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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524999 times)

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7755 on: December 08, 2014, 02:12:28 am »

 ...where is and how big is this bubble? Don't say 'the Outback', because that's a larger area than MURRIKA.

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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7756 on: December 08, 2014, 02:16:47 am »

To the west of the city. It's about half a mile radius.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7757 on: December 08, 2014, 02:18:35 am »

How far west? Like, at least 200 kilometres?
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7758 on: December 08, 2014, 02:19:50 am »

Like a decent distance. I'm tired. Stop asking me things or just make a list and I'll answer it later.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7759 on: December 08, 2014, 02:26:38 am »

~ I found another song to add to my boss battle music list. Sweet.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7760 on: December 08, 2014, 02:29:39 am »

List it is.

-How far west exactly? Too close and it's smack bang in the middle of Ipswich, too far would take them days or even weeks to get near the city.
-How has no-one (eg, civilians, SERT, the military airbase west of Brisbane) noticed a 800 metre dome? If they have, why haven't they told anyone?
-What's stopping the military surrounding the place with claymores, and just waiting for those idiots to step out?
-What's stopping a subterranean attack route?
-What are the limits on these rune things? They should have changed warfare forever.
« Last Edit: December 08, 2014, 05:02:52 am by smurfingtonthethird »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7761 on: December 08, 2014, 02:37:49 am »

Anyways, I think I'm almost done with the encounters for my plot, I just need maps and I think we will be good.
« Last Edit: December 08, 2014, 03:00:17 am by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7762 on: December 08, 2014, 05:01:56 am »

if reflection runes are a reliable thing, this changes warfare forever. Just like cannons brought an end to the good old fortress, reflection runes make them viable again.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7763 on: December 08, 2014, 08:54:46 am »

List it is.

-How far west exactly? Too close and it's smack bang in the middle of Ipswich, too far would take them days or even weeks to get near the city.
-How has no-one (eg, civilians, SERT, the military airbase west of Brisbane) noticed a 800 metre dome? If they have, why haven't they told anyone?
-What's stopping the military surrounding the place with claymores, and just waiting for those idiots to step out?
-What's stopping a subterranean attack route?
-What are the limits on these rune things? They should have changed warfare forever.
Well, the town has always been near the outback so it's a couple (insert units of measure here) out.
It's not up yet. A chunk of land disappeared a little bit agobut that's it.
The fact that claymores don't work that way.
The reflection runes.
They are pretty much only practicle for evil people as they require massive amounts of power. Like the type you only get from using a doomed child. And no, things other than life force don't work. Because it's magic and needs that type of thing.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7764 on: December 08, 2014, 09:00:33 am »

Northsdale. Is. IN. BRISBANE. It's god damn canon.

200 kilometres away from anything resembling the Outback!

Also, I'm pretty sure ball-bearing anti-personal mines would work pretty damn well against a horde of zombies. The claymore in COD is not an accurate depiction of the little thang.
« Last Edit: December 08, 2014, 09:03:46 am by smurfingtonthethird »
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7765 on: December 08, 2014, 09:03:37 am »

You try insisting it's canon despite evidence contrary. Smurf, I'm a lore keeper I know this crap.

Also, you playing Alice's father would be rather inconvient since you're not on as often as some other people.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7766 on: December 08, 2014, 09:05:49 am »

You try insisting it's canon despite evidence contrary. Smurf, I'm a lore keeper I know this crap.

Also, you playing Alice's father would be rather inconvient since you're not on as often as some other people.

We've had this discussion before, if you remember, with other lorekeepers siding with me. 90% of evidence points towards it being a suburb near Brisbane City, or a small town just above or below it. I officially declared, as the GM of this entire titfuck of an RP, that it was near Brisbane.

I can be on when I need to be, I just haven't been needed recently. Kaiser can't kill shit anymore.
« Last Edit: December 08, 2014, 09:07:22 am by smurfingtonthethird »
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7767 on: December 08, 2014, 09:09:49 am »

Despite the fact that evidence suggested otherwise. I realize that people made a decision but it's one bordering on GBJ.

And I doubt that to be completely honest.
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Kansa

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7768 on: December 08, 2014, 09:12:41 am »

Smurf asked first so he gets to play him, I'm sure he will be able to be on enough
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7769 on: December 08, 2014, 09:17:08 am »

I have no idea what GBJ means. I'm assuming it's the equivalent of asspull/GMfiat, but it's got nothing on the Void. That place is a fucking mess.

If the Great Toad had not removed the search feature, I would show you everything. Don't doubt my honesty without backing up your own, anyways.

Smurf asked first so he gets to play him, I'm sure he will be able to be on enough

*clacks claws*

I have plaaans
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