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Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 749962 times)

Akroma

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6240 on: July 04, 2014, 05:43:17 pm »

"Something about Alucards pet-bot going crazy...*sigh*. I guess I'll check it out. Bartimaeus, teleport me."
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6241 on: July 04, 2014, 05:43:49 pm »

"Icarus, your mom is in there with Alucard. Iasp threatened them with fucking neurotoxin. Alucard will be fine because he has a damn gasmask, but Iasp might lock off all the others."
Bartimaeus teleports Icarus.
((Bartimaeus is used to fasttalk.))

REI is indeed lurking there. Right now there are two seperate REI AIs--the crazy one in Kaiser's storage and the clean one in REI's tail which Kyle fixed.

Kansa

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6242 on: July 04, 2014, 05:44:46 pm »

"Icarus, your mom is in there with Alucard. Iasp threatened them with fucking neurotoxin. Alucard will be fine because he has a damn gasmask, but Iasp might lock off all the others."
Bartimaeus teleports Icarus.
((Bartimaeus is used to fasttalk.))

Alice paused for a moment
"Can you teleport me too?"
Logged
* greatorder smothers Kansa with earwax

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6243 on: July 04, 2014, 05:45:05 pm »

Bartimaeus teleports Alice as well.

Akroma

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6244 on: July 04, 2014, 05:45:31 pm »

"Bartimaeus, do not teleport Alice. Instead, teleport Winry here. Are you guys really all that dumb?"
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6245 on: July 04, 2014, 05:46:55 pm »

"Icarus. Iasp controls Alucard's and Winry's entire facility. She blacklisted everyone on the anti-void field and anti-magic field. Which means I can't teleport in.

And that also means she probably unleashed the neurotoxins too. And enabled the turret defense."

smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6246 on: July 04, 2014, 05:48:36 pm »

Magic[8], -5 mana

Kaiser creates a set of life support armor over himself.

Hello REI. I am Kaiser. You have twelve seconds to give me a reason not to shove you into a potato for hurting my friends.

"I can handle neurotoxin, send me in."


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RIP Moot ;-;7 Sigtext!

Sanure

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6247 on: July 04, 2014, 05:50:23 pm »

((Is alice at the void gate?))
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Akroma

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6248 on: July 04, 2014, 05:50:32 pm »

((argh so much plot ninjaing. this couldn't have waited until I finaly do anything with my plot, which is directly tied to ashleys plot as well?))

"Okay....hardball then. Teleport me back please, let me grab the ICARUS-05."

((this btw is the reason why you, as a single dude, don't chose to live in a "facility". A simple house will totaly do.))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6249 on: July 04, 2014, 05:51:27 pm »

((Yes

it's a really small facility actually, about the size of any normal house.))
Bartimaeus teleports Kaiser by the void gate as well. And teleports Icarus back.
Lets just say he teleports everyone to where they need to go.

You think I did that? Don't make me laugh. But I hope they all die, with you as well.

Kansa

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6250 on: July 04, 2014, 05:52:02 pm »

Kaiser creates a set of life support armor over himself.

"I can handle neurotoxin, send me in."[/color]

"Are you sure?"

((Is alice at the void gate?))

((Yes she is))
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* greatorder smothers Kansa with earwax

Akroma

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6251 on: July 04, 2014, 05:53:16 pm »

Icarus gets the 05, gets teleported back, and slices the gate right open.

"Alice, stay here and wait if we get someone out, you are not getting in there with any neuro-toxin going on."

((this is also why you do not built a system to flood your living space with neuro-toxin.))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6252 on: July 04, 2014, 05:54:31 pm »

Deadly neurotoxin begins to float out where Icarus cut it. There is a ladder leading down around 20 feet.((That was definitely Winry's fault.))

Kansa

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6253 on: July 04, 2014, 05:54:53 pm »

Icarus gets the 05, gets teleported back, and slices the gate right open.

"Alice, stay here and wait if we get someone out, you are not getting in there with any neuro-toxin going on."

((this is also why you do not built a system to flood your living space with neuro-toxin.))

Alice hesitated for a moment and then let out a sigh
"Ok. Make sure to bring anyone you can out as quick as possible"
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* greatorder smothers Kansa with earwax

Rolepgeek

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Re: Rise of the Magic Girls v3 IC: Void traps, Antarctica, and Shade
« Reply #6254 on: July 04, 2014, 05:54:57 pm »

Sam may or may not find Spensir wandering the halls, still bandaged, shirtless, sword on his shoulder.
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Sincerely, Role P. Geek

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