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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 524975 times)

Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7740 on: December 07, 2014, 07:19:17 pm »

If you notice at the bottom of the post that tabella is included with, you will see this:

I went ahead and put stats to her. Meh. Still won't be using her in combat. Just felt like making her a complete sheet.

So yeah. good luck with any argument ;3
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7741 on: December 07, 2014, 07:29:02 pm »

Besides, Tabella is a Layar NPC with no real combat use.
At least, that's what I gathered from reading through the couple hundred pages of v2 before I joined RotMG, as well as most of v1.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7742 on: December 07, 2014, 11:59:33 pm »

Also because a 25-stat creature has about as much effect on a battle as a single damaging negligible spell.
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Optimize anyway.

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7743 on: December 08, 2014, 12:30:27 am »

What type of zombies would you like to see in the DK fight? Special zombies and the two big guys or a horde of low power zombies that act as fodder for the two bigguns.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7744 on: December 08, 2014, 12:44:49 am »

The latter. Makes the killing all the more fun since we will have gore and limbs and exploding heads~
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Projeck37

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7745 on: December 08, 2014, 01:10:38 am »

I love you both USEC and Projeck~
Love you too, Sanure~
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7746 on: December 08, 2014, 01:38:47 am »

I've already linked to them once... Right below Dalia's current sheet.

Ah... looks good.

did someone say arguement? Well, I double checked just to be sure


Official summoning rules:

Summoning:
Negliable: some cute critter of no actual use apart from being cute, and possibly distracting
Small : 25 stat base
Medium: 50 stat base
big: 75 stat base
enormous: 100 stat base

Tabella summoning:

Summoning:
Negliable: 25 stat base
Small : 50 stat base
Medium: 75 stat base
big:  100 stat base
enormous: 125 stat base

gee, someone is cheating here. Toady better hurry up, because I am sure Sanure has a justification why this char just gets the upgraded, more powerful, but ultimately non-canon summoning rules?

 The urge to take action against your habit of starting/escalating arguments is looking very, very attractive. Please, for the love of the All-Powerful Amphibian, stop it.

The latter. Makes the killing all the more fun since we will have gore and limbs and exploding heads~

Don't forget the corpse trenches!
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7747 on: December 08, 2014, 01:42:39 am »

HOW COULD I FORGET THE CORPSE TRENCHES?! *sanure begins maniacly laughing*

Um... Sorry... Kinda started entering a blood frenzy...
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7748 on: December 08, 2014, 01:44:03 am »

The only thing that annoys me about this is that the whole problem could be resolved with a few high-speed bombers. Sure, zombies gibs everywhere, but the problem is more or less solved.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7749 on: December 08, 2014, 01:46:01 am »

AH, but this is the modern day society. Necromancers take action to limit interloper interference. Example: Most Necromancers join unions that limit the violence to certain areas of certain countries and only a select few are allowed to fight the Horde.

Yeah, I am totally just pulling shit out of my ass on that one XD
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7750 on: December 08, 2014, 01:50:23 am »

Actually, that was a thing I included. That's why necromancers attack in waves instead of swarming places and offer forwarning. Death Knights and other intelligent undead are hired as well. And I did say why bombing was a bad idea. Reflection runes in the waiting area.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7751 on: December 08, 2014, 01:56:58 am »

So wait for them to leave the waiting area, then bomb/shell them. Or just use a solar focusing weapon and set the lot of them on fire, because those things are awesome.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7752 on: December 08, 2014, 02:00:43 am »

So wait for them to leave the waiting area, then bomb/shell them. Or just use a solar focusing weapon and set the lot of them on fire, because those things are awesome.
Then the zombies swarm all at once and that's how shit goes south. It's like you didn't read my entire post on why they aren't going to swarm. And runes of reflection still work on light. They tend to make one blind.
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smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7753 on: December 08, 2014, 02:04:42 am »

Hence the bombs. If they all die with one nice boom, no more zombies. Besides, it's the Outback, there are only three things of value out there, so there's plenty of time to kill them all off.

Wait, so inside the rune bubble is a completely closed system? It'd get so hot in there the zombies would all spontaneously combust, not to mention it'd be completely dark and silent.

Also, how does the horde get out of the reflection bubble, if it reflects absolutely everything? They'd have to put it down, which is the perfect time to drop bombs on them.
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kj1225

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Re: Rise of the Magic Girls v3 OOC: Game mechanics fun time
« Reply #7754 on: December 08, 2014, 02:09:07 am »

Hence the bombs. If they all die with one nice boom, no more zombies. Besides, it's the Outback, there are only three things of value out there.

Wait, so inside the rune bubble is a completely closed system? It'd get so hot in there the zombies would all spontaneously combust, not to mention it'd be completely dark and silent.

Also, how does the horde get out of the reflection bubble, if it reflects absolutely everything? They'd have to put it down, which is the perfect time to drop bombs on them.
Which would be nice if there were bombs that big that lacked radiation.

Kind of. Inside it's kind of like a bomb shelter and has AC, lighting, and echos.

They have the person who wrote the code for the bubble change it so zombie wave sized holes appear to let the Zeds out.
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