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Author Topic: Illion : Mech RPG: 6/5 Players  (Read 30211 times)

10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #90 on: June 08, 2014, 07:48:27 am »

As far as I can see all sensors are correct.
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~Neri

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Re: Illion : Mech RPG: 0/5 Players
« Reply #91 on: June 08, 2014, 07:50:15 am »

Flying Dice has a +1 optic as a scout, he has Sat uplink and radio imaging, he/she/other should have one more.

Edit: Wait, never mind.
« Last Edit: June 08, 2014, 07:53:22 am by Kevak »
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10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #92 on: June 08, 2014, 08:02:31 am »

On a side note did you remember that the artillery caliber bonus also increases the maximum limits for your caliber size?
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~Neri

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Re: Illion : Mech RPG: 0/5 Players
« Reply #93 on: June 08, 2014, 08:07:24 am »

Yes, you can see the math caliber cap is 70+30, which makes the cap 100.

60 was the roll, +30 for the weapon cal roll, +30 for artillery bonus = 120. As it can't be greater than 100, it cuts down to 100.
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10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #94 on: June 08, 2014, 08:13:28 am »

I was accidentally looking at the wrong sheet.
« Last Edit: June 08, 2014, 08:16:00 am by 10ebbor10 »
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Flying Dice

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Re: Illion : Mech RPG: 0/5 Players
« Reply #95 on: June 08, 2014, 08:15:49 am »

Oh yeah, with the Satellite Uplink Imaging, I meant to ask directly: does that mean that I get that plus another Optic type, or does it enhance the Optic type I get when I reroll? Because the only way I can see a satellite uplink enhancing radar is if it gives me a realtime feed from other allied radars in a wider area, considering that a radar station in orbit would have to be unrealistically powerful to be useful for ground combat.
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~Neri

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Re: Illion : Mech RPG: 0/5 Players
« Reply #96 on: June 08, 2014, 08:16:42 am »

Ohs.

I would think that sat uplink uses other radar as well as your own.
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10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #97 on: June 08, 2014, 08:22:10 am »

It enhances said optic type.

You still have the radar installed on the mech, but you also get a space based radar system. A space based radar isn't going to detect planes, but it can find the larger mechs, and provide info about topography and weather. After all, these things exist. Link
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Flying Dice

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Re: Illion : Mech RPG: 6/5 Players
« Reply #98 on: June 08, 2014, 08:28:53 am »

Ah, so it's more like added mapping/weather tracking radar with the added bonus of picking up the hill-sized mechs. Coolio, I can see having some fun with that, especially if we get weather that isn't just clear, sunny days.
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GiglameshDespair

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Re: Illion : Mech RPG: 0/5 Players
« Reply #99 on: June 08, 2014, 08:59:04 am »

Spoiler: Alice Konicek (click to show/hide)

Spoiler: rolled (click to show/hide)

Laser is 7.6MW
« Last Edit: June 08, 2014, 10:14:38 am by GiglameshDespair »
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10ebbor10

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Re: Illion : Mech RPG: 6/5 Players
« Reply #100 on: June 08, 2014, 09:04:51 am »

You managed to lose the mount locations for the weaponry, and the laser needs to have it's output divided by 10.

Quote
The results, divided by 10, is the power output in MW.
« Last Edit: June 08, 2014, 09:12:57 am by 10ebbor10 »
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tryrar

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Re: Illion : Mech RPG: 6/5 Players
« Reply #101 on: June 08, 2014, 09:54:24 am »

...darn, RNG didn't like me. Oh well, looking foward to how this shakes out. Die horribly so I can get in good luck!
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Again_Dejavu

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Re: Illion : Mech RPG: 6/5 Players
« Reply #102 on: June 08, 2014, 09:59:46 am »

...darn, RNG didn't like me. Oh well, looking foward to how this shakes out. Die horribly so I can get in good luck!
My tigga
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GiglameshDespair

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Re: Illion : Mech RPG: 6/5 Players
« Reply #103 on: June 08, 2014, 10:02:07 am »

No, the mounts where still arm for laser, torso for missiles, head for gatling.
Laser fixed.

I do need a nickname/callsign for my personal mech, though. Something uncultured.

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10ebbor10

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Re: Illion : Mech RPG: 0/5 Players
« Reply #104 on: June 08, 2014, 10:07:50 am »


Spoiler: Mech Stats (click to show/hide)

Spoiler: Mech Health (click to show/hide)

I think this is correct. Now, on to the others.
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