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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524511 times)

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8625 on: January 23, 2015, 02:36:28 am »

Smurf, I would like to request a sooner position in Plot queue. I'm more than ready to run my plot, and I can send you and the Co-GMs all the necessary info.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8626 on: January 23, 2015, 03:39:33 am »

Alright, you'll be up as soon as another plot is completed.

USEC and Kansa, you're up.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8627 on: January 23, 2015, 08:50:13 am »

For some definition of 'up'. I still have to finalize some details with Projeck, who is... Yeah. It shouldn't take that long though, especially since our characters are stuck in the Shadow Realm Has anybody made this joke yet? for a little longer.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8628 on: January 23, 2015, 08:58:53 am »

"U'Balik! Let's take this duel to the SHADOW REALM!"
« Last Edit: January 23, 2015, 09:01:09 am by PrivateNomad »
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Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8629 on: January 23, 2015, 09:01:48 am »

I need to wait for everyone to get back on the ground before I start my plot.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8630 on: January 23, 2015, 09:12:13 am »

Woo! One more level to the next perk!

...

Shit, I should think of that...
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8631 on: January 23, 2015, 01:55:32 pm »

OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8632 on: January 23, 2015, 02:23:55 pm »

Last one
Also, won't here tomorrow. Camping.

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8633 on: January 23, 2015, 02:26:26 pm »

Considering we move in weeks for every couple months...
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Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8634 on: January 23, 2015, 04:26:37 pm »

The second one sounds interesting. But it does sound like it would also take a very very long time to complete, if some parts could be run in the background alongside other plots maybe but if it can't then other people won't be able to do their plots.
« Last Edit: January 23, 2015, 04:29:13 pm by Kansa »
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8635 on: January 23, 2015, 04:46:46 pm »

A fight with Lolgrammoth sounds too fun though. I can imagine him having like 100 speed...

Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8636 on: January 23, 2015, 05:41:58 pm »

We would still get the fight :p
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8637 on: January 23, 2015, 06:15:05 pm »

OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?

Considering it's been a month in game, tops, that would easily take up 2 or 3 actual years. If more than one sultana was up for the killing, I'd put more stock in it, but it's a bit much just for one of them, considering 10 are still floating around.
« Last Edit: January 23, 2015, 06:19:06 pm by smurfingtonthethird »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8638 on: January 23, 2015, 06:25:01 pm »

OH GOD THE FUCKING FORUM ATE MY REPLY TWICE NOW!


because it is a long post, tl, dr:


the engagement against Lolgrammoth, Lord of Betrayal, has two versions. The usual "heroes get X goal that can be resolved by a fight against Y and then Z is implied", or a much more elaborate, very interaction heavy version, that offers a much, much broader approach, spanning several in-game months. That version however would dominate the game-flow for quite a long time, and I feel I should ask before just doing that.


what do?

Considering it's been a month in game, tops, that would easily take up 2 or 3 actual years. If more than one sultana was up for the killing, I'd put more stock in it, but it's a bit much just for one of them, considering 10 are still floating around.

Belkelel isn't dead though. So we still have 11 floating about.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8639 on: January 24, 2015, 12:21:07 am »

the thing is, I would actually move the days along. The game is moving so slowly because nobody ever bothers to declare time passing.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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