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Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 758377 times)

USEC_OFFICER

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12255 on: August 13, 2014, 02:50:09 pm »

((Nope. Clearly you haven't been playing enough.))
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: I am amused.
« Reply #12256 on: August 13, 2014, 05:32:41 pm »

The Nomad strafes one of the assassins [12] VS [6], dealing [25] VS [4] 21 damage! The man is torn to shreds by 20mm cannon fire!

Winry [7] overcharges Icarus's mana by 3! (-2 mana)

Bartimaeus hides like small child!

Alison sees the firefight, and watches confusedly.

Icarus [8] (-4 mana) dives into the right trench and swordspins through it!  [6,16,3] VS [7,1,6], dealing [5+4] VS [4] 5 damage! The other two jump out of the way.

Walpurga continues to watch.

Garrett buffs Stella's speed by 4, (-2 mana).

Stella [9] [16] VS [10] squishes one of the assassins who escaped Icarus's trench clearance.

Dalia [6] (-6 mana) curses the remaining assassin, reducing his speed and skill!

Kaotaro flies up the hill, shelling the other trench[26!-8(major splash)!] VS [2, 6] she manages to project her shells straight into the trench, dealing [5+2,10+2] VS [2,5], killing one and maiming another for 7 damage!

Sen [9] (-4 mana) heals for 12 health!

Mary surveys the battlefield. The enemy formation is hard to tell, because they're in trenches, under foliage. A barrage is fired every two turns from both trenches, one firing while the other cools down.

Tobias [6,13,3,12] VS [7,1,6,10] attacks a trench, only one man escaping the whirling blades of death, dealing [6+2,6+2,3+2,10+2] VS [4,8,5,8], dealing 2, 0, 0, and 4 damage!

Alice [17] heals Kaiser for 18 health!

Kaiser [9] (-6 mana) creates a massive shield, +4 to defense from magical attacks!

Nevlyn [4] VS [10] misses the remaining assasins!

No barrage!

Alucard [2] fails to explosion again!

[45!] (-24 mana) A massive bolt of lightning hits the park, massive amounts of energy prickling everyone's skin. A huge archon stands up from the crater, eyeing the people gathered there with malice. Any remaining assassins tap buttons, all but one being surrounded by magic circles and teleporting away. The remaining assassin frantically taps his button.
« Last Edit: August 13, 2014, 06:21:05 pm by smurfingtonthethird »
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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12257 on: August 13, 2014, 05:37:41 pm »

Dalia smiles slightly as she slips into her element, placing a big curse on the archon to reduce its Speed and Defense by 30% for 6 mana.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12258 on: August 13, 2014, 05:50:22 pm »

((I love summoners now, they're the ultimate kaizo trap. Battle over? Nope, stat300 archon.))

Kaiser makes a gatling cannon. CORE fires the big cannon at the archon. Garrett boosts Stellas magic by 4.
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Kansa

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12259 on: August 13, 2014, 05:53:32 pm »

Alice scrambled backwards as she saw the archon appear, for a moment she simply stared and then mustering her courage she pointed her machete at the creature and sent a bolt of lightning arcing towards it.
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Empiricist

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12260 on: August 13, 2014, 05:57:53 pm »

"So, that was their escape plan then... that retreat option is sounding better and better now... we still could try running."
Mary checks her armor, how much more residual magic is required for Armor Activation seeing as that entry contributed quite a lot of power?
Mary remains behind Kaiser and prepares to dodge and/or brace for impact. If she gets hit and is still able to heal, she casts Burst Fire - Charged Heal: Sacrificial Renewal on herself.
« Last Edit: August 13, 2014, 06:01:57 pm by Empiricist »
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kj1225

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12261 on: August 13, 2014, 06:04:11 pm »

Kyle feels something is amiss. After looking up the news in near by areas he finds out about the archon and decides to fly up to his workshop and attemps to build an absorbative overcharger into his suit.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12262 on: August 13, 2014, 06:07:13 pm »

Kyle feels something is amiss. After looking up the news in near by areas he finds out about the archon and decides to fly up to his workshop and attemps to build an absorbative overcharger into his suit.

((the archon has been summoned for a grand total of 10 seconds. Is it magical future news? :P))
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kj1225

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12263 on: August 13, 2014, 06:09:12 pm »

((Well... yeah, also, facebook.))
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Empiricist

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12264 on: August 13, 2014, 06:12:10 pm »

((I don't think civilians are in that firefight. Nor that anyone on the field is currently on facebook. Though don't they have headsets for communication?))
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kj1225

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12265 on: August 13, 2014, 06:15:02 pm »

((There was one watching some teenagers fight an eldritch abomination and a dragon. The civillians are probably going to ask for autographs afterwards at this point.))
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Projeck37

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12266 on: August 13, 2014, 06:18:06 pm »

((You forgot the +3 STR of the 3D Maneuver Gear, and the *1.5 damage (which I specified did not increase the die, but the actual damage.))
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12267 on: August 13, 2014, 06:25:09 pm »

((You forgot the +3 STR of the 3D Maneuver Gear, and the *1.5 damage (which I specified did not increase the die, but the actual damage.))

((fixed the damage, the +3 was already accounted for >.<))

((There was one watching some teenagers fight an eldritch abomination and a dragon. The civillians are probably going to ask for autographs afterwards at this point.))

((granted, the news crews would be all over this shit, but it'll take them more than 10 seconds to actually send out a broadcast))
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Projeck37

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12268 on: August 13, 2014, 06:27:31 pm »

((Well there should be a total of +5. I only see +2))
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kj1225

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Re: Rise of the Magic Girls v3 IC: Assassins, Round Two
« Reply #12269 on: August 13, 2014, 06:29:18 pm »

((And the civilians that were in the park to start with all went without phones or none of them use Facebook or a similar website?))
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