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Author Topic: DRAGON!!!!!!!  (Read 4620 times)

Urist McVoyager

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Re: DRAGON!!!!!!!
« Reply #30 on: June 09, 2014, 10:18:25 pm »

Or just never open the door. Maybe not even have a door. If you use the shutters correctly, you won't have problems with a wild one melting caravans.
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Melting Sky

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Re: DRAGON!!!!!!!
« Reply #31 on: June 09, 2014, 11:23:15 pm »

Or just never open the door. Maybe not even have a door. If you use the shutters correctly, you won't have problems with a wild one melting caravans.

You have to leave it with an access point so that it can still be trained if you ever want to move the beast in the future. Once it's gone wild again there is nothing you can do without re-capturing it via traps that can capture trap avoid creatures. So long as you never wish to move it, then there is no need to keep it trained or leave access for the trainers.

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hjd_uk

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Re: DRAGON!!!!!!!
« Reply #32 on: June 10, 2014, 03:57:02 am »

So, would leaving a 1x1 animal stockpile with a cage in it in the tile adjacent to the chain allow for 'instant' transfer from chain to cage. ( when pitting Goblins etc, they never seem to be able to break free if the pit is in an adjacent tile to the cage they are in ).
The animal-training-zone would also have to be placed directly around the chain&cage to allow a dwarf to train the animal in situ ?
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Melting Sky

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Re: DRAGON!!!!!!!
« Reply #33 on: June 10, 2014, 09:08:34 am »

So, would leaving a 1x1 animal stockpile with a cage in it in the tile adjacent to the chain allow for 'instant' transfer from chain to cage. ( when pitting Goblins etc, they never seem to be able to break free if the pit is in an adjacent tile to the cage they are in ).
The animal-training-zone would also have to be placed directly around the chain&cage to allow a dwarf to train the animal in situ ?

I'm not certain but I think that may be risky. I actually save scummed on this one because it just so happened it changed seasons and saved literally moments before the incident happened. I normally don't save scum and I have the top two magma flooded floors of my fortress as a reminder of that, but I made the exception because I wanted to see exactly what the hell had happened. I was extremely fond of that dragon and losing it in such a cheesy and seemingly impossible manner got on my nerves. The flaming dwarves were acceptable, but the dead dragon didn't sit well with me. I let the scenario unfold several more times watching for the exact instant it got free so I could figure out what the issue was.

My original guess was that a filthy human guard had somehow skulked through half of my base and gotten through a couple of sets of closed doors to reach the dragon and attack it. I figured the dragon had snapped the chain while dodging my rude guest much the same way I lost my only female jabberer and my dreams of a glorious jabberer army years early.

I let the incident unfold repeatedly, studying the combat logs and such to learn exactly what was going on. I was surprised to find that a filthy human was not to blame. It was a dwarf! At first I thought perhaps it was some crazy beard with a grudge against the dragon for roasting a family member or something similiar but in every case the dragon struck first which didn't make sense to me.

I had assumed wild animals could be trained while in chains just like you normally can with already partially trained creatures but once they go wild again it is no longer the case. I had also forgotten the standing order I had given to train the dragon years earlier, thus the moment the dragon became pathable again her trainer went strait back to resuming his old job. Since a feral animal can no longer be trained while chained he was unchaining her to drag her back to a cage. The instant that chain came off she lit the entire place on fire. The scene unfolded the exact same way each time. I think I replayed the incident a total of maybe 3 or 4 times before I figured out exactly what was going on.


It might be possible to re-cage a wild dragon on a chain by putting the cage/stockpile right next to it as I have not tried this but the way the dragon just instantly lit everything up the moment the trainer reached it makes me question if it is safe to do so. I guess I could try out the cage transfer technique that has been suggested for !!science!! but save scumming leaves a very bitter taste in my mouth. I guess it doesn't really count if the intent is simply to test game mechanics. Then again I can simply just engineer the experiment in a manner that won't cost me the dragon if it fails. I'll possibly lose the dwarf but that's fair game. I will make him a very shiny tomb as a reward for his bravery in the name of advancing dwarven knowledge.
« Last Edit: June 10, 2014, 09:17:37 am by Melting Sky »
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hjd_uk

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Re: DRAGON!!!!!!!
« Reply #34 on: June 12, 2014, 10:47:13 am »

Am i right in remembering/thinking that a falling creature will 'always' get caught in a cage trap?
In which case could you not dig out the 8 blocks around a chain and cover them in fire-safe retractable bridges / hatches linked to a lever, then if the chained animal becomes wild, you could retract the bridges and (with a 8/9 chance) the dragon would fall into one of the pits and become caged again?
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Sadrice

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Re: DRAGON!!!!!!!
« Reply #35 on: June 12, 2014, 06:34:26 pm »

Am i right in remembering/thinking that a falling creature will 'always' get caught in a cage trap?
In which case could you not dig out the 8 blocks around a chain and cover them in fire-safe retractable bridges / hatches linked to a lever, then if the chained animal becomes wild, you could retract the bridges and (with a 8/9 chance) the dragon would fall into one of the pits and become caged again?

I believe this is due to being stunned when landing, so this will work for all creatures (including dragons) that lack the [NOSTUN] tag. Using retracting bridges to toss creatures on the same z level will also stun them, with less chance of injury.

However, bridges have a size limit of 1,200,000 cm3, so they will not work on dragons more than 48 years old (dragons start at 6,000 cm3 and gain 25,000 cm3 per year).

Hatches will drop dragons, but since they are building destroyers, you might have some problems if you have a hostile dragon on top of our hatches.

As far as I know, the best way to reliably retrap dragons that are too old for bridges would be to use webbed cage traps.
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Zaerosz

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Re: DRAGON!!!!!!!
« Reply #36 on: June 12, 2014, 09:10:15 pm »

Next time, leave it in the cage until it gets to at least "Trained" status, if not "-Trained-". Once it's been trained to either of those stages, feel free to let it out into an animal training pasture, or put it on a chain in one. From that stage it'll only revert to Semi-Wild, and if you allow your trainers access to it at all times it should never revert. As long as the trainers aren't occupied for long enough to let it revert, anyway. Also, anything that's reverted from Semi-Wild to Wild retains its [TRAPAVOID] status, making recaging impossible, therefore requiring it to be web-trapped, cavein-trapped or killed. So yeah, just... keep things in cages until they're properly trained.
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