Name: Subject #74114/Talia
Age: No fucking clue.
Description: Recent escapee from IRIS/Midorikawa group holding facility. Anger issues the size of Nebraska. Likes sweet tea and speaks in a british accent.
Stats: 100/100
Health: 12
Mana: 12
Speed: 12
Skill: 12
Strength: 12
Magic: 12
Defen
se: 14
Resistance:14
Equipment: Absolutely NOTHING. Just a chick covered in thick-ass Chitin.
Ability: Adaptive Carapice Armor. in GURPS terms:
Damage Resistance - Absorption, Semi-Ablative, No Armor. (double cost, 10 levels, 140 points.)
SPECIAL RULES: In order to apply Absorbed PP, Talia must make a check against Magic with a DC equal to the total amount of points to be spent in a turn. This is a reflexive action and does not consume her action for the round, but cannot be rerolled until the next round. She must also
expend a number of motes use an amount of mana equal to twice the PP spent this way. Points fade as normal in the GURPS handbook, at a rate of 1 point/round.
Additionally, since this leaves me with 10 points, I took Striker (Tail, Impaling damage, 8 points) and Teeth 2 (Impaling Damage FTW~)
Examples:
Negligible: Hit with a rock. shrugs it off.
Small: Shot. heals the wound and hardens armor against further damage.
Medium: hit with a car. grows a scorpion tail and impales the driver with it.
Big: Hit with a bomb. starts breathing plasma.
Enormous: Nuked. Becomes temporarily immortal.
Gigantic: Thrown into a black hole. Comes out the other side super dense and really pissed off.
Say Hi to 682-chan.
Talia's gonna murder some wankers.
Oh, and for anyone that's wondering how the whole DR thing works.
682-chan here has an innate damage reduction of 10.
This means that whenever she would be damaged by an attack, she ignores the first 10 points of it.
for every ten damage dealt, her DR is reduced by 1 until healed.
She also can't wear armor/clothing over it because of its nature as Chitin and it being a bitch to find someone to tailor for chitin.
However, it's also Absorbtion DR.
Which means that whenever she takes damage, I get to assign that many temporary PP to her, either to heal her at 1 HP/pp or into abilities.
Yes, I can buy additional levels of her DR with it.
it costs 7 points.
Luckily, she can only have 20 points stocked at a time and they all blow at the end of a scene...
Unless I buy more DR.
And she can regenerate her DR as hit points up to its normal level.