Move toward bandit camp, but stay approximately 20m away.
You sneak through the undergrowth towards the camp you see several basic hide tents and a trapdoor next to one of them. The gaurds are
chatting and playing dice by a small fire rather than watching the approaches. The paths into and out of the camp are semi-worn implying that they have a network of similar sites.
The three gaurds have spears and shortswords along with shields. They are poorly armoured with leather and scraps of chainmail. As you watch them you see the flap of the largest tent open up and a figure emerges, carrying the same book that you do. A grimoire. It is heavily worn but he is still quite young, possibly it is a relic passed through a series of people. The bearer is a young man in a black robe, he is oddly unarmoured, at his side is a decorated scabbard of red leather and electrum with a matching sword sheathed in it.
He barks at the guards to pay attention and he sweeps the clearing
Zac Dex 2+1 = 3: The robed figure spots you and shouts "INTRUDER!" while pointing
Alright,I put my my soul point into potency.
Where can I go?
Go through the forest and make way to the city.
+1 to POT
You have made your way through most of the forest the road slightly ahead of Max, nearer the city seems to be well maintained you are about 500 meters from the city gates when you hear a cry of
"Lookie here boys! have ourselves a playmate!" from the leader of a group of bandits, whom all laugh. They are not very well armed but outnumber you.
Keep going towards the city.
You head through the forest towards the city you notice the rocks seem slightly off the same with the trees, you feel something but you can't quite put your finger on it, like an odd presence.
Something that should not be.
Oh dear I forgot to post an action. Enter the town and try to find a doctor for my injuries. And keep an eye on those strange shaped rocks and trees.
And WORDS.
Score 3 DC 4: NOPE
Score 0 DC 5: NOPE
You find yourself confronted with three bandits alongside Starn moments after they draw their weapons
Out.
You go Outside and are now inside a long room there are two corpses, a severed arm, a wall of crumbly yellow rock weeping red fluid, a huge iron rod & eight Statues lining the walls, four on each side
This is totally experimental, one pool per word
i stay where i am and say
4B45: Vesit
4B46: Noem
5A16: Meust
5A17: Hiaugh
5A18: Teelm
3A11: Toras
3A12: Issit
7A08: Cor-xien
6A35: Boroe
6A06: Irut
Score 3 DC 1: You get an image of a pickaxe, purple and 3D.
Score 0 DC 1: NOPE
Score 0 DC 2: NOPE
Score 0 DC 4: NOPE
Score 0 DC 3: NOPE
Score 0 DC 2: NOPE
Score -1 DC 1: NOPE
Score 0 DC 2: NOPE
Score 3 DC 3: You get a weird feeling like you are growing in all directions, feeling nerves, flesh and skin that doesn't exist, it suddenly passes
Score 3 DC 0: You feel watery, like your whole body is made of liquid, you very rapidly throw up some more liquid from your stomach.
GarkleMuffins, Bob and Antur (although only barely) hear a sound like a thunderous tornado accompanied by roars of dragons. Garklemuffins sees two dragons, great green beasts with large wings and flowing seaweed like crests descend outside the Statue room and land in a great thumping of wings and loud noise like... well, two large dragons landing. Garklemuffins & Bob both smell a horribly sweet scent, cloying and sticky.
They look around sniffing, quickly catching the scent of meat in the offing.