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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524662 times)

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8310 on: January 04, 2015, 05:33:33 pm »

and here the Icarus plot really starts.


though by all means, GMs, go ahead and start your plots now. It is a slow thing.


exp tomorrow, or possibly obituaries tomorrow, if anyone still has the desire to fight.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8311 on: January 04, 2015, 07:37:26 pm »

You know, I have to ask. What is the character limit? I can't remember if we ever ruled on it, and we do have a couple people running about with 3 active characters. So... Just wondering how much shipping flexiblity we have.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8312 on: January 04, 2015, 08:01:03 pm »

The character limit is once smurf starts throwing things at you.
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USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8313 on: January 04, 2015, 08:04:51 pm »

Can't really argue with that. :P

I might make my third character slot a kind of revolving door then, just to play with character mechanics and maybe get some long-term plot hooks going. Could be pretty interesting. For me at least.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8314 on: January 04, 2015, 08:05:51 pm »

So...Akroma.

I'm wondering now.

Where did Belkelel get that 80 Mana from?
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8315 on: January 04, 2015, 08:35:12 pm »

RPG's pic works with hoverzoom. Just thought you should know.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8316 on: January 04, 2015, 11:02:12 pm »

So...Akroma.

I'm wondering now.

Where did Belkelel get that 80 Mana from?
Belky has a fuck ton of mana.

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8317 on: January 04, 2015, 11:15:35 pm »

I just thought I remembered Akroma saying he was 180 or 185 stat, around the time Isaac summoned some Shadows and she was talking about them being about as big as Belkelel, and then I thought I remembered her saying a bit later that he used up basically all of the rest of his mana, and while I know there was the +11 to all stats thing (which was weird, by the way, and also the +20 to damage or whatever is rather over-the-top/completely-frickin' ridiculous(+15 is much more reasonable :P) happened, but that's only +22 Mana, and he'd have to have at least a 40 in Mana in order to have 80 Mana in the first place...

I mean, if she had just said it's a scripted event or cutscene, that's different. But be honest about it, at least. Maybe I'm just missing something, like Belkelel pouring half his stat total into Mana or having a huge amount of mana regen or gaining from eating Icarus or whatever he did, but it just seems strange to me.

Plus, I'm surprised she's okay with that principle of application for magic, considering the TN roll he would probably have to make since she's always acting as though that's a huge deal, and got real...upset over the idea of a 200-stat point summon with a five-turn wait time plus extra mana spending plus immobility...I'm just trying to figure out where she's comin' from, is all.

Also(I do 'also' stuff too much), the fact that Belkelel seems to be a far tougher opponent than Bahamut was, but I remember her getting rather...annoyed, about Bahamut having AoE attacks, if I remember right.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8318 on: January 05, 2015, 12:21:41 am »

I'm reworking the magic portion of Sen so I can get ready for a [spoiler]. Sen won't be using this new magic. She managed to take control for one-two spells, but is still limited on casting. She has no catalyst currently.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8319 on: January 05, 2015, 12:29:37 am »

Belkelel has 40 points of stats in Mana, but also her tier 1 perk (the standard one, 3 points of mana per point) and her tier 4 perk (trippling mana pool) are aimed at mana. Yes, trippling manapool is as big as it sounds. It is a tier 4 perk afterall. So yeah, Belkelel has 360 mana. Also, 30 health. Priorities. Compare that to Selkhims 250 health. If you insist on "surviving long enough until her mana runs out "somehow"", then by all means, go ahead. Though I note when the bossfight that I planned to actually be lost, so that something !!FUN!! may happen for the plot, and said boss specificaly gave you the option to retreat, you might not want to gamble your luck.

The +20 to rolls is the overdrive doing work. Belkelel has 20 in all stats.


Don't be too sore about what you perceive as a loss. If those that are currently dying are healed, then as a whole, all that was lost was the orichalcum blade, and some pride. And what kind of story is told with the heroes being triumphant in every fight ever?
« Last Edit: January 05, 2015, 12:40:35 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8320 on: January 05, 2015, 12:45:43 am »

...except mana apparently....

So if I have a boss fight and give them perks on par with your tripled Mana pool(skyrocketing the 'effective mana stat from 60 to 180, a difference of 120 stat points(this isn't nagging, this is calculating effective value so I can go MEHEHEHEH later)), you won't complain?

To note, I'm not involved in the Belkelel boss fight and I think balance is only really important in dungeon crawlers, MMOs, and PvP(aka rollplaying, rather than roleplaying), but I do find the precedent it's setting quite interesting.

Also, note for future for all GMs; considering that the PCs have never actually lost a battle, they have no real reason to think they should retreat. Like, ever. Even when Icarus was shouting about it in the fight with Bahamut they didn't, and then they won. So if you have a boss fight you want the PCs to run away from (as I will have, several, not all of them being boss fights; some encounters are not so much 'won' as 'survived' or 'endured'; being ambushed by 50+ troopers in power armor, just as an example), say so in the OOC thread, at the beginning of the encounter. Don't expect us to be able to read your mind and know where you want the plot to go with things.

For instance: PN? Projeck? Do not attempt to fight the Winter Queen. You will lose. Badly. If a combat screen/map or whatever shows up for some reason? And the Winter Queen and/or her court are your enemies? That is a sign to book it just as fast as you can.

I might Macgyver it so the Twilight Sigil allows Ashley to teleport again, partially because that would just be an interesting application for the Twilight Sigil outside of the bloody useless stats PN gave it(ya mug! :P).

Then again, if I'm calling something a Bossfight, I typically expect the PCs to actually fight it. The rest are more properly called 'encounters' or 'Cardio Testing', or perhaps "Who Can Surrender The Fastest?"

Also, side note: Non-lethal weaponry and getting rid of Critical Existence Failure. Who wants to make these more present in game mechanics? (As in, knock someone unconscious instead of killing them, and getting rid of both enemies and PCs not giving a single shit about any HP point save the last one)
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8321 on: January 05, 2015, 12:52:34 am »

it's only an effective 120 stat boost, if the stats affected is already very high, and on Mana is one of the stats where it is really the least powerful on. So I'd say it depends. If its a perk that outright triples someones main stats, in a fight that is actually meant to be powered through to the end, I might still nag.


Mind you, I really held back with belkelels perks. The tier1 mana perk could have been used for much more destructive things, and the tier 2 perk is merely a slight upgrade of the tier1 double attack, for three targets at 80% damage. The counter attack perk (first counter attack at 100%, then at 80%, then 60% and 60% on all following) is frankly underpowered for a tier 3 perk, considering that Ashleys tier1 perk is a singular counter attack at 100%.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8322 on: January 05, 2015, 12:54:49 am »

I... Logic hurts....
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"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8323 on: January 05, 2015, 12:55:55 am »

Also, side note: Non-lethal weaponry and getting rid of Critical Existence Failure. Who wants to make these more present in game mechanics?
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8324 on: January 05, 2015, 12:59:22 am »

That's a limit of 1 counter attack per turn, Akroma ~
Until her SKL gets to 18, then it's two, with the second being limited to whatever other sword she has at the moment. And at, say, 75% damage. And any additional attacks would be 50% damage after the first two. This isn't including any other Perks that she'll have in the far future.

Note: Only reason that's not in the sheet yet is that it isn't relevant yet.
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