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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524447 times)

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8700 on: January 24, 2015, 01:18:52 pm »

Please, stop the badgering. Maybe I remembered it wrong, or told some other person at another time of Araceli's big goal. Maybe, you're holding back a couple of PMs just to make me look like the bad guy, but I doubt it (despite your recent attitude towards me). The point is, you don't have to instantly insult me (calling me a liar) purely because I have remembered something wrong. On another note, I have only come back for a short while to clean up some stuff relating Ashley in the past couple pages. I am not here to argue.

I'll be around for any Void related questions that need to be answered, or anything else regarding myself.

I will take my goddamned leave, because I'm sure you'll love having me gone, sempai~
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8701 on: January 24, 2015, 01:56:03 pm »

no, this is not it. I will be happy when you are back, refreshed.

people take hobbies as a counter weight to their stressfull lives, it's why I am here, because I like both rping and gming, and this is also why I am usualy coarse when I get here, because in my job I can't ever talk back to anyone, despite being treated unfair in many many ways. So when I feel treated unfairly here, you will hear it.

The problem is, you are stressed, but can't play the game because that stresses you even more. While I can unwind posting a turn, it seems to tire you even more, and while I can unwind by finaly being allowed to call people out on their bullshit, you don't seem to be able to do that. It's entirely fine, it's not uncommon that someones virtual life can be very emotionaly invested, and as a result draining, the problem is when you are stressed at the job, and come here and keep being stressed, then when are you going to de-stress? So take a break, rest, recuperate, and return to the game with fresh gusto. I am not telling you to fuck off, I am telling you to actually bring back the proper projec.
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8702 on: January 24, 2015, 02:10:47 pm »

Your tone in your posting has taken a complete 180, and I have a feeling Kansa has voiced what I PMed them to you.

But honestly, this is only a draining thing when I find arguing, or have to put up with someone's bullshit, like your badgering that you've been doing to me for the past couple days. It honestly has driven me almost to the point to where I don't even want to play a game with people like that around. It's supposed to be a fun atmosphere, without the worry of someone insulting you.

What you might think of me being drained from this game, but you're very misinformed. I'd actually be happy to spend almost all of my time here, instead of dealing with my real life bullshit constantly. No, work is not the only thing going on in my life. Real life is what unmotivates me to do stuff on here, because it takes up my thoughts to the point of where I cannot focus.

But these past couple of days, I will admit as I have to Sanure, are the first time I have actually been drained to the point of just leaving. And it's done an exact 180 of what it was before, with this being my stress reliever, and real life being the draining part.
« Last Edit: January 24, 2015, 02:12:54 pm by Projeck37 »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8703 on: January 24, 2015, 02:24:53 pm »

Next I went to Sanure, because Sen was in nature so similar to Amazeroth that I simply could not resist. I asked if he had a plan about Sens backstory and AT THAT TIME, indeed there was none. I again offered an involvement, but again, with no spoilers. AT THAT TIME, Sanure reacted like PN, very interested in what I had to offer. Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity. Eventually, Sanure got his own ideas about Sen backstory, and lost any interest into what I had offered back then. Sadly I never actually got a message to cancel the involvement, and went through with it like I actually planned.

And I still think, it does not nessecarily contradict Sens now cannon backstory, with her being some sort of legion-thing, demon patchwork hivemind. At a point in the past, Amazeroth, with the goal to eventually tempt a powerful enough sorcerer (Alucard) to reactivate the nexus serpent, and artifact from the war of the first days, he split a small part of himself, mostly as an experiment, into creation, to write the daimonicon, which included instructions on how to summon stuff from the void, as well as the task to gather knowledge about creation and make it ready for amazeroth to consume it. That part, as a way to avoid destruction through creation, adapted to it, leading to a loss of self-actualisation and memory, a bit of creation and void essence that eventually became a demon, with the ability to absorb knowledge.

With Sen being made of dozens of demons, there is nothing that sais that not one of these was the carrier of amazeroths essence.

See, the only problem I have with any of that statement is this: You asked me about Sen's Backstory and asked if you could do some plot things for it. See, I was interested in it. The part that pissed me off was that you never sent one pm back after that with any information about what you planned or what addition to Sen's lore you planned to make.
Both Hilda and Sen were supposed to be in the dark about the reveal, so I did not indulge any spoilers to any of them, and for PN, it worked like planned, giving Hilda a lot of character development and involvement in the events. The problem with Sanure was that while Hildas reveal could basicaly happen very soon, I didn't want to reveal Sens backstory until the actual beginning of the plot, and the very, very long plot cue at that time kinda let that sink into obscurity.
This was probably your first mistake with that. I was never asked if I had future plans for her backstory, or if something may be contradicting to her lore or even Demon lore. Sen was created as one of the first demons along side Lucifer, Osmodeus, and the other powerful demons. Wanna know by who? Void himself. Also, It was stated by GWG that Demons were first created by void as a gift to his Sister shys'm Caes. Demons after that are created by either Demon Mitosis, Forced conversion, or by actual reproduction with a human. Those are established by lore. That means that even if Amazeroth sent a part of himself into creation no demon would have been created by a minor void entity (I say minor because that's what the originally were). Now, I'm not saying sen didn't absorb the soul of a void entity that was imbued with creation essence. That's fully within range of Sen's ability. I've had this lore for Sen planned since way back when I joined in v2. I as well didn't want to give up spoilers on Sen's eventual lore, but I had it planned that if anyone asked about what I had planned, I would tell them. you asked about her current backstory and I only gave current backstory. I wasn't asked about my plans for Sen, so I shrugged it off, assuming that you would't butcher what I had planned.

But no, I am all for Sen having absorbed the essence of a spawn of Amazeroth as that can fit into her lore. One thing I will say though is that when Sen does fuse with the entity, she has none of their memories. It is not something her ability can absorb, as it fully suppresses the soul's personality and eventually deletes them.

Second,
Anyway, jump back in time, after Rags, Pns and Sanures approval, I dumped a fuckton of lore and plans of Elf, who at that time, probably underestimated the scale of my plot, thinking (probably?) it to be the standard thing, a single big fight against 12 enemies, followed by some cutscenes and done. So he approved readily. Hah, he was even angry at me, because he TOO had plans about Sen, and her being an ancient god of knowledge. Took a bit of convincing to stop him from going apotheosis on the party.

Now this, this amuses me to great lengths. We had a system in v2 that just about everyone ignored. Elf, at the time you sent him the lore and plans, didn't give a fuck about lore or plots because he was already tired of the bullshit that was happening. Of course he agreed to it. It meant he didn't have to argue about lore errors or contradictions, because we all know he didn't have any lore to defend.

But I digress, the point is, What you did, akroma, was hijack lore and force your own into the game. That would be fine, if the Lore in question had been approved by the relevant holders of the true lore and wasn't just secretly injected without anyone's consent. Yeah, the sultanes are fun. Some even mildly amusing. Belkelel is my personal target now in game cause I think that we could have handled that fight a lot better. Anyways, I'm rambling. I'm going for food and will be back shortly.
« Last Edit: January 24, 2015, 02:29:39 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8704 on: January 24, 2015, 03:02:10 pm »

But she did ask Rag who was the leader of the void lore at that moment and he said yes, it's also not her fault that Elf was just saying yes to everything. When I asked how to add my own lore to version 2 everyone said pm it to elf.
« Last Edit: January 24, 2015, 03:04:38 pm by Kansa »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8705 on: January 24, 2015, 03:07:54 pm »

She asked him and he said yes? I don't doubt that, but as I said, Things were kept secret from even him. Also, Rag was hardly on when the Sultanes were fully introduced and from what I looked up in the V2 thread. Nothing was ever agreed to. Oh he agreed to it in PM? That will be hard to prove besides having him come on here and post his opinions. But we haven't seen him since oh... the beginning of v3. So yeah, a blatant lack of communication has me a bit urked with all of the lore that has been "approved" by the gms. that's why I want to make all lore not containing characters into Public Domain.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8706 on: January 24, 2015, 03:11:26 pm »

Yeah, but this is something you can can't blame her for... Your tone is very accusatory like you are implying she manipulated everyone into accepting her lore. If you don't like the lore that is one thing, she did go through the correct channels though and it wasn't really malicious. She also didn't hide it from anyone else because of the post containing the lore for the Sultanes.

If your going down the can't confirm it because of PMs route then Akroma's already lost, you have no proof of any of your claims.
« Last Edit: January 24, 2015, 03:14:40 pm by Kansa »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8707 on: January 24, 2015, 03:26:49 pm »

I am being accusatory because there is reason for it. The correct channels weren't even being moderated by the Lore holders. That's how much of a fustercluck the v2 thread. That's why I'm asking for the proper Lore holders to give proof that they did or didn't give Akroma permission to fuck with the Void Lore. Projeck said he didn't. Elf said he didn't. That leaves Rag and nobody has seen him in months.

Oh and she posted the Sultanes lore and didn't hide it? Her lore is breaking set in stone lore. The only entities in all of Void and Creation capable of wiping out Existence is Shys'm Caes and Void. That was set in stone by Elf and Rag. No one is able to change anything about that. That's what Grandfather clause means. And as i have said twice already, I don't want Akroma's lore thrown out. At all. I want it to become it's own separate entity from Void. It's a lot easier to have it as it's own entity because then Akroma wouldn't have to worry about stepping on toes or breaking lore. Hell, it would even be possible to make her entities capable of producing Demons that way.

So yeah. I'm irked.
« Last Edit: January 24, 2015, 03:30:01 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8708 on: January 24, 2015, 03:30:36 pm »

Changed the part where I said that her lore is invalid. that just sounded spiteful and I'm trying not to sound like that.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8709 on: January 24, 2015, 03:36:37 pm »

Well then that is their problem, not Akroma's...

There is no point being accusatory because Akroma went through the right channels and it is not her fault that the lore was basically saying hey you can do this at this time. Elf said he did give permission, he said that Akroma pmd the changes to him and he said yes. He may not have understood the changes but he did approve them. I'm not even arguing against your points at this point, I'm arguing that it does no good vilifying Akroma in this as that will just lead people to being uncooperative.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8710 on: January 24, 2015, 03:38:28 pm »

the only one who got full info was elf, the GM, everyone else had the *right* not to be spoilered. So stop argueing about me not wanting to spoiler you being a warcrime. Ultimately, way too much lore just exists and does nothing, is of no meaning whatsoever. I have pages and pages of lore written (and waiting to be translated, damn english), that players should try and discover and *maybe* be interested in. If lore is just posted OOC to describe a part of the game that has no effects ON the game, but then insisting it's super important to stick to it, that is wasted work.


Kansa dug up information on Belkelel and gathered *the* quintessential information for defeating her. And that will ultimately be so much more satisfying to learn about someones backstory and through that find out how to win, instead of just writing lore to simply just make some characters background more colorful. I don't write lore to take up empty space on OOC that nobody actually cares enough about to read to the end, my lore adds to the plot, and I was hoping that more people besides Kansa and PN might take an interest in it. To fight against something that they do not understand in entirety, that yes, might actually contradict what they thought to be the truth. Great big Sen, super opld and has seen everything, has the world figured out, and suddenly finds that there is more to the world than she thought.


learning about Hildas background was a very interesting mini-plot, and ultimately a reveal that PN was interested in and enjoyed. I am really, really depressed that the Amazeroth plot just dissolved into you complaining about it for...how many months ago was that? Instead of at least trying to take the chance, just roll with the flow and give Sen something to have emotions about that she can talk about with others. It means I have failed as a GM to gauge your interests.

But for gods sake shut up about it. You didn't have fun, okay cool, that happens, but if that still bothers you after several months, you should consider somehow unbothering yourself




As for the validity of my lore, it has influenced the game, and especialy PNs characters too much by now for me to simply retcon it. There is more than a single faction of entities in the void. Bam. Simple as that. The lore always said that the void had eldritch entities. How do the sultanes contradict that? There is eldritch horrors coming to destroy the totality of existance, and they come from the place where eldritch horrors are canon to come from. NO, we do not need a private dimension for every player. The void for Ashley, the shadow realm for Tobias, the twilight for Emp, the other place for Alucard, fairy realms, heavens, hell, wherever the fuck whatshernametheelvengirl went again, various planets, that steampunk dimension.


Kyle complained about my lore being overly complicated, but nobody ever seems bothered that around every corner, there is an entirely different cosmos sitting around, which in some cases doesn't even seem to serve a purpose. Why did we need to go to the shadow realm to fight a shadow dragon thing? The world is big and magic all about, Umbalik could have come from anywhere, same for Tobias, but nope, new dimensions for everyone.


So excuse me for putting my eldritch horrors in the place where eldritch horrors come from.
« Last Edit: January 24, 2015, 03:40:23 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8711 on: January 24, 2015, 03:42:37 pm »

Actually wait a minute... Where did this idea come from that Akroma's lore was completly wiping out the old lore anyway. I don't get that impression from any of her posts, it sounds like she made it to co-exist with the old lore and everyone is just assuming that it completely took over because that's all the contact we have had with the void in this version. Please don't tell me this entire argument has been for nothing and it just spawned from people assuming things...
« Last Edit: January 24, 2015, 04:01:01 pm by Kansa »
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8712 on: January 24, 2015, 03:44:17 pm »

well, with the old version of the void being entirely empty, except for Void, the gatekeeper and occasionaly Ashley, there is not much to come into contact with, with Rag gone.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8713 on: January 24, 2015, 03:44:52 pm »

So does Void still exist in the void at this time?
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8714 on: January 24, 2015, 03:48:01 pm »

yes, of course. And the sultanes to respect his power. Else, they would have long ago (at least tried to) kill the gatekeeper and just invade creation ez, as in the war of the first day. But because the gatekeeper is his daugther, they fear retribution, and since he is apathetic to them just doing things the slow way, and rag being gone, it seems no retribution from him will come.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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