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Author Topic: How terrifying is terrifying?  (Read 5644 times)

sal880612m

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How terrifying is terrifying?
« on: June 06, 2014, 09:18:35 pm »

I recently genned a world where I can embark with a 5x5 size and hit mirthful, joyous wilds, and terrifying surroundings and maybe one other. Only 2 of the twenty five tiles are terrifying. I have taken a liking to low to no point embarks but I don't want to embark unprepared and have to try and set the embark up again. Can I avoid the region and be okay or will I need to get underground right away regardless?
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Panando

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Re: How terrifying is terrifying?
« Reply #1 on: June 06, 2014, 09:27:52 pm »

Even 100% terrifying biomes vary a lot. You make get a few wumpy zombie wolves and raining dwarf blood, and that's all (making it kind of creepy but not all that dangerous), or you could have blister inducing rain of doom, insanity inducing evil clouds of doom and giant zombie moths of doom.

For the most part only one pack of animals comes onto the map at a time (technically, there is always one pack unless everything has gone extinct, and sometimes one loner) so statistically speaking you're not going to have a pack from the terrifying biome very often. You might get unlucky and have something evil spawn there on embark, and bee-line your dwarves, but it'd be pretty unlikely. You might want to check what animals are on the map right at the start, so you know whether you have to panic or not.

The best survival strategy for "genuinely terrifying" embarks is to bring very little stuff and IMMEDIATELY get your dwarves underground because the rains can be so unpleasant to say nothing of zombie fliers, so often you kind of end up playing low point embark anyway. Such panic is not needed when the caravan lands in a non-evil biome.
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sal880612m

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Re: How terrifying is terrifying?
« Reply #2 on: June 06, 2014, 09:51:31 pm »

Yeah the two terrifying tiles are on the edge. Main reason I asked was to find out if pickaxes were an absolute neccessity or if I could get by long enough to forge my own if I brought materials. I will take two copper ones any way and go from there.
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"You probably should have stopped sometime before his eyes."

doublestrafe

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Re: How terrifying is terrifying?
« Reply #3 on: June 06, 2014, 09:55:48 pm »

There's really no way to know. You could start out with wild turkeys running around. Or you could start out with zombie yaks and get killed instantly. Or you could get wild turkeys, have them run into an evil cloud and have turkey husks come at you coated in spores. Finding out is the fun part!
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KingBacon

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Re: How terrifying is terrifying?
« Reply #4 on: June 06, 2014, 10:08:15 pm »

I've had it range from raining pus to instant attacks by Ogres. Reanimating biomes are also FUN...

Basically anything bad that can occur with a forgotten beast can be a common occurrence in an evil biome. Especially spontaneous explosive hemorrhaging. 
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sal880612m

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Re: How terrifying is terrifying?
« Reply #5 on: June 06, 2014, 10:18:15 pm »

I just think it is a nice embark site. It has sand, clay, copper( no iron :( , but eventually goblinite ), flux, silver barbs, whip vines, sun berries, glumprongs, feather trees, and magma is only about 30 levels down.
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"You probably should have stopped sometime before his eyes."

deepfreeze78

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Re: How terrifying is terrifying?
« Reply #6 on: June 06, 2014, 10:24:41 pm »

I just think it is a nice embark site. It has sand, clay, copper( no iron :( , but eventually goblinite ), flux, silver barbs, whip vines, sun berries, glumprongs, feather trees, and magma is only about 30 levels down.

How can you tell which metals it has? I'm not a complete noob but there are some things like this that I can't figure out.
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Bwint

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Re: How terrifying is terrifying?
« Reply #7 on: June 06, 2014, 10:26:52 pm »

That does sound awesome! Can you post the seed?
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Panando

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Re: How terrifying is terrifying?
« Reply #8 on: June 06, 2014, 10:38:45 pm »

I just think it is a nice embark site. It has sand, clay, copper( no iron :( , but eventually goblinite ), flux, silver barbs, whip vines, sun berries, glumprongs, feather trees, and magma is only about 30 levels down.

How can you tell which metals it has? I'm not a complete noob but there are some things like this that I can't figure out.

dfhack command "prospect all" gives a summary of all available stone types.
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sal880612m

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Re: How terrifying is terrifying?
« Reply #9 on: June 06, 2014, 10:50:12 pm »

How can you tell which metals it has? I'm not a complete noob but there are some things like this that I can't figure out.

I run 'prospect all' in dfhack during the embark selection it gives an estimate of what is there in terms of stone, ores, gems, and soil. Once you have embarked you can run it again and it will give you more accurate values for those as well as information on types and numbers of plants and trees and list levels you can find water and magma at. I believe that at embark it will also tell you how many Z-levels there are in the embark. ninja'd

That does sound awesome! Can you post the seed?

I used the seed from melomel's post in the DF2012 World Gen Cookbook

My specific seed is below:

Code: [Select]
[WORLD_GEN]
[TITLE:NEW RANDOM SEED]
[SEED:BnUg9WgsgUHRjpd9tGx4]
[HISTORY_SEED:HO8loeZuudLwX2DWLpz2]
[NAME_SEED:19cTxm3n3shw0lx1JR5w]
[CREATURE_SEED:o5WomyqoyUMbutUy6frg]
[DIM:65:65]
[EMBARK_POINTS:1274]
[END_YEAR:10]
[BEAST_END_YEAR:2:20]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:400:400]
[RAINFALL:20:100:300:300]
[TEMPERATURE:35:70:300:300]
[DRAINAGE:0:100:300:300]
[VOLCANISM:35:100:3200:3200]
[SAVAGERY:35:100:400:400]
[ELEVATION_FREQUENCY:2:1:1:1:1:1]
[RAIN_FREQUENCY:2:1:2:3:2:1]
[DRAINAGE_FREQUENCY:2:1:1:3:2:1]
[TEMPERATURE_FREQUENCY:2:1:1:3:2:1]
[SAVAGERY_FREQUENCY:2:1:1:4:3:2]
[VOLCANISM_FREQUENCY:2:1:6:8:6:3]
[MINERAL_SCARCITY:800]
[MEGABEAST_CAP:8]
[SEMIMEGABEAST_CAP:18]
[TITAN_NUMBER:12]
[TITAN_ATTACK_TRIGGER:80:0:0]
[DEMON_NUMBER:18]
[NIGHT_TROLL_NUMBER:4]
[BOGEYMAN_NUMBER:4]
[VAMPIRE_NUMBER:24]
[WEREBEAST_NUMBER:24]
[SECRET_NUMBER:24]
[REGIONAL_INTERACTION_NUMBER:24]
[DISTURBANCE_INTERACTION_NUMBER:24]
[EVIL_CLOUD_NUMBER:12]
[EVIL_RAIN_NUMBER:12]
[GOOD_SQ_COUNTS:450:500:1000]
[EVIL_SQ_COUNTS:450:500:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:5]
[REGION_COUNTS:SWAMP:80:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:325:0:0]
[REGION_COUNTS:MOUNTAINS:300:0:0]
[REGION_COUNTS:OCEAN:300:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:300:0:0]
[REGION_COUNTS:HILLS:300:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:15:15]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:50]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:50]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:25]
[CAVERN_LAYER_WATER_MAX:50]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:25]
[CAVE_MAX_SIZE:50]
[MOUNTAIN_CAVE_MIN:12]
[NON_MOUNTAIN_CAVE_MIN:24]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:6]
[TOTAL_CIV_POPULATION:800]
[SITE_CAP:80]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:600:0]
[VOLCANISM_RANGES:0:600:0]

The embark is:
Spoiler (click to show/hide)
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"You probably should have stopped sometime before his eyes."

shevtsov200

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Re: How terrifying is terrifying?
« Reply #10 on: June 06, 2014, 11:33:12 pm »

dfhack command "prospect all" gives a summary of all available stone types.
Sorry if it's noob question but isn't command like this cheating?
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§k

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Re: How terrifying is terrifying?
« Reply #11 on: June 06, 2014, 11:39:00 pm »

There is neither cheating nor bug in Dwarf Fortress.
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sal880612m

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Re: How terrifying is terrifying?
« Reply #12 on: June 07, 2014, 12:04:48 am »

dfhack command "prospect all" gives a summary of all available stone types.
Sorry if it's noob question but isn't command like this cheating?

It's a matter of opinion. If you have a specific goal or purpose in mind and you need sand it's a lot quicker and cleaner to do this than it is to embark on every locations that meet any other conditions you may have. Also if the choice is between doing this and wasting hours upon hours of gameplay before finding out the site doesn't meet all the requirements you want and that you need to start over, what would you do. If you have no specific goal or purpose in mind then yes this is cheating, if you do but you need to be sure specific things are in the embark then it's just due process. For how I want to set things up I actually need to use the dfhack command to give myself an extra dwarf and I am still not positive I won't be wasting my time. My time, my rules, this is not cheating. Your time, your rules, this may or may not be cheating.


Edit: Do evil biomes only have one surprise per biome? I have seen an 'evil' rain and if that is the only thing that is going to happen I am not sure if it makes the embark suck for lack of fun or just plain entertaining.
« Last Edit: June 07, 2014, 12:13:10 am by sal880612m »
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

shevtsov200

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Re: How terrifying is terrifying?
« Reply #13 on: June 07, 2014, 12:09:29 am »

Ok, thank you.
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doublestrafe

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Re: How terrifying is terrifying?
« Reply #14 on: June 07, 2014, 12:18:48 am »

Edit: Do evil biomes only have one surprise per biome? I have seen an 'evil' rain and if that is the only thing that is going to happen I am not sure if it makes the embark suck for lack of fun or just plain entertaining.
Have you left anything (preferably small) dead in the evil part to see if it reanimates?
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