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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 526531 times)

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8775 on: January 24, 2015, 11:56:22 pm »

Oh. Oops.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8776 on: January 24, 2015, 11:58:31 pm »

XD
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8777 on: January 25, 2015, 12:00:41 am »

Ragnarok was just the person who defined what is basically the current (unless it changed after I quit) cosmological structure. He's more of a writer than a GM. So while he was still active, he basically had most of the lore. The original GM was Scapheap who is a lot more active on the forums and who had an "anything goes" approach to the lore. It was also more grounded, consistent and somewhat darker when he was running it seeing as he didn't seem to have any qualms against killing PCs seeing as the first boss battle left some people critically wounded due to well, friendly fire, in the form of a PC's trump card hitting the rest of the party.
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8778 on: January 25, 2015, 12:03:49 am »

Ragnarok was just the person who defined what is basically the current (unless it changed after I quit) cosmological structure. He's more of a writer than a GM. So while he was still active, he basically had most of the lore. The original GM was Scapheap who is a lot more active on the forums and who had an "anything goes" approach to the lore. It was also more grounded, consistent and somewhat darker when he was running it seeing as he didn't seem to have any qualms against killing PCs seeing as the first boss battle left some people critically wounded due to well, friendly fire, in the form of a PC's trump card hitting the rest of the party.

Yeah Scap was a ruthless bastard.

Go Scap.

But yes I mostly just do lore. Lots.

And lots.

of lore.
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Xantalos

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8779 on: January 25, 2015, 01:40:40 am »

Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8780 on: January 25, 2015, 01:51:36 am »

start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8781 on: January 25, 2015, 01:56:27 am »

Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
Likewise, even if I secretly hated half the characters (especially my own).
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Xantalos

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8782 on: January 25, 2015, 01:58:18 am »

Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
You kidding? Horrible as it ended, and as little as you were absent, that was one of the most fun games I've played in a while.
Likewise, even if I secretly hated half the characters (especially my own).
I made mine out of my bad side, so that wasn't quite an issue kinda.
Referring to the bolded: I don't think anything was really secret towards the end :P

start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
Eeeeeehhhhhh
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8783 on: January 25, 2015, 02:38:31 am »

start TA2

do iiiit

what could possibly go wrong?*

*smurfingtonthethird is not responsible if anything goes wrong
Didn't you already do that and it died?
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Xantalos

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8784 on: January 25, 2015, 02:40:00 am »

...you have a point. It even did the TA thing of rising from the dead 3+ times.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8785 on: January 25, 2015, 02:49:11 am »

Really, the actual setting didn't do a damn thing, I mean it really just came down to crazy and/or eccentric people with unstable supernatural abilities interacting. The presence of a school seemed to be more important in that it set up a closed circle that limited character dispersion and forced interaction rather than as an actual educational institution (it might actually be counterproductive since people end up being assigned classes that separate them). What I'm thinking is, if someone does attempt a reboot, they might as well just set it in a lunatic asylum or everything: gaiden style location where people from random worlds end up, albeit much smaller in terms of physical dimensions.
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Xantalos

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8786 on: January 25, 2015, 03:12:57 am »

That would make more sense for most of the characters we make for them anyhow :P
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8787 on: January 25, 2015, 03:49:03 am »

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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8788 on: January 25, 2015, 03:37:28 pm »

It seems that quite a shitstorm happened while I was gone. I think my viewpoint on the problem is obvious, but since it came up, I will clear some things up since I have the opportunity to do so.
Bartimaeus wasn't ever a part of Akroma's lore when I introduced him. Originally, he was a manifestation of the void's chaotic state in a collective mind composed of countless levels of conciousness. No true form, voice, name, etc, only a conglomeration of chaotic forces.
And then Alucard, a powerful sorcerer who had access to powerful magic, bounded himself and enchanted a nearby suit of armor, and then opened a gate to the void and entered to escape his brother's betrayal.
In the void he met Bartimaeus, who taught him about the void (which is why he calls the sultanes the names Bartimaeus calls them instead of the ones actual summoners used) and showed him around. Seeing and being around Bartimaeus was a daily and common sight for the next 15,000 years, and then something secret happened and Alucard got bound to the Formless Form.
In fact, in development, Alucard was supposed to be a chaos mage after being bound to Bartimaeus, but I decided that the cast needed more void characters since it was all focused on Ashley, and gave him void power (which recently turned into spatial manipulation via void magic).

So yeah. Also, when writing lore, I try and make it as flexible as possible so that others can use it easily. Like in Alucard's lore, he is only a son among many others, since Dracula is immortal, thus having many families. There was barely any communication between Sanure and I when I let him put Seras in my lore, and it worked out due to the lore's flexibility. Same concept with the Other Place, which should hopefully be accessed once Alucard and Ashley get the Twilight Sigil.

Although as I played in this game, I learned that it is extremely difficult to get players motivated to do some 'extracurricular' activity. Nobody bothered to actually reseearch what Bartimaeus actually was. In fact, Alice knows more about Barti than everybody else except Alucard does simply because she had to look through a summoner's book in the Bewitcher's library to aid in her escape.

So yeah, lore should be flexible. I implemented a lot of void entities in my plots, like Selkihm or Gurk'sae.  I didnt even consult Akroma about Gurk'sae.

So if you want to make lore better, do some IC research or something and actually be motivated about doing shit. Plots can't tie up all the loose ends.

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8789 on: January 25, 2015, 07:27:30 pm »

Who's Elysia again?
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