Walpurga's box contains a quick draw pouch and a metal case that holds 8 orbs that Walpurga can only guess are magical bombs, judging from the signature emenating from them. The note that was attached to the case reads:
Inside this case are eight Unique spell bombs that each contain a unique ability. They are self replenishing, though they may take a few moments to re-appear. I have included what each spell bomb does as a note attached to each bomb. To use, just place the bombs into the included pouch for ease of access. Once thrown, they should detonate by themselves, but two of them may need coercion to detonate. It's up to you on how you use them.
Walpurga has recieved the bomb Pouch Alchemist's Spell Bombs! Each bomb takes 8 turns to replenish.
Spring Breeze- Heals all Allies for 1dX HP where X is User's MAG.
Dark Cloud- Creates a cloud of darkness that reduces visibility and increases chance to Dodge by 20%
Light Bringer- Creates a flash of bright light that reduces hit chance by 20% and may inflict Blind (affected has a 10% chance to miss.) MAG vs RES to ignore effects.
Poppy Jack- Hops about for single turn before detonating, dealing 1d30 AoE blast damage that ignores armor. Those hit may make a SPD vs SKL check to avoid taking damage.
Clock Work- Creates a 10 HP Clockwork Egg that lasts 2 turns, which it then hatches. If the egg is broken before 2 turns, It summons a 16 stat Clock Work Minion to attack your enemies with. If the egg hatches, it summons a 48 stat Steamwork Minion that explodes upon death dealing 1d20 AoE Water damage that ignores armor. MAG VS RES check to avoid damage.
Skull Lord- Deals 1dX AoE Wither damage (X is user's MAG) and 20% to inflict Wither (-5 damage for 2 turns.) Standard MAG vs RES to damage.
Siphon Box- Detonates and siphons Mana from all enemies that fail SKL vs SPD. Maxes at 30 MP
Nova totem- Creates a Pulsing fire totem that adds +5 Fire damage to all Allies attacks until destroyed. When Destroyed, unleases a pulse of energy that deals 1d20 AoE Fire damage that ignores armor. MAG vs RES to avoid damage.