Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 306 307 [308] 309 310 ... 1757

Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 748872 times)

Sanure

  • Bay Watcher
  • [CREATURE:DRONE][PREFSTRING:MADNESS][ETHICS:NOPE]
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4605 on: June 28, 2014, 05:06:06 am »

((Sen and Barti get freedom. Thats the potential gain.))
Logged
Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4606 on: June 28, 2014, 05:06:45 am »

((Commercial gain: minimal.))

Empiricist

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4607 on: June 28, 2014, 05:23:44 am »

((Albrecht should remove the entire wall around the runes and use them as self-repairing bucklers :P))
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

smurfingtonthethird

  • Bay Watcher
  • Legendary Shitposter
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4608 on: June 28, 2014, 05:56:56 am »

((btw, did we ever get any exp for the somalian pirate base?))

((no, since it consisted of us dropping a bomb on a building and then running like small children.))
Logged
RIP Moot ;-;7 Sigtext!

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4609 on: June 28, 2014, 06:01:44 am »

((you mean we skipped tons of combat with proper planning and a plan, and are punished for it? Meeeeeeeeeeeeh))
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4610 on: June 28, 2014, 06:03:19 am »

((Well, that would essentially be experience for free....))

Empiricist

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4611 on: June 28, 2014, 06:05:10 am »

((Just for future reference, do plot events still give out EXP if resolved via pre-emptive drink spiking?))
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4612 on: June 28, 2014, 06:05:45 am »

((Not for free. For finding a solution to the task ahead that is not combat. Why would we fight against 50-ish dudes if we can kill our target in a less risky way?))
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4613 on: June 28, 2014, 06:09:30 am »

((Not for free. For finding a solution to the task ahead that is not combat. Why would we fight against 50-ish dudes if we can kill our target in a less risky way?))
((That's pretty damn boring and not every single problem can be solved by 'nuke it'.))

Akroma

  • Bay Watcher
  • Death and I, we have an understanding
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4614 on: June 28, 2014, 06:10:34 am »

((but for this one it was the perfect opportunity))
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Empiricist

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4615 on: June 28, 2014, 06:10:45 am »

((Not for free. For finding a solution to the task ahead that is not combat. Why would we fight against 50-ish dudes if we can kill our target in a less risky way?))
((That's pretty damn boring and not every single problem can be solved by 'nuke it'.))
((Hence why dirt bombs, drink spiking and false-flag operations exist. For those other cases, or where you want a bit more excitement :P))
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4616 on: June 28, 2014, 06:13:53 am »

((but for this one it was the perfect opportunity))
((Yeah, but RPG logic dictates you get experience for fighting 'properly', not what is essentially throwing a bomb at something. Not GMing this anymore, so if it's that much of an issue, go pester Smurf. :P))

wolfchild

  • Bay Watcher
  • Wyvern Buddy
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4617 on: June 28, 2014, 06:27:38 am »

((Actually I gotta paraphrase something from the 3.5 dungeon masters guide here ...

(Experience is rewarded for overcoming the obstacle, for example if the objective is to loot a vault, sneaking past the guards counts as defeating them and you are awarded experience) if you want I can find the exact quote but it's been a bit since i read it))


((Also did we get experience for New your the 1st time round?))
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Empiricist

  • Bay Watcher
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4618 on: June 28, 2014, 06:31:06 am »

((but for this one it was the perfect opportunity))
((Yeah, but RPG logic dictates you get experience for fighting 'properly', not what is essentially throwing a bomb at something. Not GMing this anymore, so if it's that much of an issue, go pester Smurf. :P))
((People generally don't die instantly unless their brain is destroyed, so you could have quickly rushed in just after the bomb detonated and started "proper" combat against the crippled, mortally wounded enemies to qualify for the exp :P))
Logged
Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Rise of the Magic Girls v3 IC: Shade
« Reply #4619 on: June 28, 2014, 06:38:31 am »

((What 'experience' would you get from that? By that logic surgeons who accidentally kill their patients and doctors who practice euthanasia should be able to beat gods 1v1 :P))
Pages: 1 ... 306 307 [308] 309 310 ... 1757