Belkelel the Machine GodForces of the void:
Belkelel ??/??-72
01 ??-57/??-12
02 ??-18/??-4
Damaged weapon
03 ??-46/??-4
04 ??-13/??-6
05 ??/??-4
06 ??-58/??-4
07 ??-44/??
Bisected
Forces of creation (if you wanna call it that...)
Shadow 2 38/10
Shadow 1 21/30
Dalia 20/28
Bartimaeus 6/3
Icarus 47/36
Walpurga 28/4
Sen 5/24
Hilda 7/1
Tobias 43/2
Alice 40/20
Isaac 24/28
Unconscious
Stella 4/16
Hakim 46/20
Belkelel perks up, turning her head towards Sen. She then proceeds to finish the already giving up shadow (-20 mana because), and walks towards Sen at a brisk pace, completely unlike her previous almost motionless, casual walking pace.
Dalia moves into magicing range!
The 02 turns around to attack Stella from behind, boosting it#s strength and skill by 25%! ((considering we use maps now, perhaps boni for backstabs should be discussed, to the ooc!))
[3] vs
[9-5+4] even with th smoke surrounding Stella, the 02 finds its target, stabbing Stella for
[12+1-1] vs
[13+4+4] 9 damage!
The 04 gangs up on Stella ((also, perhaps drawbacks for being surrounded and outnumbered?)), slashing
[5] vs
[7-5] nothing, just the smoke!
Icarus, boosts her speed and strength by 25%, and flies forward to help Stella against the onslaught!
[6+4] vs
[3], she assaults the 04 from behind, stabbing the bot for
[8+4+4] vs
[7+1-1] 9 damage!
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The humans on board of Winries...spaceship have this many turns until a need has to be fullfilled, or they will die. Air: 1 turn, Warmth: 3 turns, Water: 8 turns, Food: 14 turns. Everytime Winry attempts to technomancy something that can solve a need (or several), she has to beat a TN, that decreases every time she fails the TN. Attempting to beat va TN takes 1/2th of your mana, while Winry regenerates 1/4th of her mana every turn. Winry can also rest, to fill her mana completely. Can she beat the run against time?
----
Walpurga gets rid of the remains of the net and moves!
Sen puts on the mask, and is immediatly thrown into convulsions. The blank and neutral shape of the mask melts and reforms and warps and bends, as mummy-wraps tangle and wrap and struggle against Sen, trying to get a hold of her. It is the willpower of Amazeroth, that still resides in the void, trying to force its way back into creation, through the mask and into Sen. Sen receives a (temporary) stat bonus of 110 points (distributed evenly across all stats), for the 11000 posts that have been made since Amazeroth has been vanquished, however her mind is interlocked in a battle with Amazeroth, both parties trying their hardest to continue to exist.
[79] vs
[105], This turn, it is Amazeroth who holds controle!
Not yet able to speak, but nevertheless able to rend his foes with magic, Amazeroth wastes no time, summoning a Nova of the old light, which hovers above and follows the train!
He begins to conjure something massive [18], spending an absurd amount of mana. As soon as he is finished, a ball of the strangest phenomenon you have yet laid your eyes on blinds your eyes. Vaguealy possible to be described as light, a wave emits from it that seemingly only interacts with matter from this creation in an incomplete way. Matter is illuminated, blindingly bright so, however no shadow is cast, as the wave passes right through almost entirely. Where it passes through your flesh, it simultanously causes you to feel heat and cold, causing you both to shiver and to sweat. After only a short while, you are overcome with a feeling of weakness, as pro-adrenaline surges through your body, giving you the feeling of impending doom. You quickly realise that the range of the spell seems to be rather large, encompassing almost the entire city...if this is not stopped soon not only will you die - but so will northsdale. You can only imagine what this would do when summoned in a densely populated center...As long as the nova of the old light is active, each player takes 2 points of damage, every turn. As not even closing your eyes helps from being blinded, and your body is shuddering from the weird light, skill and speed are reduced by 3. Truely, this is a devastating wave. It does however, not interact with the void at all. Those that are only partialy from the void take only 1 point of damage, and only take a penalty of 2.
Hilda stays where she is, by now almost too weak to move.
Tobias tries to wake up Isaac! [12] And is succesful in his endeavour.
Alice moves, this truely is a very moving turn.
Isaac wakes up, groggily. Way too many near-death experiences in the last few weaks...
Hakim moves, holy cow.
Stella escapes from the accursed robots, flying towards Hilda! The core in her hands continues to eat away at her flesh, and in turn is eaten away, but Stella endures, to save her friend!
Meanwhile, the train moves through yet another portal, engulfing the heroes in a blinding white light. As their eyes adapt, they can see thousands, perhaps millions of purple spheres surrounding them. Few would know what it means, but the few that have the knowledge would identify this sphere ox existance as the wall of stars, the outer edge of creation. Each of the purple spheres would represent a parallel universe, part of the same creation, and yet both different and alike.
The endless whiteness is tainted with a bulging bubble of blackness towards its borders, as if a big drop of ink is stuck between creation and the void, blocking a small passge with its mass. Tiny drops of said blackness are constantly severing itself from their mother, bording yet another train, which moves to join the convoy. Strangely enough, the black mass doesn't radiate any void energy. In fact, it seems to be a vividly pure form of creation.
Alucard appears, or not, depending entirely on Rolep!
Movement is boosted to speed per turn, speed+5 for fliers.((next turn movement is doubled, because))