Wizardly Wonder
"Er, yeah, you're probably right. I'll go check out the magic - anyone wanna come with me?"
"I was planning to infiltrate the local authorities and check if they have any confidential and relevant information regarding LeBron's goal of ours."
Sarah checked her Square Enix Goya GunTM to get more accustomed to her weaponry, "However, I suggest we all move as a group. Using our unique abilities, I believe we can achieve much more than if we were separated. Unless anyone else has better ideas."
Also examine armor for its significant properties of defence and usage--how may I use it to my full potential?
Await consensus decision.
"...Did you even listen? Ugh. Fine. I'm going with this dude here to that magic place."
He points...uh...somewhere. Not really at anyone. But yeah. Magic place.
The Magic Place is where I be going!
To the magic shop!
Oi, wait for me!
To the magic shop we go!
Fruitful group discussions leads the party in the direction of the Great Magical Shop of Wizardly Wonders. The storefront is decorated with the name of the place, powered by a mixture of pure magic and installed neon lighting. As soon as they are inside, the Party is assaulted with the imagery of all sorts of magicalness: flying mice, glowing crystal balls, mobile skulls, self-arranging decks of cards and all sorts of weird, mystical devices, some of which are hard to explain without further observation and inquiry. Actually, it would be easier to tell what anything was if there wasn't a layer of smoke hanging around in the air, not thick enough to cause coughing but just enough to sting the eyes and be a general nuisance to the senses.
A man turns around from behind the counter, his eyes sad and droopy, his jaws sagging, though he looks to be only in his 30's, costumed in a classic Merlin the Wizard outfit, one that was probably bought at a costume store for 20 Neo-Shekels. "Welcome to the Great Magical Shop of Waverly Woozes. I'm the wise master wizard, Dillan the Enchanter, and I'll be...*cough*...'scuse me, tending to all your mystical desires." He raises his thin, weak-looking hands to conjure up a small shower of blue sparks. From the back of the store, a high-pitched girl's voice rings out, "Do we have customers? Like, for real?" Dillan turns around, "Of course we have customers, we're a fucking store, what do you think? Jesus Christ."
Sarah meanwhile gets accustomed to her Square Enix Goya Gun, getting a feel for the grip and weight. She finds that the gun has a dial where the setting of the gun can be changed. The options read Stun, Kill, Vaporize and Funky.
Doctor Bear
Level 1 Android
Weapon: Laser - A Standard android laser. Pew pew pew.
Clothes: Specialized Tunic - Oddly specific hole placed near the lower back. Normal otherwise.
Bling:
Techniques:
Laser - Shoots an enemy with a laser. Moderate damage, high accuracy.
Stratagems:
Spread Laser - LASERS. Shoots up to 3 enemies with a laser. Costs 10 BP.
BP: 18/18
Health: Fine
MC Nigel the Deadly Ninja Assassin, Shinobi Technician
Level 1 Shinobi Technician
Weapon: Unsilenced Pistol - Incredibly stealth. If it didn't have the minor side effects of muzzle flash and gunshot sound followed by someone falling to the ground screaming in agony, you wouldn't be able to even tell anything happened.
Clothes: Black Pajama Suit - Invaluable when blending into a background composed of black bedsheets.
Bling:
Techniques:
Shadow Takedown - The Shinobi silently brings down a target by running up to them and beating the shit out of them with jumping punches and flying dropkicks, possibly throwing a chair or two. Moderate damage, moderate accuracy, high stealth.
Darkness Chainsaw - Pull out a Chainsaw to sneak up on an unsuspecting enemy to stealthy remove their innards. Fairly-high damage, fairly-low accuracy, high stealth.
Stratagems:
Molotov Toss - Light an enemy on fire with a Molotov to distract them from an actual attack. Lowers Agility. Costs 6 BP.
Shotgun Sneak - Assassinate two enemies with a double-barreled shotgun before the rest of their group even knows an attack commenced. Target up to 2 enemies. Costs 10 BP.
BP: 8/18
Health: Left Shoulder Burned
Rubric "Kitty-Kitty" Dao
Level 1 Non-Pacifist Monk
Weapon: Unarmed - The default Non-Pacifist Monk weapon, a skilled martial artist's punch or kick can be just as deadly as any guns'hot or b-ball attack.
Clothes: White Gi - A simple Eastern get-up for practicing the material arts. Be wary of food stains.
Police Armor - State-of-the-art Police Armor, not too heavy but able to take the brunt of small-arms fire as well as conventional bludgeoning, cutting and slashing weapons.
Bling:
Combo Meter:10 Combo Points
Attacks:
Jab - A quick straight punch. Low damage, decent accuracy. 2 Combo Points.
Low Kick - Straight to the shins. Moderate damage, moderately-low accuracy. 2 Combo Points.
Punch - A powerful hook. Decent damage, moderate accuracy. 3 Combo Points.
Finishers:
Spinning Hook - A hard swing targeting the skull. Lowers Brain. 4 Combo Points
Sweep - A spinning kick to send your target to the ground. Lowers Agility. 6 Combo Points.
Stratagems:
Holy Touch - Invoke healing powers to erase wounds. Heals a moderate amount. Costs 10 BP.
Medical Knowledge - Recall teachings to eradicate ailments. Stops Ailments. Costs 20 BP.
BP: 30/30
Health: Fine
Krrosh Anvilhumper
Level 1 Celtic Space Warlord
Weapon: Rusty Claymore - Nothing beats a rusty claymore if you want to stock up on obsolete, ruined weaponry!
Clothes: Police Armor - State-of-the-art Police Armor, not too heavy but able to take the brunt of small-arms fire as well as conventional bludgeoning, cutting and slashing weapons.
Tattered Kilt - The tattering isn't all that bad, it didn't cover up that much to begin with.
Bling:
Techniques:
Charge! - Run at the target before launching at them with the pointy part of your weapon. Decent damage, fairly low accuracy.
Slice n' Dice - If you swing it around enough, you'll be bound to hit them at some point. High damage, low accuracy.
Stratagems:
Beserker - Let the thirst for death seep through your veins! Increases Strength. Costs 5 BP.
Dance of the Barbarian - Front-flips are an essential part of Warlord culture. Targets up to 2 Enemies. Costs 10 BP.
BP: 10/10
Health: Fine
Johnny Johnson the 2nd
Level 1 Zaubermancer
Weapon: Basic Zauber - A somewhat respectable blade, at least if you didn't know it was bought for 42 Neo-Shekels in a Chinese souvenir store.
Clothing: Robes - Long and mysterious.
Bling:
Techniques:
Zauber Strike - Launches an elemental attack according to the type of Zauber wielded. Moderate damage, moderate accuracy, elemental properties.
Dash Slice - Slash apart a monster with precision cuts. Low damage, high accuracy.
Zeta Scan - Use tactical knowledge to decipher the patterns of your opponents. Targets all enemies, slightly lowers Agility.
Stratagems:
Fire Zauber - Creates a wall of fire around an enemy, lowering their Strength. Costs 10 BP.
Water Zauber - Showers up to 3 enemies with deadly waters, inflicting either Dysentery or Glaucoma. Costs 15 BP.
Ice Zauber - Freezes an enemy to keep them in place to deliver a sophisticated, powerful strike. Costs 20 BP.
BP: 32/32
Health: Fine
Sarah
Level 1 Ex-Intelligence Agent
Weapon: Baton - Plastic and non-lethal, which is good because you don't have to worry about accidental death ending the interrogation prematurely.
Square Enix Goya Gun: Produced in a Square Enix Arms Factory, these Rifles shoot a single piercing laser beam designed to pierce armor and incapacitate.
Clothes: Police Armor - State-of-the-art Police Armor, not too heavy but able to take the brunt of small-arms fire as well as conventional bludgeoning, cutting and slashing weapons.
Cheap Suit - Good enough for work, unless you had to attend a dinner party.
Bling:
Techniques:
Incapacitate - ?
Choke - ?
Stratagems:
Eliminate - SERVICES NO LONGER REQUIRED. Costs 15 BP.
Bribe - FORWARD FUNDS TO CAYMAN ISLANDS ACCOUNT. Costs X Amount of Neo Shekels.
BP:20/20
Health: Left Ear Pierced