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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524665 times)

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8340 on: January 05, 2015, 10:32:41 am »

KyleXSen master race
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8341 on: January 05, 2015, 10:55:53 am »

meanwhile, 70 exp to everyone, 20 to Kyle, Bartimaeus and Tobias for their solo ventures, another 5 for Kyle for starting on the desert and for Winry...that depends how many humans make it. Also a soul for Hilda.

I will add the HYDRA-01s stats to Icarus sheet soonish
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8342 on: January 05, 2015, 11:08:15 am »

KyleXSen master race

So much for that idea then.

meanwhile, 70 exp to everyone, 20 to Kyle, Bartimaeus and Tobias for their solo ventures, another 5 for Kyle for starting on the desert and for Winry...that depends how many humans make it. Also a soul for Hilda.

Woo. Level ups for everyone my characters! Of course now I have to agonize over perks, but it's a small price to pay for more delicious power.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8343 on: January 05, 2015, 11:10:43 am »

lol, bartimaeus has 420 exp

I need a lvl 5 perk that increases mana...
« Last Edit: January 05, 2015, 11:17:01 am by PrivateNomad »
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8344 on: January 05, 2015, 11:23:08 am »

Did we ever aprove Akroma's lore thing? Because I'm fairly certain we didn't...
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8345 on: January 05, 2015, 11:25:34 am »

you didn't, nobody else seems to give a damn.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8346 on: January 05, 2015, 11:26:33 am »

I give a damn... Except I don't see anything objectionable to this Transit place. So I'm fine with it existing.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8347 on: January 05, 2015, 11:30:00 am »

The only thing I find objectionable about the transit is the fact that the cosmic janitors haven't gotten pissed at the void beings for dirtying up their place.

But the wall of stars and stuff I remember being really complicated for no real reason.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8348 on: January 05, 2015, 11:33:28 am »

the cosmical janitors long left, and are probably mostly just the personal comment of the author of the magical mistakes book. It's basicaly, humm, imagine the wall between two dimensions as a sheet of paper. You will find that it is not, in fact, infinitismaly thin, and has pockets and pores of air. That is transit. The place that is not really an actual place, perhaps older than the concept of location entirely
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8349 on: January 05, 2015, 11:43:38 am »

Instead of getting a new perk for Barti, I just upgraded his current perk since I didnt have any ideas. Each point of MP gives him 4 mana.

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8350 on: January 05, 2015, 11:50:36 am »

Does anyone want to do a small bit as the amazons leading up to Kyle being rescued? Because I'm going to do it myself otherwise.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8351 on: January 05, 2015, 11:51:00 am »

Does anyone want to do a small bit as the amazons leading up to Kyle being rescued? Because I'm going to do it myself otherwise.
I can.

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8352 on: January 05, 2015, 11:53:02 am »

Sure...? I think we'd need a bit more description than that however.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8353 on: January 05, 2015, 11:59:19 am »

What more do you need? They're a society of women who are super buff and macho in comparison to the men who... aren't. And they managed to capture Kyle some how.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8354 on: January 05, 2015, 11:59:51 am »

I am sure they need kyle more than we do. For SNU SNU


also, HYDRA-01 added
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos
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