After exiting the General's office, you are brought into a smaller, less fancy one. At the desk sits a man with dark, curly hair. On the table in front of him you see a map of the region; next to the table there are six backpacks with six weapons.
"I hadn't been expecting you so early - but the General was never a man of many words. Please, take a seat!" He points to a couple of chairs. "You already know your objective? The bridge in question is located here" - he taps the map - "right next to this village. The current front is located here, about thirty kilometers away. We'll send you in with a glider, but you need to land at a distance - there's a large amount of Flak in that village. If it wasn't, we'd just send a bomber, wouldn't we?" He chuckles. "You'll find everything you need in those backpacks over there. Reserves for around three days, canteens, sufficient ammunition, two grenades per person, gas masks, multi-purpose knives, and binoculars. There's navigation equipment and a folding shovel, too, plus the explosives necessary for your task. And tobacco, to calm your nerves. Do you expect house-to house fighting? If so, this flamethrower" - he whoops one out "may come in handy. Keep an eye on the weight, though."
Inventory
- One rifle, with ammunition
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
-One folding shovel
-Spare ammunition for the machine gun
Attributes:
Strength VIII
Stamina X
Intuition VII
Intelligence II
Charisma III
Skills
Rifle [primary] V
Assault rifle III
Machine gun III
Shotgun III
Melee V
Perks
Close-quaters combats
Plains knowledge
Inventory
-One rifle, with scope and ammunition
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
-Map and compass
-One wireless communication device, commonly known as field radio
Attributes:
Strength VI
Stamina VI
Intuition VII
Intelligence VII
Charisma IV
Skills
Rifle [Primary] XII
Assault rifle I
Machine gun I
Shotgun V
Melee I
Perks
Sniper
Survival instinct
Inventory
-One machine gun, with ammunition
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
Attributes
Strength IV
Stamina VI
Intuition VIII
Intelligence X
Charisma II
Skills
Rifle IV
Assault rifle II
Machine gun [Primary] X
Shotgun II
Melee II
Perks:
Engineer
Survival instinct
Inventory
-One shotgun, with ammunition
-Four packages of high explosives, including blasting caps etc.
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
Attributes
Strength V
Stamina V
Intuition VIII
Intelligence VIII
Charisma IV
Skills
Rifle I
Assault rifle I
Machine gun VIII
Shotgun [Primary] VIII
Melee II
Perks
Engineer
Close-Quarters Combat
Inventory
-One shotgun, with ammunition
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
Attributes
Strength III
Stamina VII
Intuition VI
Intelligence IV
Charisma X
Skills
Rifle III
Assault rifle III
Machine gun I
Shotgun [Primary] VII
Melee VI
Perks
Foreign Language
Survival Instinct
-One shotgun, with ammunition
-Three days' rations
-One canteen
-One knife
-One gas mask
-One pair of binoculars
-One pouch of tobacco
-One pouch of medic's equipment: Bandages, morphium, rudimentary surgery tools, rubbing alcohol...
Attributes
Strength V
Stamina VII
Intuition VI
Intelligence IX
Charisma III
Skills
Rifle II
Assault rifle
Machine gun
Shotgun [Primary] XII
Melee VI
Perks
Medic
Survival Instinct
I forgot about pistols, but they're an officer's weapon anyway.
I haven't yet decided on a combat/rolling system, but that won't be necessary until next round anyway.