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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524657 times)

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8325 on: January 05, 2015, 01:01:18 am »

Prison Escape sounds hilarious.

Also, speaking of plots, People will be separated into groups of three and sent to various places. No choice in how you seperate (yet) due to these being encounters and not just fights you go to fight in.

So yeah, have fun~
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8326 on: January 05, 2015, 01:03:22 am »

Hehe, I just did some reaserch on Orichalcum. Did you know it's apparently quite similar to golden bronze when you don't consider the magic that makes it able to slice godly flesh?
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8327 on: January 05, 2015, 01:11:13 am »

Heh, I knew this since they were used as nails in Hyoma's village.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8328 on: January 05, 2015, 01:12:24 am »

Also, My plot is going to be a very bad day for Hyoma's village. think: Sen murder rampage, but perpertrated by a dfferent person <3
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8329 on: January 05, 2015, 01:14:11 am »

So... could be worse.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8330 on: January 05, 2015, 01:15:43 am »

Two notes:

One: "Stop complaining, I didn't make it as powerful as I could have" is never a valid argument. Just getting that out of the way.
Two: Considering she has 360 MP(and the tier one perk boosts it from 240 to 360, so ahem no), and uses MP to improve all of her other stats, we both know 'it's not as powerful as it could be' is bullshit, as demonstrated quite nicely by the 500% stat increase. She could do 250% boosts and one-shot everyone, one at a time. With the triple attack perk (going from 160% potential damage to 240% is a 'small' upgrade?), she could do 300% increase and take out 3 people. Obviously, you aren't abusing this. I'm pointing out the power of Mana when you use it to simply boost yourself and there is not limit on the max you can do this. It becomes extremely potent, because it becomes multiplicative(side note: Mana is one of the only stats that scales rather linearly, if you can actually make use of it, rather than, say, Resistance, or Defense, which are currently useless in minmaxing terms; better to just pump up Health(Magic, on the other hand, scales exponentially, of course...>.>...if you have the Mana for it, that is.))

Three: This really shouldn't be a separate thing but I figured I'd do three, and besides, I have to bring it up. A single counter attack at full damage is a tier 2 perk, properly, based on what everyone else has as their perks. Using the highest power level in a given set as the base from which to scale off of is how Power Creep occurs, rather than a nice variation of people having different advantages in Power. Look at it in DotA terms. Not everyone's Q ability is amazing. Some heroes Q ability is amazing. But if you're designing a hero for whatever reason, saying (and I'm grabbing names at random so bear with my meagre knowledge of DotA(I played LoL so I know the basics)) "Well Bloodseeker has this ability, so I can do something similarly powerful...and Nature's Prophet has this other one...oh and Enchantress has this..." is not actually going to create anything resembling (*shudders*) balance. Some heroes have abilities that are essentially flat upgrades of what other heroes have,  yes? This is balanced out by weaker other abilities(or not balanced out at all as I know they don't actually have all that great balance from what I've heard), and the like. So when you're making new ones, you base things off the mean or the median. If you adjust one thing up, you gotta adjust another down. You don't base them off the top. Unless, like me, you aren't designing for balance, and you have a very specific goal in mind when you make things like this...

Rambling half-rant over.
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Sincerely, Role P. Geek

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Optimize anyway.

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8331 on: January 05, 2015, 07:48:57 am »

Plot preparation time, because Murder Night's plot twist just isn't exciting enough.

Claiming the Toba Disaster; Yulin Naval Base; Hainan Island; a few of Sol's exoplanets; new (primarily alien and alien-related) lore about a good chunk of the local galactic area as well as most of the mundane universe's earlier history; a new Twilight realm which has already been cited repeatedly, and if at all possible, a Cradle of Magic.
« Last Edit: January 05, 2015, 07:55:56 am by smurfingtonthethird »
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8332 on: January 05, 2015, 09:24:12 am »

...

Does this involve the moon in any way? Because for MOON PLOT I obviously need to claim a good chunk of the moon for it to work. Say... 95%? Most of the stuff below the surface?
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8333 on: January 05, 2015, 09:58:05 am »

I just realized that Kyle is the bane of any enemy that needs a lot of mana...

Remind me to upgrade the mana sucker and make a second one at some point. Preferably after Kyle's debuff wears off.
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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8334 on: January 05, 2015, 10:13:08 am »

Yeah, I was pretty much thinking the same thing. Having a way to chew up enemy mana would be great, so I might include that on my new character. Maybe. Maybe if I ever decide on a new character. So many choices, so little people to ship them with.

Also, Kyle's debuff? What?
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8335 on: January 05, 2015, 10:15:42 am »

You all didn't even use the totem :c

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8336 on: January 05, 2015, 10:18:37 am »

Also, Kyle's debuff? What?
What? You thought he gets support from IRIS for free? He needs some way to pay for it. And that way is extremely dangerous missions.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8337 on: January 05, 2015, 10:20:42 am »

Oh. Okay then. Carry on. So he isn't free for shipping then?
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8338 on: January 05, 2015, 10:26:01 am »

Not unless your next character is an amazon. But he should be back soon.
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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8339 on: January 05, 2015, 10:31:11 am »

Oh. Okay, good. It's just that Kyle and Hakim seem to be the only guys who aren't paired up, and my current character idea has her powers negatively affected by shipping. So of course I need to ship her off a lot. :P
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