Da Cops
"HNRGNGNG. HUMMHINS. BRENHHH!"
Try to get up. Slowly. VEEEEERY SLOWLY.
And try not to harass and/or assault anyone during or afterwards.
It probably would have been a good idea to remember how easily inebriated felines are.
WHERE IS BAR.
RARGARGAR.
Insert belches to question as appropriate.
After a few moments of intense room-spinning and loud noises, Rubric decides that the floor is no place for a cat of his stature. He decides to stand up.
Roll for Tolerance!Rubric: 10
Rubric grasps the shaft of the bar stool nearest to him, heroically using it to pull himself to a half-standing position. He pants hard after the exerting effort. Through willpower and integrity, he is then able to perform the final task of falling over onto the bar, properly sitting down on the stool as he slumps the upper-half of his body across the bar. AMAZING SUCCESS.
The much more stable Krrosh decides to engage in some questioning.
"WHERE IS BAR." He then belches, before screaming wildly flailing his arms around in the air, as if he was being attacked by a wasp or a miniature man in a very tiny helicopter who was pelting him with itty-bitty missiles. The bartender calls out one side of the establishment, "Security, over here!" A scary-looking hulk of a man stands up from his seat, walking towards the Krossh, cracking his knuckles...
Ah, hello there dwarf. 'Tus a fine night, is it not?
Examine the retching dwarf. Any distinguishing features?
Johnny Johnson introduces himself to the dwarf, while doing so he also manages to examine him carefully. The dwarf responds to the conversation by leaning over the building and vomiting all over the alleyway. Johnny finds the dwarf to be tiny but stocky, bearded and rough looking, as if he was set down upon the roof not as a unique entity, but just as a prop the GM added to the roof to make it slightly more interesting than a bare rooftop.
With his heightened position, Johnny is the first one to witness two police cars racing down the street. That's odd, as police don't frequent this section of town at this time of night. Even stranger is the fact that they park directly outside the bar, a total of four armed policemen exiting the vehicles. Probably not good news.
Return to the basement.
"Ho there, fellow questers! I think we need to quest, yo? Any ideas about how to get this thing started which don't involve drinking? What was Mr LeBron saying about those shards? We should go and get some. And then get a shard, ehehe."
<ROAR> goes the internal neo-hippie circuitry of Doctor Bear, programmed organically using the most sophisticated of Cabinet-Yaak architectures. Nobody can hear this, obviously, for Doctor Bear's internal workings is nothing if not clandestine. The only thing that emanates as the creature stirs from its intense consideration of the quest ahead is a sort of rawr-chitter as the android crab-walks in one direction, then the other to test joint integrity.
"I do believe we need to seek the shards in the sewers of Neo-Atlanta. Mr. LeBron said so, and the information in Doctor Bear's archives has no evidence that this isn't so. I have just called in sick for the next week or so and notified Linda that we won't be able to make it to her wedding tomorrow. So that frees up our schedule, I suppose," Nurse Akane says professionally, her eyes flashing a bright pink as she eyes Nigel. "So then, adventure!"
Try to remember how to get to the B-Ball Catacombs, and whether that's difficult. Assess locations of fellow questers and collect as many into one place as possible.
MC Nigel the Deadly Ninja Assassin makes his appearance downstairs, just in time to make Doctor Bear roar to life. Doctor B., attaining sentience once again, tries to recall the location of the B-Ball Catacombs. Something seems to flicker in the back of his(her?) mind, an image of the dreary underground epicenter of the deceased. Yet, this is merely a flicker, not full-blown recollection. With a mental roadblock in place, the doctor decides to account for the locations of each of her teammates. The rapper guy is down her with her, the lynx and the dwarf are upstairs getting smashed, and the Zaubermancer is probably doing some Linkin Park shit up on the roof somewhere.
[Auto me for this turn! General Directive: Converse with LeBron and thank him, afterwards try to tell my others about the ideas. Then ask around for any local 'tour' guide or some info about the area. Act like a traveler or...tourist.]
Sarah thanks LeBron for his information, and then promptly tells her teammates about her idea. Excitedly, she heads upstairs looking for someone to get information from. Before she can start snooping around, she hears the doors swing open at the front of the door. From outside, four figures saunter in, decked out in shiny chrome armor and helmet pieces, each packing their own individual rifle-type firearm. "Our radars have detected high levels illicit B-Ball type activity in this bar! No body move, unless they want a blast from my new and improved Square-Enix-Goya Gun!"
Doctor Bear
Level 1 Android
Weapon: Laser - A Standard android laser. Pew pew pew.
Clothes: Specialized Tunic - Oddly specific hole placed near the lower back. Normal otherwise.
Bling:
Techniques:
Laser - Shoots an enemy with a laser. Moderate damage, high accuracy.
Stratagems:
Spread Laser - LASERS. Shoots up to 3 enemies with a laser. Costs 10 BP.
BP: 18/18
Health: Fine
MC Nigel the Deadly Ninja Assassin, Shinobi Technician
Level 1 Shinobi Technician
Weapon: Unsilenced Pistol - Incredibly stealth. If it didn't have the minor side effects of muzzle flash and gunshot sound followed by someone falling to the ground screaming in agony, you wouldn't be able to even tell anything happened.
Clothes: Black Pajama Suit - Invaluable when blending into a background composed of black bedsheets.
Bling:
Techniques:
Shadow Takedown - The Shinobi silently brings down a target by running up to them and beating the shit out of them with jumping punches and flying dropkicks, possibly throwing a chair or two. Moderate damage, moderate accuracy, high stealth.
Darkness Chainsaw - Pull out a Chainsaw to sneak up on an unsuspecting enemy to stealthy remove their innards. Fairly-high damage, fairly-low accuracy, high stealth.
Stratagems:
Molotov Toss - Light an enemy on fire with a Molotov to distract them from an actual attack. Lowers Agility. Costs 6 BP.
Shotgun Sneak - Assassinate two enemies with a double-barreled shotgun before the rest of their group even knows an attack commenced. Target up to 2 enemies. Costs 10 BP.
BP: 18/18
Health: Fine
Rubric "Kitty-Kitty" Dao
Level 1 Non-Pacifist Monk
Weapon: Unarmed - The default Non-Pacifist Monk weapon, a skilled martial artist's punch or kick can be just as deadly as any guns'hot or b-ball attack.
Clothes: White Gi - A simple Eastern get-up for practicing the material arts. Be wary of food stains.
Bling:
Combo Meter:10 Combo Points
Attacks:
Jab - A quick straight punch. Low damage, decent accuracy. 2 Combo Points.
Low Kick - Straight to the shins. Moderate damage, moderately-low accuracy. 2 Combo Points.
Punch - A powerful hook. Decent damage, moderate accuracy. 3 Combo Points.
Finishers:
Spinning Hook - A hard swing targeting the skull. Lowers Brain. 4 Combo Points
Sweep - A spinning kick to send your target to the ground. Lowers Agility. 6 Combo Points.
Stratagems:
Holy Touch - Invoke healing powers to erase wounds. Heals a moderate amount. Costs 10 BP.
Medical Knowledge - Recall teachings to eradicate ailments. Stops Ailments. Costs 20 BP.
BP: 30/30
Health: Fine
Krrosh Anvilhumper
Level 1 Celtic Space Warlord
Weapon: Rusty Claymore - Nothing beats a rusty claymore if you want to stock up on obsolete, ruined weaponry!
Clothes: Tattered Kilt - The tattering isn't all that bad, it didn't cover up that much to begin with.
Bling:
Techniques:
Charge! - Run at the target before launching at them with the pointy part of your weapon. Decent damage, fairly low accuracy.
Slice n' Dice - If you swing it around enough, you'll be bound to hit them at some point. High damage, low accuracy.
Stratagems:
Beserker - Let the thirst for death seep through your veins! Increases Strength. Costs 5 BP.
Dance of the Barbarian - Front-flips are an essential part of Warlord culture. Targets up to 2 Enemies. Costs 10 BP.
BP: 10/10
Health: Fine
Johnny Johnson the 2nd
Level 1 Zaubermancer
Weapon: Basic Zauber - A somewhat respectable blade, at least if you didn't know it was bought for 42 Neo-Shekels in a Chinese souvenir store.
Clothing: Robes - Long and mysterious.
Bling:
Techniques:
Zauber Strike - Launches an elemental attack according to the type of Zauber wielded. Moderate damage, moderate accuracy, elemental properties.
Dash Slice - Slash apart a monster with precision cuts. Low damage, high accuracy.
Zeta Scan - Use tactical knowledge to decipher the patterns of your opponents. Targets all enemies, slightly lowers Agility.
Stratagems:
Fire Zauber - Creates a wall of fire around an enemy, lowering their Strength. Costs 10 BP.
Water Zauber - Showers up to 3 enemies with deadly waters, inflicting either Dysentery or Glaucoma. Costs 15 BP.
Ice Zauber - Freezes an enemy to keep them in place to deliver a sophisticated, powerful strike. Costs 20 BP.
BP: 32/32
Health: Fine
Sarah
Level 1 Ex-Intelligence Agent
Weapon: Baton - Plastic and non-lethal, which is good because you don't have to worry about accidental death ending the interrogation prematurely.
Clothes: Cheap Suit - Good enough for work, unless you had to attend a dinner party.
Bling:
Techniques:
Incapacitate - ?
Choke - ?
Stratagems:
Eliminate - SERVICES NO LONGER REQUIRED. Costs 15 BP.
Bribe - FORWARD FUNDS TO CAYMAN ISLANDS ACCOUNT. Costs X Amount of Neo Shekels.
BP:20/20
Health: Fine
Sorry about the latness of this update, vacation times have got me going all over the place.