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Author Topic: Rise of the Magic Girls v3 IC: Poof.  (Read 756147 times)

Akroma

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20265 on: January 22, 2015, 11:27:10 am »

((On second thought, Akroma, I retract my offer to change the action. I do apologize, but after some thought, it doesn't really make sense to allow you to change it after a character's inability to realize where the Guardsmen are coming from exactly. Our characters are allowed to make mistakes, so it shall stay like it is.))


((I don't understand. End of turn 1: We hear the guardsmen approaching, beginning of turn 2: because nobody has higher speed than the guardsmen, they instantly appear with no time at all passing between the warning and the appearing, middle of turn 2: Walpurga may not act. This was not the inability to tell where the guardsmen were coming from, but a mechanical shortcoming of the init cue, which left nobody at all the time to actually react to the previous announcement that the guards were coming. So what, Walpurga gets the idea to hinder the guardsmen, but before she can get the wire, they are already there, and Walpurga just goes "Well darn, guess I will just twiddle my thumbs then, instead of attacking this still immobile target over here"? That's nonsense. I really do not understand the line of events here that would make Walpurga entirely unable to act here. If the event of the guardsmen making a sound is enough to make her formulate the plan to trap them, then the event of the guardsmen already appearing, doing their actions, as well as Bartimaeus and Icarus taking their actions would be enough for her to formulate the plan to change her action.

In the Belkelel fight, when people named a target and said target died before they could act, at the very least I changed the players actions to "use similar action on a different target". Because them just standing around doing nothing would not make any sense.))
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Rolepgeek

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20266 on: January 22, 2015, 10:46:08 pm »

((Thats why I like giving player's warnings as to what major enemies will do next. Like when a boss is charging up an attack. It helps, when the enemy has a higher initiative.))
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Projeck37

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20267 on: January 23, 2015, 02:01:05 am »

THE GROUP DEFEATS U'BALIK, HUZZAH!
Blah blah blah, everyone is returned to Kyle's Castle.
Everyone gets 45 exp.
Sen and Alice get a bonus of 10 exp for their lore research.
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PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20268 on: January 23, 2015, 06:09:26 am »

Bartimaeus picks up any loot left behind. If none, then yes, he goes back.

wolfchild

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20269 on: January 23, 2015, 06:31:00 am »

"Fair enough, although I'm not sure my skillset will be useful in this day and age."

[/color=crimson]"Well for starters, many historians would pay to talk to you, that is if you wanted to do that"[/color]
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20270 on: January 23, 2015, 07:15:18 am »

((and another chance for Kaiser character development lost *flips desks*

screw you, I'll make my own events

Also, for you non-australians, I recommend you look up the Chronicles of Yilmaz.))



"Well for starters, many historians would pay to talk to you, that is if you wanted to do that"

"Talk... about what? What actually happened?"



"So, that hap-"

Before he can finish his lampshading, Kaiser vomits a putrid grey-yellow liquid over the floor, before kneeling over, coughing.
« Last Edit: January 23, 2015, 07:35:54 am by smurfingtonthethird »
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Kansa

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20271 on: January 23, 2015, 07:33:31 am »

Alice quickly rushed over towards Kaiser as she saw his condition,
"Lie down." she said as she began to examine him.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20272 on: January 23, 2015, 08:45:29 am »

Dalia, being the great friend that she is, rushes over to watch Kaiser vomit up weird liquids and cough violently on the floor. After several seconds of staring, she shakes herself and asks Alice, "Is Kaiser going to be okay? Is there anything I can do to help?"
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Kansa

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20273 on: January 23, 2015, 09:00:42 am »

Alice looked up from Kaiser for a second,
"Can... Can you go to my room to get my medical supplies?"
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20274 on: January 23, 2015, 09:16:48 am »

Kaiser flops on his back, narrowly avoiding the pile of vomit. He continues to cough hoarsely.
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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20275 on: January 23, 2015, 09:27:32 am »

Dalia nods, and rushes back to Alice's room to grab what she can before rushing back to hand them over.
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Kansa

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20276 on: January 23, 2015, 10:05:58 am »

"Thank you" Alice took the medical equipment from Dalia and quickly got to work examining Kaiser.
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PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20277 on: January 23, 2015, 11:37:26 am »

HILDA walks in and looks at Kaiser in worry.

kj1225

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20278 on: January 23, 2015, 11:49:36 am »

Kyle is hard at work fixing his suit.

Hk-47 walks in and starts cleaning up the puke. He looks vaguely annoyed.
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PrivateNomad

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Re: Rise of the Magic Girls v3 IC: Punching Shit in the Shadowlands
« Reply #20279 on: January 23, 2015, 01:28:27 pm »

Winry looks at Ivan.
 "Are we there yet..."
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