored thusly:

Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed Weapons, Throwing Weapons, Armor, Misc. Items, Chems, or other items that don’t fall into an earlier category.

Furthermore all colored text, aside from speech can be moused over to show more details. Give it a try! But not here…

What actions can I take?
Any and all actions you can think of! Part of life after the nuclear devastation is being able to adapt. Generally actions wills proceed like this:
1.   The player will state the action  they wish to take in bold.
2.   Their character will attempt to perform that action. If they are unable to they will do the action as closely as possible.
a.   Actions with a meaningful chance of failure will rely on a SPECIAL stat, tools, or a skill in order to accomplish it.
3.   The Mod will post the results in the forum.

Let’s take an example shall we?

Little Jimmy wants a cookie from the cookie jar. Oh that rapscallion. Unfortunately his mom has placed the jar atop the counter [just out of Little Jimmy’s reach]! How will our hero prevail? Well in this case we’ll assume Little Jimmy is an agile sneakster.

Little Jimmy might say he wants to Sneak up to the counter and try to climb to the cookies. Good plan Jimmy! Let’s see if that works out for you.

Obviously he wants to sneak so his sneak skill will be pitted against his mom’s Perception. We’ll skip any complications and say that he succeeds. Sneaking over to the counter he now much climb up the counter. As there are no skills for climbing he’ll have to rely on his Agility Stat to do so. Again we’ll say this works for him.

Congratulations Little Jimmy you have succeeded in your mission!

How do I gain EXP?
By completing quests or killing/knocking out enemies.

How do I move?

In most instances you simply treat movement like any other action. Meaning you bold what you want to do. However when you’re trying to move on the Overmap [The Map covering the entirety of the world available to you] it’s a little different. You can either denote locations [I.E. Go to Vault 222], Directions [Head East until…], Specific squares [Go to ZZ24], or simply state you want to explore [This will make your group head into unexplored hexes].

Be warned however that moving through the Overmap is dangerous. Each Grid square has a possibility of a Random Event which could be anything from Merchants to Bandits to Mutants. It is a necessary evil however. You can ask to see the available “Overmap” at any time and the Overseer will send all relevant data to your pipboy.

How Do I Get More Non-Vault-Tec Equipment?
There will likely be several ways. Scavenging the bones of civilization for what you need, purchasing it from roaming traders (Using whatever primitive currency they have), or even stripping the cannibals who thought they might have you for supper. In short: You can find equipment in almost any area so long as you are clever and keep an open mind.
Quote from: Overseer’s Note
You could also steal it. The wasteland savages don’t need it as much as you. Just try not to get caught.

What about...?

Any further questions can be posited directly to a Vault-Tec representative who will answer your question AND add it to the FAQ if needed.
« Last Edit: June 13, 2014, 08:02:21 am by Nerjin »
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USEC_OFFICER

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #1 on: June 11, 2014, 08:07:33 pm »

I think I'm going to post a sheet here. But using a different character this time. We'll see...

Also, what perks are using? Fallout 2 perks or what?
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GiglameshDespair

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #2 on: June 11, 2014, 08:08:57 pm »

IN

Give me a sec to find my sheet.

Strength: 4
Perception: 8
Endurance: 4
Charisma: 2
Intelligence: 9
Agility: 10
Luck: 10

Gifted, Finesse

Energy Weapons, Science, Repair

Spoiler (click to show/hide)
« Last Edit: June 11, 2014, 08:18:24 pm by GiglameshDespair »
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Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #3 on: June 11, 2014, 08:12:28 pm »

Most of the perks are based on Fallout 1 and 2, though there are a couple of perks from 3 and New Vegas [edited, of course, to fit the system.] and a few brand new perks.
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USEC_OFFICER

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #4 on: June 11, 2014, 08:14:59 pm »

Alright then. Good to know. Of course the chances of us getting to the levels I want are slim to none, but it's good to keep these things in mind anyways. And hopefully people won't drop out and I won't lose interest in this like last time.
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Patrick Hunt

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #5 on: June 11, 2014, 08:18:24 pm »

Spoiler (click to show/hide)

« Last Edit: June 11, 2014, 08:33:29 pm by Patrick Hunt »
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #6 on: June 11, 2014, 08:25:08 pm »

We're going to start at level 1 again I'm afraid so I'll have to delevel Harvey but it shouldn't be too hard.
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Patrick Hunt

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #7 on: June 11, 2014, 08:36:19 pm »

Sleep is proving illusive so I did a quick rewrite to put it back to a standard sheet and I made a couple of small changes. Replaced conqueror with bruiser giving me +2 strength which totaled out to give me 1 extra stat to spend after removing the 1 int and I dumped thrown from tag skills in favor of stealth.

Plus changed his hair color.

Because a 6 1/2 long red haired hulk should totally know how to sneak.
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.

IcyTea31

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #8 on: June 11, 2014, 08:54:49 pm »

This seems fun, but I'm not even going to try this on my phone. If you can wait until sunday, I'll make a sheet on my desktop.
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Jboy2000000

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #9 on: June 12, 2014, 12:38:28 am »

Name: Lou Tenant
Age: 139 Gender: N/A

S: 13
P: 5
E: 5
C: 3
I: 5
A: 5
L: 4

Traits;
Super Mutant
Bloody Mess

Tagged Skills: Small Guns, Melee, Outdoorsmen.

Personnel Appearance: He is a hulking 8 foot tall green super mutant, looking no different from any other mutant.
Personnel Personality: He not very coherent, and never really talks, he sometimes recalls an old master he had, but beside from that hes lost most of the time he just shouts at people, but he sometimes clings to someone, and can talk to them whenever he can manage.
Personnel Background: Hes a super mutant.
« Last Edit: June 12, 2014, 01:06:51 am by Jboy2000000 »
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darkpaladin109

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #10 on: June 12, 2014, 04:13:41 am »

Guess I'l just reuse my character from the last game here, if that's alright.
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Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #11 on: June 12, 2014, 06:00:12 am »

You can. But you need to actually post it.
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Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #12 on: June 12, 2014, 06:00:55 am »

Name: Lou Tenant

Is this THE Lou Tenant?
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #13 on: June 12, 2014, 06:42:23 am »

It turns out I forgot to actually reserve a post for character sheets... WHOOPS!

I'll just use the first post I made AFTER the OP instead.

Would you guys prefer if I gave everyone the exact same starting stuff or would you prefer if people got a special item based on their background?
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Is the admiral of the SS Lapidot.

Nerjin

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Re: Shaping the Wasteland - Fallout based S.P.E.C.I.A.L. Roleplay Game
« Reply #14 on: June 12, 2014, 07:06:23 am »

Actually... Should I turn this into an OOC thread and then have another thread with the actual character stuff?
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Is the admiral of the SS Lapidot.
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