...except mana apparently....
So if I have a boss fight and give them perks on par with your tripled Mana pool(skyrocketing the 'effective mana stat from 60 to 180, a difference of 120 stat points(this isn't nagging, this is calculating effective value so I can go MEHEHEHEH later)), you won't complain?
To note, I'm not involved in the Belkelel boss fight and I think balance is only really important in dungeon crawlers, MMOs, and PvP(aka rollplaying, rather than roleplaying), but I do find the precedent it's setting quite interesting.
Also, note for future for all GMs; considering that the PCs have never actually lost a battle, they have no real reason to think they should retreat. Like, ever. Even when Icarus was shouting about it in the fight with Bahamut they didn't, and then they won. So if you have a boss fight you want the PCs to run away from (as I will have, several, not all of them being boss fights; some encounters are not so much 'won' as 'survived' or 'endured'; being ambushed by 50+ troopers in power armor, just as an example), say so in the OOC thread, at the beginning of the encounter. Don't expect us to be able to read your mind and know where you want the plot to go with things.
For instance: PN? Projeck? Do not attempt to fight the Winter Queen. You will lose. Badly. If a combat screen/map or whatever shows up for some reason? And the Winter Queen and/or her court are your enemies? That is a sign to book it just as fast as you can.
I might Macgyver it so the Twilight Sigil allows Ashley to teleport again, partially because that would just be an interesting application for the Twilight Sigil outside of the bloody useless stats PN gave it(ya mug!
).
Then again, if I'm calling something a Bossfight, I typically expect the PCs to actually fight it. The rest are more properly called 'encounters' or 'Cardio Testing', or perhaps "Who Can Surrender The Fastest?"
Also, side note: Non-lethal weaponry and getting rid of Critical Existence Failure. Who wants to make these more present in game mechanics? (As in, knock someone unconscious instead of killing them, and getting rid of both enemies and PCs not giving a single shit about any HP point save the last one)