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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 29303 times)

GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #480 on: June 25, 2014, 03:33:35 pm »

Can I recommend NBC shielding for those who don't have it?
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #481 on: June 25, 2014, 03:37:01 pm »

I can't. All I can get is an overpressurized cockpit.

Can I recommend non-friendly fire options for those who don't have them?

Seriously though. Good to have non WMD weapons for when we don't want to inflict collateral damage. Not that NBC sealing isn't great and I wouldn't get it if I could, but...the overpressurized cockpit is only like BC sealing. And not even all that great BC sealing, at that.
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #482 on: June 25, 2014, 03:39:27 pm »

Mind if I pull some bullshit to get my guy over there?
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #483 on: June 25, 2014, 03:41:10 pm »

I can't. All I can get is an overpressurized cockpit.

Can I recommend non-friendly fire options for those who don't have them?

Seriously though. Good to have non WMD weapons for when we don't want to inflict collateral damage. Not that NBC sealing isn't great and I wouldn't get it if I could, but...the overpressurized cockpit is only like BC sealing. And not even all that great BC sealing, at that.

Well, I have a laser. But that's no fun. I've got a MMM mech, not a pew-pew mech.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #484 on: June 25, 2014, 04:07:27 pm »

I can't. All I can get is an overpressurized cockpit.

Can I recommend non-friendly fire options for those who don't have them?

Seriously though. Good to have non WMD weapons for when we don't want to inflict collateral damage. Not that NBC sealing isn't great and I wouldn't get it if I could, but...the overpressurized cockpit is only like BC sealing. And not even all that great BC sealing, at that.

Well, I have a laser. But that's no fun. I've got a MMM mech, not a pew-pew mech.
The mid-air abortion thing is good for avoiding collateral damage. The non-Sarin filled rounds will mean I won't have (as much of) a compulsion to see just how much damage a Kinetic Impact Round does to a Small sized mech.
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #485 on: June 25, 2014, 04:15:05 pm »

I'm just glad to be groundside so that I can get a kilometer or three straight up to get away from all of the war crimes.
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #486 on: June 25, 2014, 09:26:05 pm »

Considering (I'm pretty sure) there's already laws against armaments in space, it's pretty clear treaties like that were dropped a long time ago, simply because they're this obtainable. If we pretended to be the Earthers at any point that's also breaking the rules of war... technically, as mercenaries, we are considered illegal combatants under the geneva convention. We're not even PMCs, which are more legal. So modern laws aren't really a good basis. It's illegal for any of us to fight. At all.

I can't. All I can get is an overpressurized cockpit.

Can I recommend non-friendly fire options for those who don't have them?

Seriously though. Good to have non WMD weapons for when we don't want to inflict collateral damage. Not that NBC sealing isn't great and I wouldn't get it if I could, but...the overpressurized cockpit is only like BC sealing. And not even all that great BC sealing, at that.

Well, I have a laser. But that's no fun. I've got a MMM mech, not a pew-pew mech.
The mid-air abortion thing is good for avoiding collateral damage. The non-Sarin filled rounds will mean I won't have (as much of) a compulsion to see just how much damage a Kinetic Impact Round does to a Small sized mech.

Once again, I'm not too concerned. If you're being gassed by Sarin, the odourless, colourless gas, you'll be somewhat less than dangerous. Not to mention you'd have to step where I was shooting, then turn and shoot me before you either faced incapacitation or I shot you.
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #487 on: June 25, 2014, 09:31:59 pm »

Speak for yourself, I'm a member of colonial forces. You mercs are just barbaric guns-for-hire that we picked up as muscle.  :P
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #488 on: June 25, 2014, 09:34:51 pm »

I want to roleplay G chewing them out :P
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #489 on: June 25, 2014, 10:04:43 pm »

Considering (I'm pretty sure) there's already laws against armaments in space, it's pretty clear treaties like that were dropped a long time ago, simply because they're this obtainable. If we pretended to be the Earthers at any point that's also breaking the rules of war... technically, as mercenaries, we are considered illegal combatants under the geneva convention. We're not even PMCs, which are more legal. So modern laws aren't really a good basis. It's illegal for any of us to fight. At all.

I can't. All I can get is an overpressurized cockpit.

Can I recommend non-friendly fire options for those who don't have them?

Seriously though. Good to have non WMD weapons for when we don't want to inflict collateral damage. Not that NBC sealing isn't great and I wouldn't get it if I could, but...the overpressurized cockpit is only like BC sealing. And not even all that great BC sealing, at that.

Well, I have a laser. But that's no fun. I've got a MMM mech, not a pew-pew mech.
The mid-air abortion thing is good for avoiding collateral damage. The non-Sarin filled rounds will mean I won't have (as much of) a compulsion to see just how much damage a Kinetic Impact Round does to a Small sized mech.

Once again, I'm not too concerned. If you're being gassed by Sarin, the odourless, colourless gas, you'll be somewhat less than dangerous. Not to mention you'd have to step where I was shooting, then turn and shoot me before you either faced incapacitation or I shot you.

If you shoot near me with the machine gun, I will shoot you.

Also my point was that you should try to avoid friendly fire.
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #490 on: June 25, 2014, 10:10:33 pm »

Well, I wasn't planning too, but if I do, I know to keep shooting. I'm not intentionally planning to gas you, you know?
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #491 on: June 25, 2014, 10:12:40 pm »

The thing is, as your weapons become progressively less discriminate, the probability of friendly fire approaches 1.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #492 on: June 25, 2014, 10:18:56 pm »

JUST GET THE FREAKING NON-FRIENDLY FIRE OPTION GIGLAMESH I'VE BEEN TRYING TO JOKE ABOUT THIS BUT SERIOUSLY
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #493 on: June 25, 2014, 10:20:17 pm »

GET THE NBC SHIELDING AND NOT WORRY ABOUT IT THEN CAPS LOCK
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #494 on: June 25, 2014, 10:23:51 pm »

Seriously, any objections to me bringing G in?
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