Name: Kaiser
Age: True age unknown, but he looks young (17-21 range)
Description: Kaiser is 5'5'' tall, and has short, dark brown hair. He is fairly stocky, and has heterochromia: one brown eye, one gold eye. Below his collarbones, his entire body appears to consists of a biological metallic substance.
He is extremely withdrawn, and tends to run away when faced with awkward situations. This may be related to the fact that he was locked in the equivalent of a corporate asylum and 'played with' for combat purposes, as well as a host for prototype magic-powered nanobots. However, he's managed to escape the labs, losing most of his memory in the process, some of which he has recovered.
520XP
Stats: /120
Health: 19 (57)
Mana: 21 (42)
Speed: 10
Skill: 15 (+3)
Strength: 15
Magic: 20
Defence: 10
Resistance: 10
Perk - Complex Magical Routing: if a spell's casting takes more than one turn, mana cost is reduced by 1.
Perk - Frenzied: IT'S A SECRET UNTIL SOMEONE TRIPS IT, HA
Obviously Abnormal: It's an amnesiac named Kaiser who happens to be withdrawn and made of metal. Most people will immediately suspect him to have some sort of supernatural ability.
Equipment:
Nanocore: see below.
Nanocore eye: ditto. Grants +3 to Skill. Scanning tool.
Ability: The Nanocore
Kaiser has a raised lump of metal on his 'back'. That part is a 'nest' of magically powered nanobots. They are controlled by Kaiser's golden eye, a biomechanical mess of nanobots and targeting sensors, which allows him to command the nanobots (including the ones that form is body) to form weapons and armor. This drains his mana, however. Removing the nanocore greatly damages Kaiser's brain and eye, as he starts to lose control of the nanobots present there.
The nanobots inside can be programmed to take many forms; Kaiser prefers to create various types of weapon and armor. The substance used to make the weapons gathers inside the nanocore on the back, and it creeps over Kaiser's body to where it needs to become a structure or part.
Due to the consuming nature of his ability, Kaiser has developed a set of chemicals that allow him to control the nanobots to a degree where it won't kill him.
SP moves:
1SP - Living Wall: Kaiser plants himself between an enemy and his target, taking 80% of the damage sent towards the target.
2SP - Crystalline Focus: Kaiser locks onto a target, having a 25% roll bonus on the target next turn.
3SP - Regenesis - Kaiser 'regrows' either himself, the Nomad, or a machine ally. Heals 4d6.
4SP - Ramage - Kaiser gets really fucking mad. Massive buffs to strength, skill and health, and major debuffs to everything else. Lasts 2 turns.
5SP - [CLASSIFIED]
Negligible:
-Simple Reshape: Kaiser reshapes part of his body.
-Create items: Can create and reshape small, metallic objects. Up to size.
Small:
-Launch Nanomush: Kaiser throws half-developed nanobot mush at a target. The mush hardens on contact, encasing wherever it hits in thin metal. His magic roll needs to be beaten with a strength roll in order to remove the metal.
-Weapon Creation (melee): Kaiser creates a (+3) melee weapon of his choice. Includes shields.
-Create items: Can create and reshape larger, metallic objects. Up to couch-sized.
-Shred: Damages a metal object. Damage done is calculated as normal per tier.
-Thrusters: Kaiser activates several thrusters around his body, allowing him to fly for the cost of 1 mana per turn.
Medium:
-Light Armor: Kaiser creates a set of light, metallic armor over him (+4 D/R). It self repairs itself, which requires a stream of 1 mana per turn.
The smallest one.-Weapon Creation(Ranged): Creates a sort of Gauss rifle (+3) that shoots bullets at high speeds akin to a standard firearm.
Image-Weapon Upgrades: Kaiser uses special nanomush on a weapon, improving its quality. It self repairs itself, which requires a stream of 2 mana per turn. (Upgrades any metal weapon by (++1) , up to (+10).)
-Create items: Can create and reshape even larger, metallic objects. Up to car sized.
Big:
-Heavy Armor: Kaiser creates a set of heavy armor on himself. (+6 D/R) Has a life support system.
The middle one.-Advanced Weapon Creation: Kaiser creates a larger ranged weapon,(+3) that shoots standard fire, larger shells or straight nanomush. Nanomush shots cost an additional 2 mana.
-Create items: Can create and reshape even larger, metallic objects. Up to tank size.
-Shred: Damages a metal object. Damage done is calculated as normal per tier.
Enormous:
-Mega Armor: Kaiser creates a massive combat suit on himself. (+8 D/R) It self repairs itself, which requires a stream of 3 mana per turn.
The big one.-BFG: Kaiser creates a massive gauss chaingun/cannon combo (+7), which he can only properly use with the Mega Armor.
-Create massive item: Can create even larger, metallic objects. Up until A380 Airbus sized. Mana cost dependant on object size.
-Shred: Damages a metal object. Damage done is calculated as normal per tier.
Ultimate
-Titanic shifting (15 mana): Can create and reshape metallic objects the size of a skyscraper. May require sacrificing a body part to a similar fate as his eye.
-Full Assimilation: 25 mana Completely consumes a weakened (>10% health) target enemy, stealing any equipment they had, and storing their consciousness/AI if they have one.