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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524272 times)

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8730 on: January 24, 2015, 05:44:17 pm »

*wakes up, briefly reads over inevitable shitstorm*



Either way, Projeck, as rag is kill, is head of Void lore.

*edited, grump removed*
« Last Edit: January 24, 2015, 06:19:40 pm by smurfingtonthethird »
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8731 on: January 24, 2015, 05:47:33 pm »

a) arguement is already over, b) what you said made no sense, did you even read what this part was about? You are taking things massively out of context here. This part was me complaining that the original plan of joined plots not happening, because Projec didn't share Aracelies actual goal with me. Projec got angry about that, claiming that he did indeed do so, and I quoted the PM he send me when I asked him about Aracelis goal. THIS HAS NOTHING TO DO with any void lore being overwritten.

and, if you mind reading Kansas and Emps post, because appearantly you don't read my posts anymore and just assume what I said was offensive anyway, you will notice that indeed, THERE IS NO LORE BEING OVERWRITTEN

did you even notice that it was Sen who was shitstorming here? The fuck smurf.
« Last Edit: January 24, 2015, 05:52:30 pm by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8732 on: January 24, 2015, 05:57:38 pm »

Well, shit. That's what I get for being a lazy ass and scanning. The tl:dr is strong in this one.

I apologise.

However, since Projeck now has control over rag's section of the void lore, I don't know what will happen from here.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8733 on: January 24, 2015, 06:02:22 pm »

So would you say that Lucifer is divinity?
Not since he burned his paperwork.  :P

Anyways, if something ever attack Lucifer you'll see.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8734 on: January 24, 2015, 06:07:38 pm »

please, a bit more fairness. Even moreso than KJ, you have a violent habit of immediatly assuming everything I do is done out of malice, and there being long posts automaticaly means I have started an arguement. What started this was basicaly when KJ, Sanure and Emp drasticaly misinterpreted and/or simply misremembered (it has been more than a year since I got my lore under Elfs review, so I will forgive them), thinking that I just dumped all my lore into the game with no warning or asking anyone, over writting previous stuff, which as we have concluded, is not what happened.


I went through the, at that time, relevant authorities. Sanure seems upset that the lore was not immediatly and entirely made public and made open for public review and acceptance. I argue that this would actually be detrimetal to the actual plot, and the development of it, as it is basicaly 50 pages of spoilers. We concluded that we dont agree, and the status quo remains in tact.


So don't give me a "TOLD YOU SO".


That shit is insulting, and gives me more than a justification to argue. Coming from a GM no less. A GM holds a position of authority that requires a lot of trust. If other players treat me unfairly, I will argue with them. If you treat me unfairly, I will ditch the game like hot potatoes.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8735 on: January 24, 2015, 06:18:40 pm »

Fair enough.



On the note of lore control, would it be easier (and less spoilery) to write a list of who exactly controls what, making the grey area public domain until it is claimed?
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8736 on: January 24, 2015, 06:22:51 pm »

and if a claim is contested?

I mean, not even because someone else wants it, but simply because someone opposes it?


((because that will be happening))
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8737 on: January 24, 2015, 06:25:00 pm »

Well in that case we can sort it out in the OOC thread instead of yelling at each other muddling through like we usually do.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8738 on: January 24, 2015, 06:28:56 pm »

What USEC said. If worse comes to worse, they could always co-control it, although I doubt that would fully solve the problem.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8739 on: January 24, 2015, 06:29:03 pm »

Also, what about dual claims?

I have called upon the prime elementals a while ago, and Sanure also called upon a prime elemental, the forest one here. We resolved that it appears none of what either of us wants to do with them contradicts the other, I am in fact happy when stuff gets introduced earlier, that then returns later.


But I think it was either Rolep, Smurf, or both of them that also called upon elementals, and already there is a contradiction between stuff, as my lore for instance does not recognise elementals as being summon or controlable against their will (as happened with the archon), nor lightning as an element (as happened with the archon)
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8740 on: January 24, 2015, 06:33:52 pm »

Easy enough, retconned so the archon isn't an elemental, just a being constituted of electricity.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8741 on: January 24, 2015, 06:37:16 pm »

*cringes*

Retcons...I hates them so very much.

Also, I found a way around the conflict between ours, Akroma; People may call both of them elementals, but the Prime Elementals and the Wild Forces/Elements are not the same type of being.

Also, since Elf left, if there's no one else doing True God stuff besides sorta smurf, may I claim it?
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8742 on: January 24, 2015, 07:36:39 pm »

True god would be Shys;m Caes. As for Minor and Major gods. I have need of the Egyption Pantheon and Japanese Pantheon.

as for elementals. Seperate it into three forces: Primals, Forces, and Elementals.

Primals are god-like. Forces are fonts of their elements, and elementals are beings made up of that element that is capable of being summoned. My reasoning for Elementals being summonable is because Any mage worth his training can create an Minor elemental. Same with a major elemental. A force or primal? Nah, can't be summoned.

As for me being upset, It was just that the Lore was mishandled and ignored for the most part. we coulda done better. Also, we never agreed. It's why I posted the Poll.

And elf approved the Sultanes but didn't approve the them that is now. He even came into the OOC and said so. But thats just anohter grenade's pin that i will not pull.

@KJ, So yeah, we wait and see then?

« Last Edit: January 24, 2015, 08:18:53 pm by Sanure »
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8743 on: January 24, 2015, 08:30:09 pm »

I have called upon the prime elementals a while ago, and Sanure also called upon a prime elemental, the forest one here. We resolved that it appears none of what either of us wants to do with them contradicts the other, I am in fact happy when stuff gets introduced earlier, that then returns later.

I do, and still do, agree to this.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8744 on: January 24, 2015, 08:44:01 pm »

They did approve it, Elf said he approved it. He approved it being an addition to the lore, the part in doubt was whether he allowed the complete rewrite. You have no proof that Rag didn't approve it and he was the leader of the void lore at the time it was introduced. It does not contradict anything due to it just being additions instead of being erasures.
I'd like to point out that Rag and I Co-wrote the void lore. And I thought the Sultanes were going to be kind of flavor petty lords rather than... Well, this, whenever I approved them. But that's truly whatever.
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