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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 30104 times)

Taricus

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Re: Illion : Mech RPG: 6/5 Players
« Reply #405 on: June 15, 2014, 03:41:33 pm »

That's actually covered in the generator as a pure fusion warhead :P

Anyway, the yield would be just enough to take a small/medium mech out completely from a direct explosion, and cripple the larger ones. Needless to say there'd only be two missiles in the launcher, and it'll be a BIG BOOM if it got hit so...
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #406 on: June 15, 2014, 03:42:17 pm »

Antimatter is considered a WMD. Even a singe atom is enough to fuck up a city with fourth degree burns and stripping the flesh off the skin.
What. No it's not. Don't lie. (the second part)

The total amount of antimatter we've produced, less than a billionth of a gram, reacted with matter, would barely produce enough energy to power an electric light bulb for a few minutes.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #407 on: June 15, 2014, 03:45:24 pm »

I'm talking about anticarbon (One of the only reasonable atom types for weaponization, much bigger and it'll be too much energy to maintain a field, much smaller and it won't be as strong. We have only ever produced antihydrogen, which is rather weak, still enough to have a blast radius much larger then a grenade.)
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #408 on: June 15, 2014, 03:51:25 pm »

I'm talking about anticarbon (One of the only reasonable atom types for weaponization, much bigger and it'll be too much energy to maintain a field, much smaller and it won't be as strong. We have only ever produced antihydrogen, which is rather weak, still enough to have a blast radius much larger then a grenade.)
Anticarbon has six times as much mass as antihydrogren.

One atom will not do anything like that. That is false.
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #409 on: June 15, 2014, 03:56:22 pm »

Anti carbon still doesn't weight enough to have the effect you describe.

Carbon has an atomic mass of 12 units, or 1.99264824e-23 grammes.

Each gram has 89*1015 Joules of energy.

As you can see, anti carbon is insignificant. (And it has to be. Lightning on Earth creates significantly larger amounts of antimatter with each strike).

I'm talking about anticarbon (One of the only reasonable atom types for weaponization, much bigger and it'll be too much energy to maintain a field, much smaller and it won't be as strong. We have only ever produced antihydrogen, which is rather weak, still enough to have a blast radius much larger then a grenade.)
Anticarbon has six times as much mass as antihydrogren.

One atom will not do anything like that. That is false.
Twelve times actually
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #410 on: June 15, 2014, 04:39:44 pm »

Anti carbon still doesn't weight enough to have the effect you describe.

Carbon has an atomic mass of 12 units, or 1.99264824e-23 grammes.

Each gram has 89*1015 Joules of energy.

As you can see, anti carbon is insignificant. (And it has to be. Lightning on Earth creates significantly larger amounts of antimatter with each strike).

I'm talking about anticarbon (One of the only reasonable atom types for weaponization, much bigger and it'll be too much energy to maintain a field, much smaller and it won't be as strong. We have only ever produced antihydrogen, which is rather weak, still enough to have a blast radius much larger then a grenade.)
Anticarbon has six times as much mass as antihydrogren.

One atom will not do anything like that. That is false.
Twelve times actually

Oh right neutrons. Derp. My bad.
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #411 on: June 15, 2014, 05:58:25 pm »

Spirits, that CIWS overpenetration. xD
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Re: Illion : Mech RPG: 6/5 Players
« Reply #412 on: June 15, 2014, 06:07:59 pm »

I think it's a lil funny that Ebbor mistook Kiren for a girl in the update. I mean I was totally expecting that to happen, but not so quickly.
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #413 on: June 16, 2014, 01:17:42 am »

The only reason I put gender in the sheets is so that I can use the correct pronouns. Thank you for screwing that up.   ::)
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~Neri

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Re: Illion : Mech RPG: 6/5 Players
« Reply #414 on: June 16, 2014, 07:00:51 am »

Hehe, it says male on his sheet.
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NAV

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Re: Illion : Mech RPG: 6/5 Players
« Reply #415 on: June 16, 2014, 08:56:59 am »

Mind if I join this?

Spoiler: Mech (click to show/hide)

I will post the character sheet and name the mech later. Only have a minute till class starts.
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #416 on: June 17, 2014, 12:52:04 pm »

I have encountered a flaw in my system. If a shell just barely succeeds in penetrating, it doesn't do much damage. If it just barely doesn't, due to the way said damage is created, does a lot of damage.
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Rolepgeek

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Re: Illion : Mech RPG: 6/5 Players
« Reply #417 on: June 17, 2014, 12:59:00 pm »

Yeah, that might be a problem.

Maybe make it so that the damage when it doesn't penetrate is just kinda sitting there not doing much(and is a lot lower, of course, since that's the point of armor), but when it does penetrate it can fuck up stuff inside the mech?
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #418 on: June 17, 2014, 01:29:24 pm »

The problem is, if I do that and you encounter a highly armored mech, it's possible that you simply can not hurt it in any way.

I want death by a thousand cuts by possible, because even if the armor piercing shell doesn't penetrate, it still does damage. I adjusted the numbers a bit for future updates, so it shouldn't be that bad anymore.
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Re: Illion : Mech RPG: 6/5 Players
« Reply #419 on: June 17, 2014, 01:31:08 pm »

You could set it up so that the armor takes damage if it doesn't penetrate and if it does penetrate, armor damage is transferred to internal damage?
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