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How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 527931 times)

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2265 on: July 11, 2014, 07:43:40 pm »

is his perk listed in his sheet?
Oh, and I would start listing Spensir's abilities now so Smurf can look at them.

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2266 on: July 11, 2014, 07:45:16 pm »

Matrix begs to differ, Empiricist.
is his perk listed in his sheet?
Oh, and I would start listing Spensir's abilities now so Smurf can look at them.
It is now.

Spensir's abilities are in his sheet, they don't really have numbers attached since, again, I don't like trying to do balancey crap. Not my favorite thing in the world.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2267 on: July 11, 2014, 07:46:56 pm »

Also it would be nice if you could describe Warlock's abilities. As I said, Smurf has to look over them. we cant have players ninja'ing OP abilities in there.

And banning god characters was one of the things we did when making V3.

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2268 on: July 11, 2014, 07:49:04 pm »

Do I have to give exact numbers an' shit?

Yeah, a bunch of his stuff is some pretty bad shit, but there's a...price, to say the least, for it.

For one thing, if the world blows up, he dies with it, so.

EDIT: And no, none of his abilities can blow up the world.

Not on their own, at least.

OTHEREDIT:
He still could have announced his entry by stabbing someone in the back then by announcing his arrival to enemies with ranged attacks whilst outside of his own effective range.
But that's dishonorable. And not cool-looking.
« Last Edit: July 11, 2014, 07:51:09 pm by Rolepgeek »
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2269 on: July 11, 2014, 07:50:50 pm »

Yep. The biggest reason we switched to V3 was to balance things, so... I mean, if the ability is pretty self-explanatory it's fine.
But the Grand Crusade? Really?

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2270 on: July 11, 2014, 07:51:45 pm »

No, it's not an uber-summon.

Those things can't actually do shit. They're representations, purely visual. Their 'purpose' is basically imbuing allies with buffs by virtue of presence.

They look awesome, though.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2271 on: July 11, 2014, 07:52:37 pm »

Also, I found an Australian coin in my coin bag for some reason. And I live on the other side of the world.

Oh, an illusion? Nevermind then :P.
Wait, wasn't Spensir in the castle?

Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2272 on: July 11, 2014, 07:54:51 pm »

Not an illusion, though that would be one way to describe it.

They're real, but their only presence in this world is visual, basically. Like ghosts.


And yes. Emphasis on was.
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PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2273 on: July 11, 2014, 07:55:47 pm »

Can his god-sword transport him? Last I heard Kyle's castle was over an ocean, unless Ashley teleported him.

Empiricist

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2274 on: July 11, 2014, 07:57:00 pm »

He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2275 on: July 11, 2014, 07:58:19 pm »

Ok, I'm beginning to see a recurring problem from V2:

Too many characters joining in the battle. too many characters with power that weren't accounted for tend to unbalance the battle and make things too easy.

I thought we curbed that when we banned Bracelet teleportation...

If anything, I think it should be up to Akroma in determining who is able to enter into the battle due to this being her plot an all and she being the acting Gm.

That's just my opinion, so take it as what you will.
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Rolepgeek

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2276 on: July 11, 2014, 08:00:08 pm »

Alright, but Smurf was the one who said you guys didn't have enough characters, and I asked if I should bring in Spensir before I even brought it up.

And no, it can't teleport him. It can let him survive falling into water, though, and it can help him move pretty damn fast over water. It's a storm ex-god. Water is it's thang.

Water and lightning, at least.
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Sanure

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2277 on: July 11, 2014, 08:00:44 pm »

Addendum:

Spencer was allowed, so don't think this was mostly directed at you RoleP.
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Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

PrivateNomad

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2278 on: July 11, 2014, 08:01:54 pm »

Well, the too many characters isn't much of a problem in this fight. But I definitely plan on killing off my characters in their plots (Lizzie and Winry)
Alucard and Bartimaeus will be taken care of later, though not dead really. You'll see.

He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
Assuming they could
A: Enter creation in the first place
B: Be willing to give their service in exchange for mortal currency
and
C: If they can even teleport. Not all void entities can.

Empiricist

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Re: Rise of the Magic Girls v3 OOC: Snorting Magic Swords
« Reply #2279 on: July 11, 2014, 08:03:17 pm »

He could have taken a taxi. After all, there's always the chance that a few void entities would form some sort of taxi service that transports people instantly.
Assuming they could
A: Enter creation in the first place
B: Be willing to give their service in exchange for mortal currency
and
C: If they can even teleport. Not all void entities can.
In that case, there are also regular teleporters who don't use void.
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