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Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 747795 times)

kj1225

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3135 on: June 18, 2014, 10:16:18 am »

Kyle charges his pistol for a huge attack.
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ragnarok97071

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3136 on: June 18, 2014, 10:26:05 am »

Well technically I have to spend it seperately, but the restriction isn't one action per turn, but that I have to make a single check, so the difficulty ramps pretty quickly.

How many PP do I have stored up, if any?
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3137 on: June 18, 2014, 03:48:52 pm »

Well technically I have to spend it seperately, but the restriction isn't one action per turn, but that I have to make a single check, so the difficulty ramps pretty quickly.

How many PP do I have stored up, if any?

((I think none, because I spent the PP on regaining the armor.))



"Well, if you have a better plan, mister "my arms are wings and my but shoots fire", go ahead. I am listening."

"Real funny. Instead of running straight into his base, a better plan would be to lure him outside (cause a disturbance or something), and snipe the bastard."

An-y-ways, more time passes, and the Nomad lands in Aden, where the SERT contact is waiting, with Icarus's old body and a tablet.



Kyle charges his laser. [11]VS[7]; [15] VS [4+10]; 1 damage The SERT commander is having none of it, and fires back at him, hitting Kyle in the chest.

2 VS 3
10 VS 5; 4 VS 7(+10)
5 VS 1; 5 VS 12(+10)
6 VS 1; 12 VS 1(+10); 1 damage, -1DT

Magic[4]; +1DT, 20 mana remaining

Skill[11] VS Speed[13]


Talia takes another barrage, again slightly chipping her carapace. She quickly regenerates the armor and charges at the Triads, but they again leap out of her path.

The Triads are being pushed back by SERT forces.
« Last Edit: June 18, 2014, 04:36:21 pm by smurfingtonthethird »
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kj1225

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3138 on: June 18, 2014, 03:50:28 pm »

Kyle lets fly a level DIE.
((Roll for lethality.))
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Akroma

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3139 on: June 18, 2014, 03:51:42 pm »

"Yeah, sure, he will walk outside himself and not just send his men. But alright, lets first get the intel. We may still pretend to be mercenaries to get the actual lay of the land without being suspicious, so we know where to aim."
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Again_Dejavu

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3140 on: June 18, 2014, 04:02:03 pm »

"I'm going to eat the bloody tablet..."
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Akroma

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3141 on: June 18, 2014, 04:05:14 pm »

"So, here we have the 05? In good condition?"
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Kansa

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3142 on: June 18, 2014, 04:06:50 pm »

Alice walked outside of the Plane when she finally arrived, as soon as she stepped off her eyes drifted towards Icarus' old body. She looked at it for a while and then turned to face the SERT operatives.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3143 on: June 18, 2014, 04:28:08 pm »

The SERT operatives walk up to the plane, loot in tow.

"The 05's in the same condition we found it in. Stole a few schematics designs off it, though. Your target is hiding out in the administration building at a dock in Berbera, and he has a small militia guarding him. Expect low training, high numbers, and russian weaponry."



"We've made contact with your reinforcements, they'll be here shortly. Go eat a farm or something, if you're that desperate."
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Akroma

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3144 on: June 18, 2014, 04:31:44 pm »

"Can we already use it?"
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

ragnarok97071

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3145 on: June 18, 2014, 04:33:24 pm »

That's... Physically impossible. Even if I needed to heal from 0 dr, that's only 10 pp. and requires they do 100 damage without killing me, leaving me with 10 remaining...
« Last Edit: June 18, 2014, 04:35:59 pm by ragnarok97071 »
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Again_Dejavu

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3146 on: June 18, 2014, 04:39:03 pm »

"Where are they going to land?"
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3147 on: June 18, 2014, 04:50:17 pm »

That's... Physically impossible. Even if I needed to heal from 0 dr, that's only 10 pp. and requires they do 100 damage without killing me, leaving me with 10 remaining...

((Am I doing something wrong? For every DR you lose, you gain a PP, right? So I replenish that DR with the PP. You took 10 damage, 1 DT flies off, +1PP, regen DT with PP. They aren't doing much damage.))



"I guess so. Probably. That's our job done, we'll leave the assassination to you."

The SERT operatives walk off the landing zone, leaving the ICARUS 05 behind.



"Not a clue. They have a pretty big plane though, so it should be pretty noticeable."
« Last Edit: June 18, 2014, 05:00:12 pm by smurfingtonthethird »
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Again_Dejavu

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3148 on: June 18, 2014, 05:01:45 pm »

"Then why the hell did I need to do all that covert surveillance?"
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Akroma

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Re: Rise of the Magic Girls v3 IC: 682
« Reply #3149 on: June 18, 2014, 05:44:29 pm »

((sleep time, base assault tomorrow))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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