Anyway, hopefully this isn't a double post by the time I finish. I'm gonna compile everyone's sheets for him and such.
Calzak Griones(tryar)Name:Calzak Giones
Appearance:A tallish guy with brown hair and blue eyes, and fairly tanned skin. Has a small scar over his right eyebrow.
Bio:A RIF'ed(reduction in force) mech pilot for the Terran Army prior to the current tensions, Calzak had settled on this colony and started a family. he was enjoying the quiet life of a simple shopkeeper, until the Insurrection against the tyranny of the corrupt local Terran Governor. When the Terran forces stationed here retaliated against the protesters and fighters, his shop was caught in the crossfire, leaving his family dead and his livelihood a burning crater. Infuriated by this betrayal, he joined the rebels and led a daring raid on the local mech armory, snagging several battle mechs for the cause, including the one he pilots today.
Skills:
Reflexes 10
Piloting 15
Engineering 5
Targeting 20
Communication 10
Traits:
Mech:TS-128 "Excalibur"
Size:Medium
Role:Main Battle
Posture:Erect
Engine:Gas-turbine
Locomotion: Quadrupedal with digitigrade feet
Armor:Chobham
Additional Defenses:Softkill ECM APS
Optics:Computer Assisted Digital
Weapons:
159mm torso mounted cassette-autoloader Heavy Howitzer with guided AP and Continuous Rod rounds,
120mm Shoulder-mounted smoothbore Heavy Mortar with HE
40mm Arm mounted enlarged storage Vulcan Cannon with Chlorine Tetrafloride Incendiary rounds
23mm shoulder mounted computer controlled automatic grenade launcher with Beehive Flechette rounds.
Extras:Ejection Seat and Jump jets
Trait:Souped-up engine
Analysis: Heavy artillery mech and support mech, designed to deal heavy damage from a safe distance by bombarding targets into oblivion; howitzer allows for rapid, accurate fire on hard targets, while mortar can be used for general destruction and to clear fields of enemy combatants. Vulcan Cannon seems purpose-built to deal with light targets, and for clearing fortified positions quickly. Grenade Launcher works as crowd control. Souped-up engine and jump jets allow it to get to support positions quickly and escape oncoming enemies, but mediocre defenses against kinetic energy weapons, and limited close range weapon ability against fast targets means it's vulnerable to light vehicles, as most artillery is. Anything that stays still in it's admittedly wide range without some serious defensive capability is going to find itself dying shortly thereafter, though.
Alice Konicek(GiglameshDespair)
Name: Alice Konicek
Appearance:A short, squat woman with hair dyed bright red above blue eyes. She's still young - 26 - but saw combat at 15 illegally fighting in the Ganymede Conflict, where she 'scavenged' her current mech from the Jupiter Patriot faction. She has numerous bullet scars across her midriff, which is generally shown by the short top and combat trousers she wears. She's not one for heavy clothing. A gasmask, 13-round caseless 10mm handgun, and combat knife, are always at her waist. Has an appreciation for a good cup of tea.
Biography: Born on Ganymede, she was caught up in the ethnic conflicts from a young age, fighting for a faction of the Ganymede Independence Front. Stealing a mech during a battle between the two sides, she became one of the few pilots they had through stubbornness and trial-and-error. It was when she was eighteen she was shot four times in the stomach, spending the next six months in the public hospital, three of those in a coma. She decided to get out - and hired a spot for her and her mech on a ship out to the Colony. When it declared independence, she answered the call for any available pilots.
Mech: The X-47 Phalanx Mobile Missile Platform is a capable, highly mobile mech on it's jump-jet equipped pair of hoofed legs, if somewhat outdated nowadays. A wedge shaped cockpit has both a 15-calibre light gatling machine gun and a laser for defence against infantry and mechs, but the true weapon is the four MRLS racks mounted on top of the NBC-sealed cockpit. Armed with patented Tank-Burner Chlorine Triflouride incendiary HEAT missiles, (all IR fire-and-forget, of course) the Phalanx is a mech still in use by many (less advanced) colonies for support and direct combat capabilities. This particular mech has had the gatling loaded with Sarin-gas filled rounds. Possibly illegal, but it was used in an illegal conflict primarily fought by infantry, after all.
The highly effective armour system is a special liquid alloy that absorbs and dissipates impact. Additional light explosive reactive pads had been mounted over the liquid armour to give further protection.
This mech has been painted black, with the missile racks painted bright red. Bloody red chevrons of paint decorate the wedge-shaped head, pointing forwards towards the enemy. A dozen tiny skulls have been painted onto the right side, indicating her kills.
Skills: (Divide 60 points amongst these)
- Reflexes : 16 Used to determine initiative, as well as dodging
- Piloting : 7 How good you are at controlling the mech. Used for most basic and advanced manoeuvres.
- Engineering : 8 Damage control, Identifying enemy mech, gauging a building's structural integrity
- Targeting : 25 Not only does this include firing most of your weaponry, but also spotting and various other techniques
- Communications: 4 NPC relations (though this is more influenced by actual RP), but also used for coordinated tactics.
Traits: (Between 1-4. Specific bonuses for your character. Serves as a balancing mechanism for your mech, so expect less if you have a really good one.)
- Rocket Girl: No one can hammer the fire button to launch rockets faster than her. Bonus for firing missiles.
- Professiowhatsit?: No sense of professional means she is unpopular with officers and basically anyone who wants respect as part of their role.
Main Battle +1 mount
Small (1 Main Mount, 1 Secondary Mount, 1 SD, 2 Extra, 1 Trait)
Bipedal
nuclear
Erect posture
Ungulate
Liquid Armour
Light-Explosive reactive
High power Adjustable
2 main mounts, 1 secondary, 2 extra, one trait
Weapon one:
Arm-Mounted Deuterium Fluoride Laser
Weapon two:
Shoulder-Mounted Quad 32-tube-MLRS (130mm)
X: IR guided fire-and-forget
B: HEAT
S: Incendiary
-Chlorine Triflouride
Secondary mount
Head-Mounted Light machine gun (15 cal)
A: Gatling-style revolving barrels
R: Chemical
-Sarin
OR (if Sarin is diallowed)
R: Armour-piercing Incendiary
Extras:
Integrated Tea kettle
Jump jets
Trait:
Amphibious
NBC Sealing
FIRST: You need to roll where those weapons are mounted, Giglamesh! - They aren't all on head; in fact, only the secondary weapon can be, and you roll separately for each weapon!
Analysis: Bombardment extraordinaire; Uses jump jets and amphibious quality to get into a position to unleash it's volley of missiles, which can deal with just about any target with equal destructive power. Laser allows for combat ability when it would be impractical to MACROSS MASSACRE the target, and the gatling gun makes for a nice secondary weapon to deal with soft targets. Problems lie in vulnerability between shots; that's going to take some time to reload, and besides that, a laser has difficulties working in many conditions. Comparatively poor defenses mean mobility is a must, as well.
Lucen Katawai(Rolepgeek)Name: Lucen Katawai
Appearance: Male, but looks very feminine, to the point that most people think he's a girl when they first meet him. Even when not dressed in a feminine fashion, he's very androgynous. Soft features, pretty face, dirty blonde hair that is actually fairly long when not tied up whilst in the mech. Bright green eyes and the type of face that always seems eager and excited. Light tan and nice complexion, middling height, slender.
Biography: Lucen was on the star-liner when it attacked, an independent now caught up in the struggle between worlds. He was originally born on Earth, in a poor country, to loving but distracted parents, scientists there for the unique phenomena observed in the country. When he was orphaned by a minor upheaval and government overthrow, a group of mercenaries adopted him. He's shown to be a natural pilot since then, at least in terms of light mechs. They'd disbanded for the time being when their leader was arrested, and probably won't be getting back together anytime soon, though they try to stay in touch. Lucen always did manage to find a way to get into trouble, one way or another.
Skills:
- Reflexes : 14
- Piloting : 16
- Engineering : 9
- Targeting : 11
- Communications: 10
Traits:
- Mech Whisperer: Lucen thinks every mech has it's own personality and spirit; something most pilots would agree with. What most agree with is the idea that they're almost sentient, and can be communicated with. Lucen keeps this to himself, mostly, showing it in the little gestures, but it means he gets a little more out of his mech than most do, as if it really was responding to him, or bonded somehow. Whether this is because what Lucen thinks is true, or simply the extra care he takes keeping his mech in the best condition possible means it can push the limits of it's manufacture more, is yet to be seen.
Size: Small
Role: Scout
Posture: Crocodilian Semi-Erect; Bipedal; Plantigrade
Engine: Nuclear
Armor: Plastic-Reinforced AMAP Composite
Additional Defenses: Conventional Hardkill APS
Optics(1): High-Power Adjustable
Optics(2): Hyperspectral Imaging
Weapons:
Main Mount: Shoulder-Mounted Heavy Gauss Gun (11mm Calibre)
Traits: Computer-Assisted Gyroscopic Stabilized; Chain-Casette Autoloader; Infrared Barrel Shroud; Enlarged Ammo Storage;
Secondary Mount: Shoulder-Mounted CIWS (10mm Calibre)
Trait: Enlarged Ammo Storage
Extra(1): Jump Jets
Extra(2): Active Camouflage
Extra(3): Voice-Activated Computer System
Traits: Anti-Grav Capable
I'd ask someone else to review/analyse my mech/character, as I doubt I could be truly unbiased. Anyone who wants, please do.
Alec Carrick(Flying Dice)Name: Alec Carrick
Appearance: Short and well-muscled, with jagged brown hair and grey-blue eyes. His flightsuit is a grey base with orange accents, and he typically wears slacks, vests, and t-shirts in muted tones when not piloting.
Biography: Alec is a spacer child, born aboard a freighter. At sixteen he took his accumulated pay and jumped ship while docked at the colony; a year later he was broke and unemployed and enlisted with the colony's defense force. His life aboard ship hadn't been very good in terms of preparing him for groundside life, but his mechanical skills won him a spot as a mech technician. Three years later, at the age of twenty, Alec managed to earn a qualifying score in the biannual sim tourneys, and he began his training as a pilot. He graduated into active duty at twenty-two, scarcely six months before the independence movement arrived at the tipping point. He wasn't born there, but the colony is his home, and what few friends he has live on the fledgling world--if nothing else, he's damned sure that the Earthers are going to look after themselves first and the rest of humanity never.
Skills: (Divide 60 points amongst these)
15 - Reflexes : Used to determine initiative, as well as dodging
15 - Piloting : How good you are at controlling the mech. Used for most basic and advanced maneuvers.
10 - Engineering : Damage control, Identifying enemy mech, gauging a building's structural entigrity
15 - Targeting : Not only does this include firing most of your weaponry, but also spotting and various other techniques
5 - Communications: NPC relations (though this is more influenced by actual RP), but also used for coordinated tactics.
Traits: (Between 1-4. Specific bonuses for your character. Serves as a balancing mechanism for your mech, so expect less if you have a really good one.)
- I'll leave this blank until I know how many I'm good for. Also specifics on how good they can be might help.
-
Name: Hurricane Spirit
Size: Small
Role: Scout (+1 Optics, gain Jump Jets)
Posture: Bipedal, Erect, Digitigrade
Mount Locations: Main: Shoulder; Secondary: Arm; SD: Arm; Extra 1: Head; Extra 2: Torso
Engine: Hybrid (Reroll twice and combine): Turbocharged Gasoline + Antimatter
Armor: Titanium/Tungsten Alloy
Additional Defenses: Energy Forcefield
Optics: Satellite Uplink Imaging (Reroll and combine): Radar Imaging
+1 Optics: High-Power Adjustable
Weapons:
-Main: 9.4mm Heavy Gauss Gun (Computer-Assisted Gyroscopically Stabilized)
-Secondary: 15.7mm CIWS (AA-Capable, Smart AP Depleted Uranium rounds)
Extras:
-Head: Laser Designator
-Torso: Radar Stealth Plating
-Torso: Jump Jets
Traits:
-Variable Form: Aircraft
Analysis:"
BRRRRROTHER!" :p High speed scout and targeting assistance; ability to turn into a jet means it's our main air support, taking to the skies, highlighting targets for the heavy hitters, and generally giving a bird's eye view of the battlefield. Can go fairly undetected thanks to Radar Stealth Plating, and it's weaponry allows for shredding of enemy aircraft. The engine is kinda ridiculous, in all honesty, but that's the point of this game. A support/scout, through and through. Difficulties include enemy macross platforms(CIWS can't be everywhere), danger of engine system going very, very critical, and the typical weaknesses for light vehicles; if you actually get hit, you're screwed.
USEC_OFFICERSize: Medium (Bipedal Ungulate)
Role: Support
Posture: Erect
Engine: Fuel Cells
Armour: Roketsan Composite
Additional Defenses: Light Explosive-Reactive Armour
Optics: Computer-Assisted Digital
Weapon:
Automatic Grenade Launcher (22.5 Calibre, Self-Loading, Beehive Flechette), Mounted on Head
Support:
Mech Repair Module, Mounted on Right Arm
High-Powered Radar, Mounted on Left Arm
Extras:
Laser Designator
Integrated Tea Kettle
Traits:
Quiet
Analysis: Support. Yup. Keeps us alive, gives early warning for incoming enemies/missiles/etc. Grenade launcher gives minor combat capability. Paints targets so we can blow them up. Not much else to say.
Felica Castro(Funk)Name:Felica Castro
Appearance: A tall and statuesque woman of asian descent with pale skin, a pair of silver studs decorate her left eyebrow and her dark black hair hangs down her back in long plats with purple highlights.
Biography: i'll put something here
Skills: (Divide 60 points amongst these)
- Reflexes :10 Used to determine initiative, as well as dodging
- Piloting :15 How good you are at controlling the mech. Used for most basic and advanced maneuvers.
- Engineering :10 Damage control, Identifying enemy mech, gauging a building's structural entigrity
- Targeting :20 Not only does this include firing most of your weaponry, but also spotting and various other techniques
- Communications:5 NPC relations (though this is more influenced by actual RP), but also used for coordinated tactics.
Traits: (Between 1-4. Specific bonuses for your character. Serves as a balancing mechanism for your mech, so expect less if you have a really good one.)
-
-
Size: large (2 Main Mounts, 2 Secondary Mounts, 1 SD, 3 Extras, 1Trait)
Role: main battle (+1 MainMount)
Posture: Pillar-Erect
Engine: Turbocharged Diesel + Gas Turbine
Armor: Ceramic-Steel-Nickel Alloy Laminate
Additional Defenses: Nanoswarm Hive Shield
Optics: IR Thermal
Weapons:
1 14.4mm Quickfiring Superposed Load Gun loaded with
Armor-Piercing Incendiary ammo, mounted in the Shoulder
2 103mm Smoothbore Cannon
Equipped with a Infrared Barrel Shroud and loaded with Beehive Flechette rounds mounted in the Torso.
3 40mm Rotary Cannon
Equipped with a Muzzle Break and AP (Depleted Uranium) ammo
mounted Arm
Secondary Mounts 2
1 Detachable 12.8mm Light MG mount in the head and loaded with
APFSDS ammo
2
a 31mm Quickfiring Light Autocannon mount in the arm and loaded with
Gyrojet AP ammo
Extras:
1 Active Camoflage
2 Water Recycler
3 Ejection Seat
Traits: Intimidating
Analysis: Slaughters soft targets, and fortifications or buildings with people inside; Rotary Cannon opens up large non-vehicle targets, blasts apart medium and small vehicle targets; superposed load gun deals with small hard targets; Smoothbore Cannon is a follow-up weapon to fire into breaches in large enemy fortifications, shredding stragglers and equipment alike. Secondary weapons best used for self-defense and light targets. Surprisingly stealthy, thanks to Smoothbore cannon's barrel shroud and active camouflage. Problems include possibility of Hive being overwhelmed, and erect posture presenting a juicy target for fire-and-forget systems.
Angel Carlon(GreatWyrmGoldAppearance: A young woman with spiky blue hair, wearing a frilly blue something.
Biography: Angel was the granddaughter of a famous pilot for mechs, while her father was well-known for designing them. She was a normal enough girl until her city was attacked and desperately needed defenders. She wound up in the cockpit of an advanced mech and went into battle without anyone noticing. She did well, thanks to playing mecha video games, and joined the military shortly thereafter.
Reflexes: 20
Piloting: 22
Engineering: 6
Targeting: 9
Communications: 3
Traits:
Tripod Main Battle Mech, Dreadnought class, with a heavy HEAT cannon, a light gauss gun, light and heavy howitzers, microwave emitter, seismic missile, and grenade projectors
Size: Huge
Role: Main Battle
Posture: Tripedal digitgrade "crocodilian semi-erect"
Engine: Diesel
Armor: Multilayer Composite (Cast Aluminum/Buckyball-reinforced depleted uranium) (HOLY CRAP I'm getting good rolls)
Additional Defenses: Heavy Explosive-Reactive Armor; Laser-hardkill APS
Optics: IR Thermal
Weapons:
Main:
Torso-mounted computer-controlled 130-cal heavy smoothbore HEAT cannon
Torso-mounted 4.1-cal (?) light gauss gun w/ barrel evacuator
Arm-mounted 39-cal light howitzer w/ barrel evacuator and APCR/Incendiary rounds
Torso-mounted computer-controlled 150-cal heavy guided AP EFP cluster howitzer
Secondary:
Head-mounted Microwave Emitter
Torso-mounted 78-cal seismic missile with anti-blast paneling
Extras: Jump Jets (...what), Jump Jets again (alright...), Climate Control (okay, I guess), Integrated Tea Kettle (...)
Jump jets? Crazy. Tea kettle? Stupid. Let's reroll.
Extras: Assisted AR Headset System (neat), Multirole Grenade Projectors (wait, shouldn't this be a weapon?), Ergonomic Seating (comfy), Radar Stealth Plating (not too useful, since "stealth" is a foreign concept to this beast)
Traits: Intimidating (well, duh), Amphibious (Wading)
Analysis: Death, in the form of a really big stick. If it can catch up to you, at least. Double Howitzers give good bombardment ability(mostly the heavy howitzer being super-artillery right there), Smoothbore cannon gives close range firepower, and light gauss gun means even the hardest of targets needs to be careful. Microwave emitter fries bunkers and electronics, and seismic missile gives a one-shot(presumably) way to deal with enemies otherwise out of targeting capability. Grenade projectors allow for short range defense. Only issue, in all honesty, is the massive target it presents, and it's almost certain lack of speed; additionally, almost all of it's weapons are torso mounted, meaning it likely has poor traverse capability to deal with enemies to the side.
G(Again_DejavuName: G
Appearance: A thin lanky boy in his teens with pale skin, He has an attractive, but gloomy face with a curly dark brown mop of hair. He typically wears Military Surplus Gear in his Mech (Tinted Goggles, Fatigues, Combat Boots) for some extra protection
Biography: Not much is known about his past, but he just showed up at (insert HQ here) with a kinda working Mech. He's typically aloof and reservered, although sometimes he lets emotions slip through.
Skills: (Divide 60 points amongst these)
- Reflexes : 17
- Piloting : 17
- Engineering : 5
- Targeting : 16
- Communications: 5
Traits:
-Quick Learner
Size: Small
Role: Harasser
Posture: Erect; Bipedal; Plantigrade
Engine: Diesel
Armor: Rolled Aluminium
Additional Defenses: Slat Plates
Optics: Computer-assisted Digital
Weapons: Main(TorsoMounted) -Medium Mortar 83 Calibre, Gun Shield, Emp Ammo
Secondary(ArmMounted)- Recoil-less Rifle, 21 Calibre, Chain Autoloader, Multitype Ammo (Beehive Fechette / Incendiary)
Melee- Claws, Retractable
Extras: Jump Jets
Traits: Improvised Design
Souped-Up Engine
Well. It's a harasser, that's for sure. Jump Jets(Jeezus christ even the behemoth was rolling them; wtf!?) with a souped-up engine allow it to follow targets wherever they go, disabling them with it's mortar, before moving on to new targets. As it's primary armament would have difficulty dealing with soft targets(beyond the whole hitting them directly and smashing to paste thing), the recoilless rifle makes up for it, to a point; incendiary flechette rounds ought to do a lot of damage to flesh, and fires rapidly to boot. Biggest problem is lack of a good direct damage weapon(21mm simply isn't enough to do much, especially since it's not HEAT), and crappy armor. Luckily, with the speeds it can achieve, and an EMP weapon, it should be able to avoid being shot at at all, most of the time, and avoid staying in one place long enough to get killed, the rest of the time. Missiles, on the other hand, will put a chink in it's day pretty damn fast.
To everyone; make sure you know where everything(meaning weapons, not extras/traits >.>) is mounted; make sure you know how many legs it as and what the foot type is; make sure you can come up with a name; so and and so forth.