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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 523924 times)

ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8760 on: January 24, 2015, 11:16:25 pm »

Anyways, my family went to Circus Circus in Rino. So that was loads of fun.
YOU HAD FUN WITHOUT ME? HERESY.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8761 on: January 24, 2015, 11:20:26 pm »

Sush, I am master firsher so i do as i want.

On a different note, if you decide/want to get back into this Rag I have a plot that's building up that I think you'll be interested in. OH, you could even control the BBEG!
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8762 on: January 24, 2015, 11:21:50 pm »

-snip-
From what I gather, there was a misunderstanding about what Akroma's void stuff was. Several misunderstandings throughout basically the entire process it seems. So somehow Projeck ended up thinking that he no longer had control over void lore, Sanure ended up thinking that Akroma overwrote your lore and basically people forgot about, well, a lot of stuff.

The only ambiguity is whether or not Projeck had control over void lore prior to your departure. Well, that and what the hell Smurf meant when he said "weeabo nirvana".

Also, wow, you're actually back here. This has somehow dragged Elf and you back here. Hopefully if it continues, Scapheap will pop back in and finish running the combat encounter effectively rendering the entirety of the past two versions moot :P
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8763 on: January 24, 2015, 11:23:57 pm »

Sush, I am master firsher so i do as i want.

On a different note, if you decide/want to get back into this Rag I have a plot that's building up that I think you'll be interested in. OH, you could even control the BBEG!

Sounds interesting.

-snip-
From what I gather, there was a misunderstanding about what Akroma's void stuff was. Several misunderstandings throughout basically the entire process it seems. So somehow Projeck ended up thinking that he no longer had control over void lore, Sanure ended up thinking that Akroma overwrote your lore and basically people forgot about, well, a lot of stuff.

The only ambiguity is whether or not Projeck had control over void lore prior to your departure. Well, that and what the hell Smurf meant when he said "weeabo nirvana".

Also, wow, you're actually back here. This has somehow dragged Elf and you back here. Hopefully if it continues, Scapheap will pop back in and finish running the combat encounter effectively rendering the entirety of the past two versions moot :P

Sounds like a fustercluck.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8764 on: January 24, 2015, 11:24:47 pm »

Isn't that what this has been ever since v2?
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8765 on: January 24, 2015, 11:26:21 pm »

Isn't that what this has been ever since v2?
You say that like v1 was any better.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8766 on: January 24, 2015, 11:28:05 pm »

It managed to keep a mostly consistent tone and a character limit at the very least. With a lot less arguments. Actually, I don't really remember there being any arguments in v1.
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8767 on: January 24, 2015, 11:28:26 pm »

You have a point.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8768 on: January 24, 2015, 11:31:55 pm »

Yeah, it should be interesting. Ecspecially for anyone wondering about where the fuck Kyle's family went.
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8769 on: January 24, 2015, 11:40:15 pm »

Yeah, it should be interesting. Ecspecially for anyone wondering about where the fuck Kyle's family went.

Pm me and I might scheme. Maybe.

Also I assume you mean 'control in scenes' and not actually 'play' because 'play would involve choosing their actions strategically.
« Last Edit: January 24, 2015, 11:42:06 pm by ragnarok97071 »
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8770 on: January 24, 2015, 11:45:17 pm »

Oh fuck, the original GM *bolts*
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8771 on: January 24, 2015, 11:49:12 pm »

Oh fuck, the original GM *bolts*

... Wait he's back? O.o
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8772 on: January 24, 2015, 11:50:02 pm »

Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8773 on: January 24, 2015, 11:50:15 pm »

Scap ain't back. I think.
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ragnarok97071

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8774 on: January 24, 2015, 11:53:53 pm »

Oh fuck, the original GM *bolts*
... Wait he's back? O.o
I think Smurf thinks that you were the original GM.

That would be absurd.

As you saw with TA, me running games ends badly :P
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