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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524590 times)

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8445 on: January 13, 2015, 09:48:05 am »

Eh, okay.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8446 on: January 13, 2015, 12:01:59 pm »

Geez, All this arguing over item requirements. Pssh. I'mma just make my loot into leveled loot and not need requirements. Makes everything easier to handle.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8447 on: January 13, 2015, 12:07:47 pm »

My loot will have level requirements. And level ups.
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8448 on: January 13, 2015, 12:10:14 pm »

I see I'm not the first to think of loot that can also level up.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8449 on: January 13, 2015, 12:19:37 pm »

Eh, still useful for normal attacks.

And what I mean by reforging, whoever it is bound to may have an option, once retrieved, to have it form any type of blade. It only needs to be the same length roughly, and the same weight.


the serpent-blade has a reach of 8 meters, which on a tile-based grid, can be quite important
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8450 on: January 13, 2015, 12:40:08 pm »

This blade has a reach of 2 meters in most forms. It's longsword version would reach 3-4.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8451 on: January 13, 2015, 12:41:26 pm »

that about half, so eh. Also people already called dibs, and Icarus recently received an upgrade anyway, the loot shall be given to whomever cares.

Also, a blade with 4 meters reach? Icarus is not an anime-protagonist...well she is, but that is besides the point
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8452 on: January 13, 2015, 12:46:10 pm »

It's not the physical part of the blade that hits them from 4 meters away. Phantom Blade~

Also I meant 3 in most forms, woops.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8453 on: January 13, 2015, 12:54:31 pm »

oh hey, appearantly, if the homebrew setting Disney Villains Victorious is correct, (a seeting in a world where pretty much every disney villain was victorious, rather than losing, changing the course of history), Drossel, the base for Icarus, is not, as I previously believed, a disney princess.

She is the villain.


thinking about it kinda makes sense. She endlessly jokes around in an insane manner, without a care in the world in the tempest tower, the entire tempest domain, a nation-big city inhabited by robots that do literaly nothing but serve Drossels every need, obviously sinking into insanity, using her seemingly godlike technological abilities (which appearantly includes reversing time) to...create race tracks? Meanwhile her Butler more or less comforts her like a baby, handling the unimportant side-matter that maaaaybe she should be looking into, that is, the eternal war against mankind, and a the planet being about to explode.

She is absolutely the insane, removed-from-peasanty evil queen, that may or may not have altered her own memory, because it's just such a bother.

I kinda like that interpretation of 20-ish episodes of 1-2 minute scetch comedy.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8454 on: January 13, 2015, 01:26:55 pm »

I mean... was it not really obvious she wasn't a hero?
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8455 on: January 13, 2015, 01:30:49 pm »

a series of shorts where a cute robot does funny things need neither hero nor villain
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8456 on: January 13, 2015, 01:38:22 pm »

And suddenly the talk of Anime Protagonists has made a Character Idea be born. I'mma plan this and get rid of characters I have that I don't need.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8457 on: January 13, 2015, 02:00:24 pm »

I may still give your chainsaw char a guest appearance, so dont delete the stats yet.


Also, lot of rewriting happening for future Belkelel fights. Not quite the finals one, but maybe future ones...
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8458 on: January 13, 2015, 02:01:14 pm »

Chainsaw char needs to be reworked though... I'm still waiting on that you know.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8459 on: January 13, 2015, 02:07:19 pm »

I know USEC. I'm still working on a few Sen things and Life has also been getting in the way. If your not busy Thursday then lets do the changes then.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under
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