((On second thought, Akroma, I retract my offer to change the action. I do apologize, but after some thought, it doesn't really make sense to allow you to change it after a character's inability to realize where the Guardsmen are coming from exactly. Our characters are allowed to make mistakes, so it shall stay like it is.))
((I don't understand. End of turn 1: We hear the guardsmen approaching, beginning of turn 2: because nobody has higher speed than the guardsmen, they instantly appear with no time at all passing between the warning and the appearing, middle of turn 2: Walpurga may not act. This was not the inability to tell where the guardsmen were coming from, but a mechanical shortcoming of the init cue, which left nobody at all the time to actually react to the previous announcement that the guards were coming. So what, Walpurga gets the idea to hinder the guardsmen, but before she can get the wire, they are already there, and Walpurga just goes "Well darn, guess I will just twiddle my thumbs then, instead of attacking this still immobile target over here"? That's nonsense. I really do not understand the line of events here that would make Walpurga entirely unable to act here. If the event of the guardsmen making a sound is enough to make her formulate the plan to trap them, then the event of the guardsmen already appearing, doing their actions, as well as Bartimaeus and Icarus taking their actions would be enough for her to formulate the plan to change her action.
In the Belkelel fight, when people named a target and said target died before they could act, at the very least I changed the players actions to "use similar action on a different target". Because them just standing around doing nothing would not make any sense.))