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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524801 times)

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8085 on: December 23, 2014, 09:38:13 pm »

I suppose it's fine. Not sure about Projeck.

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8086 on: December 23, 2014, 09:42:45 pm »

I'll PM the info I pmed you to him as well as the change.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8087 on: December 23, 2014, 10:16:42 pm »

Hector is a cartel boss that regularly. So he can pay for Sawyer.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8088 on: December 23, 2014, 10:19:00 pm »

Then Hector can get Sawyer into action. Also, I need to buff Sawyer. She's kinda a mook :/
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

USEC_OFFICER

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8089 on: December 23, 2014, 11:07:01 pm »

She's... Yeah, pretty much. Mostly because she was made all the way back in June and... Character Creation Theorytm has changed significantly since then. Plus her bonuses are pretty minor, and her abilities don't scale at all. So she could definitely use a rewrite. So long as it's a reasonable one, of course...
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Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8090 on: December 23, 2014, 11:14:51 pm »

Sen stuff looks fine from what I'm seeing, Sanure.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8091 on: December 23, 2014, 11:39:37 pm »

USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8092 on: December 23, 2014, 11:53:34 pm »

Basic melee attack...

That works at range...

....

USEC...

You know what melee means, right?

And that ranged attacks can work in close quarters?

:P
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8093 on: December 24, 2014, 02:08:21 am »

USEC, I wish to enlist your help in making Sawyer a lot stronger. At least, strong enough to stand up against enemy threats better. She should be a tank, while dealing good amounts of damage.

*loses shit*

Nah mate, good defensive tanks are basically immobile blocks of health.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8094 on: December 24, 2014, 03:19:10 am »

You can help out with Character buffing if you want Smurf :3
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8095 on: December 24, 2014, 07:25:50 am »

Now that I've started reworking my sub-bosses. Kinda wish I hadn't XD It's a lot harder matching up characters with opposing unique enemies :/
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8096 on: December 24, 2014, 08:32:24 am »

since it is dead, have the 06 stats



ICARUS-06 The Chinese are crazy AKA the DPS

Health: 18 (54 HP)
Mana: 18 (36 MP)
Speed: 16
Skill: 16
Strength: 10
Mag: 16
Defence: 13
Resistance: 13

Ability: Overdrive
Equipment Bonus: Metalstorm hammer: A huge hammer (+5) with a built-in metalsotrm battery (only 2 charges) Upon hitting a target releases a swarm of depleted uranium bullets to shred the target, for an auto-crit. The Poison-Gas deals mag damage like the Nanites of 01.
Perks: Level 1: Doubled crit chance (16%)
          Level 5: Even more crits (for a total of 32% crit chance)

It was a good call to get rid of this one first, the 32% crit chance is really dangerous
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 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8097 on: December 24, 2014, 08:35:45 am »

Eh, I think it was more luck based. Sen just happened to hit the 06.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8098 on: December 24, 2014, 08:41:11 am »

btw, why is it just 5%, instead of 5% per target?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #8099 on: December 24, 2014, 09:02:46 am »

The amount of needles that 5% makes is a lot of needles. I think I have it so that each 1% of paperstock is something around 3 or 4 sheets so 5% is around 15-20 sheets. that means that sen is throwing around 30-40 needles with each attack. So as I have it now each needles is relevant to around 1 damage and it's set that not all of the needles will hit. No, It doesn't do a lot of damage since that attacks damage formula is 1d[STR]+1d4 to up to three targets.
« Last Edit: December 24, 2014, 09:04:50 am by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under
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