Where was he from? What was his childhood like?
In Quelle's early childhood...a) he was raised in a nobleman's court, in Caybury. (+5 Empire of Taton relations)
b) he was born to a group of nomads, traveling the plains of Brawic. (+5 Brawic Tribes relations)
c) he was raised by a thief, who always showed him off to his friends. (+5 Underworld relations)
d) he was raised by a group of elves who had found him alone in the wilderness. (+5 Unity of Amar relations)
e) he was raised by a warband of goblins who had snatched him from his unknown parents. (+5 Goblin Warlands relations)
f) a dwarven merchant and his wife found and adopted him, bringing him back to their Mountainhome. (+5 Mountainhomes relations)
As a teenager...a) he apprenticed to a court Caller in Vastone, and learned to hate the barbaric Brawns. (+3 Empire of Taton relation, -5 Brawic Tribes relations)
b) he learned from a village shaman to Call upon the Other Realm. One of his lessens involved stealing a horse from the elves. (+3 Brawic Tribes relations, -5 Unity of Amar relations)
c) a rogue Caller offered to pass on his knowledge in exchange for taking up his battle with Taton. (+3 Underworld relations, -5 Empire of Taton relations)
d) he was conscripted and trained by a goblin War Caller to be used in the war against the dwarves. (+3 Goblin Warlands relations, -5 Mountainhomes relations)
e) he was tutored by an elven Caller who was the Captain of the Guard in one of the many elven cities. (+3 Unity of Amar relations, -5 Underworld relations)
f) one of the few existing dwarven Callers taught him of The Call in order to help defend the Mountainhome. (+3 Mountainhomes relations, -5 Goblin Warlands relations)
In his early adult life...a) he decided to become a merchant. (+5,000 starting silver)
b) he decided to become a blacksmith. (High quality starting weapons and armor)
c) he decided to become the best adventurer ever. (start with full adventuring gear and plenty of potions)
d) he decided to get lost in the woods, trip, and hit his head on a rock without leaving a mark. (starts the game)e) he decided to become a noble lord. (start with a full retinue of bodyguards and plenty of land to his name)
f) he decided to become a mercenary. (start with some buddies and easy available work)
These are all (read: most) of the main factions. You may only choose the first two.