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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524926 times)

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7875 on: December 13, 2014, 04:13:28 pm »

And Kyle is still alone. Which is odd given his rep.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7876 on: December 13, 2014, 04:14:04 pm »

Kyle X Julak. gotta change things up a bit, right?

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7877 on: December 13, 2014, 04:38:22 pm »

Dalia X Isaac

Gotta tease both ships before settling on one. Dalia could be easily paired up with either Kaiser or Isaac at this point, since neither of them are in serious relationships right now. It is this delicious uncertainty and potential for drama that makes me love shipping so much.

Kyle X Julak. gotta change things up a bit, right?

I was just going to say... Gotta break the mould sometimes. But I suppose the pool of single females is... Well, we have Winry, Hilda, Walpurga and Linda. Maybe more if you include Dalia and Kaotaro. So in reality it's not all that small. I guess spending 5 years drinking by yourself has dulled Kyle's usual charm.

Also, speaking of Walpurga I have the sudden urge to ship her with Hakim. Mostly because of how ironic it'll be. After all, he's a mixed-race quadruple amputee. The only way he'd be even less Aryan/more 'inferior' is if he was Jewish and homosexual as well. Though obviously such a pairing will never work out because... Well, he's a mixed-race quadruple amputee. The extreme irony of the pairing is also why they'll be incompatible.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7878 on: December 13, 2014, 04:39:26 pm »

inb4 Hakim is jewish

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7879 on: December 13, 2014, 04:54:20 pm »

hmm, time to stat up this chapters enemies. The statbase of the Amazeroth fight was 1000 in total, which was pretty equal to the PCs attending the fight, but with so many new characters with so flexible attendance, it is hard to stat the enemies up to order. But eventhough it'll be harder than the last one, a total of 900 seems actually more fitting...hum..

any heads-up for how many would probably turn up?
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7880 on: December 13, 2014, 05:01:54 pm »

all my characters will, for the glorious xp

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7881 on: December 13, 2014, 05:02:42 pm »

Mine will not most likely.
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Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7882 on: December 13, 2014, 05:03:23 pm »

Alice probably will
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7883 on: December 13, 2014, 05:10:37 pm »

Waiting for dat juicy plot

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7884 on: December 13, 2014, 05:21:35 pm »

Sen is waiting for zombies.

Brannagh is up for the Akroma Plot.
Bakteiral is available, but at this point she needs to level up first so the modifcations start kicking in.

Fredericka is still in costa rica and I plan on reworking her to make her less human more soldier, so no go there.
My other characters need introductions and reworks before I include them in anything else.
My NPC character doesn't count in combat.


So yeah, I have two available characters for major plots currently.

Also, I have like three, maybe four, single female characters.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7885 on: December 13, 2014, 05:24:24 pm »

Meanwhile, still working on SenXBartimaeus. it's slowly happening. maybe

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7886 on: December 13, 2014, 05:27:36 pm »

it'll happen after the zombies anyway
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7887 on: December 13, 2014, 05:28:05 pm »

No love for Barti :P

To be honest, Sen sees him as the annoying younger brother that won't leave her alone. XD
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7888 on: December 13, 2014, 05:29:27 pm »

If everyone participating in the plot will post that they're ready here, then I'll start the map and modify the incoming force as need depending on how everyone is coming in.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7889 on: December 13, 2014, 05:29:51 pm »

I'm waiting for IC stuff to end first so my characters can fight
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