I thought the adaptive armor only kicked in if they failed the speed check majorly. That's how I'm using them anyway, because their rules aren't set in stone
Actually, it only kicks in if their they don't fail their speed check majorly. So if they get hit but there isn't a massive difference between the SKL that hit and the SPD that failed, it activates.
Aya can't possess constructs, you silly goose.
Why not?
She can. She'd had to touch them which is an issue due to their high speed, roll magic versus resist and when she does so, their Resource Denial Unit will kick in and destroy all their equipment so that Aya is left in a body with no weapons or armor.
Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.
These constructs are even more minimalistic than robots. But I don't see why they could completely negate possession. They'll discourage it definitely seeing as a possessed unit is far weaker than a normal one, but should Aya roll high enough, it should be possible.
Rocks aren't robots though. They don't have things that make them able to be controlled. A construct does.
These things are basically moving sacks of magical wet concrete. As soon as you possessed one, if for some reason it didn't explode, you would not be able to do anything.
Actually, they're moving sacks of mundane concrete. They won't explode when possessed, but all their equipment gets destroyed. Aya would be able to move, she just wouldn't have really gained much for all the effort and risk.
Oh yeah, is there anything that you guys want me to do with modern Youkai when I get to writing them up?
Yeah, have gashadokuro effectively extinct due to them being hunted down and harvested upon being formed. It's not like anyone exactly misses mindless murderous giant stealthy skeletons and their composition is required in certain constructs. Such as WSC-GW and Null.
((the primary weapons take essence but the super strong ones don't? Also, how is an instant +5 damage block adaptive? I'd imagine adaptive armor to be more like a whenever you get hit by a physical attack, gain a +1 against physical damage until some max amount, if hit by magical damage gain +1 on mag, but that gets deduced from the physical stacks already accumulated, and vice versa. I do btw not particularly approve of the excessive minmaxing going on. 0 strength would mean that they not even be able to lift a weapon, while 0 mag would mean they'd probably be too unmagical to actually regen their essence))
((Their high powered weapons do not drain their essence because they come with their own power sources. If they drained essence, they would heavily damage the constructs each time they were used and the constructs would be able to fire them as many times as they wanted.
Adaptive Armor is called that because it adapts to the attack. That is, rather than weighing down the unit, increasing creation costs and reducing both SPD and SKL, the plates adapt their formation to block attacks. Its effectively a type of reactive armor. If it were so easy to create armor that just outright gains DEF and RES without drawback, then they would come pre-equipped with it at maximum possible value having had combat data from every single past unit incorporated into it; however, it is not that easy to make such a thing. To create such powerful armor that does not raise the cost of production too much that has no drawbacks and which is infantry portable whilst remaining highly reliable.
Allow me to explain their 0 STR or MAG: the PCs have equipment that has things such as +5 SPD, +3 STR or -10 to all damage with no limitations. I will do whatever is allowed to make them a threat and seeing as the GM approved them, I would not consider that stat deficiency as an issue. If it indeed is. Then just consider them to have some unstated equipment that boosts those stats to a workable value.
Also, their regeneration is not magic-based. Its part of their nature. Much like how a human of 0 MAG would still heal from cuts, bruises and whatnot, these constructs innately heal from their wounds. They are just far better at it due to them being designed specifically for combat.))
it's a shame about their overly ambitious eldricth design. When i read construct and adaptive armor, I was thinking along the lines of
Eldritch? They are far from eldritch. You don't want eldritch for this kind of thing. You don't want units designed to be fielded as entire armies to drive their purchasers insane with their very presence. Not to mention making it a bitch to customize their behavior.
At the end of the day, they are just animated, liquified construction material armed with supernaturally optimized equipment. They are strange, yes, but entirely comprehensible in human terms.
could belkelels minions possess them? Seeing as this is what they do, possess lifeless constructs?
Of course they can. Probably a better idea to posses ones they've purchased though unless you want all their equipment to self-destruct. Actually, no, it's better to just buy all their equipment which can be brought separately and possess a different construct. Otherwise they'd be paying a price that includes the cost of an AI they aren't even using.