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Author Topic: Black Waters OOC Thread - Deadlands: HoE Campaign (Full!)  (Read 8600 times)

adwarf

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #60 on: June 23, 2014, 09:03:58 am »

1 I got both Occult engineering and geology, both are subtype of science and if am not mistake it take 3 to add another subtype right?
2 ok i will change to 16 ounce
3 Ok
4Well that would be bad, also do i need to get fuel for the boat? how much should i get?
Ah okay, well spread out that to another line since it was confusing please, and yes you will need fuel for your boat to see how much you need look at the MPG in the Shattered Coast rulebook and find the boat your buying. After that the price of spook juice should be in the Road Warriors book and that is what is used to fuel the boat.
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IcyTea31

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #61 on: June 23, 2014, 09:12:47 am »

To clarify, which rulebooks should I read? I've already read the core rulebook and Wasted West.
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Varee

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #62 on: June 23, 2014, 09:14:39 am »

ok all the ghost rock component seem to require pounds of rock ..... that mean 160 per pound, just teh reactor need 2 pound am i missing something here or wht


Also i might need to get spook juice power to make fuel it alot cheaper ....
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Varee

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #63 on: June 23, 2014, 09:17:35 am »

well shattered coasted is pretty much our setting so you may want to read that, and depend on how knowledgeable  you think your char should be
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adwarf

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #64 on: June 23, 2014, 09:20:03 am »

To clarify, which rulebooks should I read? I've already read the core rulebook and Wasted West.
Those two, and Waste Warriors have all the rules for the game since Waste Warriors includes a lot of errata. If you want some lore on the Maze you can read the Shattered Coast's player section, and maybe Road Warriors since it has the stuff for vehicle combat. You don't really need to read anymore it'll just be useful, or entertaining.

ok all the ghost rock component seem to require pounds of rock ..... that mean 160 per pound, just teh reactor need 2 pound am i missing something here or wht


Also i might need to get spook juice power to make fuel it alot cheaper ....
A few things say you need pounds yes, but primarily you will be using ounces of ghost rock as ghost rock batteries are the best things in existence and can be used to power vehicles with ghost rock power. Also I wouldn't get spook juice, its not that great and spook juice is quite inefficient to a ghost rock battery boat powered by your soul.
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Varee

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #65 on: June 23, 2014, 11:02:06 am »

Wait soul can give power? I thought it say it use power to trap and contain them.
Also i boat i bought is not gr power is it? Can i mod it to be gr power? And also there are not boat building power so i guess it like car without wheel or what?
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adwarf

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #66 on: June 23, 2014, 11:15:52 am »

Wait soul can give power? I thought it say it use power to trap and contain them.
Also i boat i bought is not gr power is it? Can i mod it to be gr power? And also there are not boat building power so i guess it like car without wheel or what?
Soul Taps can allow you to use your soul as power for devices, its related to the spirit tap power I do believe.
Your boat is in fact ghost rock power, its just currently its engine creates Ghost Rock power from burning spook juice as fuel instead of just drawing straight from batteries that you can install. As for the boat powers its locomotive, with that power you can replace the boat's engine with some batteries and few power input, and output slots but you will have to buy all the ghost rock for it, and calculate the drain on the batteries for driving the boat.
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Varee

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #67 on: June 23, 2014, 06:00:47 pm »

I dont find anything on soul giving power. There a section about beowser spirit giving power equal to size but i dunno if it also apply for random soul?
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adwarf

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #68 on: June 23, 2014, 07:42:08 pm »

I dont find anything on soul giving power. There a section about beowser spirit giving power equal to size but i dunno if it also apply for random soul?
Sorry that was my bad, check out the Iron Oasis book in the Biomechanics page on around 140.
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GlyphGryph

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #69 on: June 24, 2014, 11:41:36 am »

Here's a rough draft of my character's personal Tale.

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GlyphGryph

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #70 on: June 24, 2014, 05:48:32 pm »

And character sheet proposal:
Spoiler (click to show/hide)
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GiglameshDespair

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Six Spaces Open)
« Reply #71 on: June 24, 2014, 05:53:45 pm »

So I said I'd make a syker.

Watch this space for a sheet if I can hammer one out. I'm working on it now.

Spoiler: sheet (click to show/hide)
« Last Edit: June 25, 2014, 03:07:51 pm by GiglameshDespair »
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Wrex

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Two Spaces Open)
« Reply #72 on: June 24, 2014, 06:23:17 pm »

« Last Edit: June 25, 2014, 08:17:15 pm by Wrex »
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Varee

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Two Spaces Open)
« Reply #73 on: June 24, 2014, 06:32:50 pm »

:D it good to see more people showing interest in this.
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adwarf

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Re: Black Waters - A Deadlands: Hell on Earth Campaign (Two Spaces Open)
« Reply #74 on: June 24, 2014, 08:40:36 pm »

Spoiler: Mathieu Ory Toussaint (click to show/hide)

Here's your sidekick GlyphGryph.
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