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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524832 times)

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8040 on: December 20, 2014, 12:25:55 pm »

Also: Mwahahahah!

Eheheheheheheheheheh...

No iron, you say? No silver? Not even a pinch of salt?

This'll be more enjoyable than I thought.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8041 on: December 21, 2014, 12:20:49 am »

Started playing Fire Emblem Awakening.
Pretty fun.

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8042 on: December 21, 2014, 12:26:41 am »

We're just waiting on you, btw, PN
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8043 on: December 21, 2014, 01:59:50 am »

And unfortunately it is right about the time when my internet shuts off, so we'll have to continue this tomorrow.

Quick question for when I do, though; I know some people get pissy about cutscene type events not displaying their character's fighting style or something correctly, so a rundown or something would be nice to avoid that, since Freeform whenever possible(dice annoy me, in stories).
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8044 on: December 22, 2014, 10:27:04 am »

Ashley plays evasive, widdling down the enemy with her fatigue katana, then strikes with her mordite blade. Her attacks usually flow together nicely whenever she's not teleporting.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8045 on: December 22, 2014, 11:59:07 am »

I'm surprised that a. She can switch between them with such ease as to incorporate it into a fighting style and b. that she hasn't come to depend on her teleportation to fight, since it's nearly always there and so she doesn't usually have to parry/dodge in a normal fashion. (Does she have any weaknesses/faults whatsoever? :-\)
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8046 on: December 22, 2014, 12:00:11 pm »

Alucard tries to hit hard at first with his spatial warp so he can surprise the enemy, and then takes it cautiously. Normally he'd stand behind and cast spells, but not in this situation.

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8047 on: December 22, 2014, 12:05:12 pm »

Well, she's properly trained in the use of the katana, and swordfighting in general. And she's had both long enough to develop her own fighting style :P
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8048 on: December 22, 2014, 12:09:16 pm »

she gets super depressed and unmotivated though at the sheer mention of araceli
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8049 on: December 22, 2014, 12:12:00 pm »

I wouldn't say depressed.
More of scared for her life whenever she sees her.
And by life, I mean friends, because her friends are her life.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8050 on: December 22, 2014, 12:13:20 pm »

yet she chose to visit the fraily realm instead of showing up at the wedding
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8051 on: December 22, 2014, 12:15:49 pm »

Well, she's properly trained in the use of the katana, and swordfighting in general. And she's had both long enough to develop her own fighting style :P
Yeah, one centered around teleporting. :P

How long has she had teleporting, though? When was the last time that was denied her?

Maybe she forgot, Akroma(honestly I'm glad I don't have a connection to Icarus yet because no offense but the wedding sounds boring. This is true in real life, too, for weddings seeming boring to me, whoch iswhy I'm usually helping out with set-up and tear-down so I have something to do).
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8052 on: December 22, 2014, 12:18:56 pm »

yet she chose to visit the fraily realm instead of showing up at the wedding
Too be fair, I thought PN was going to be GMing at first, and therefore be quicker than how it's going right now.



And last time that was denied to her was when she was kidnapped in ASMRA plot. And she uses the teleporting to just give her an advantage to movement. She still uses the style.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8053 on: December 23, 2014, 06:58:25 am »

35 mana remains
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8054 on: December 23, 2014, 12:06:09 pm »

question, how was the damage reduction from the power armor handled again? I think the 10 damage reduction from all sources was patched, but I am not sure what it was patched to be now. a d13+10 renders Kyle virtualy impervious to damage, unless I take the GWG-timey GURPS stuff to face and make use of the "Can be broken down" stuff, which would probably make KJ sad

for now I'll roll with the +10 I guess, because otherwise a 1v4 would be suicide
« Last Edit: December 23, 2014, 12:13:05 pm by Akroma »
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