yeah, on a 1v1, and when was the last time that actually happened in this game?
also: Can only cause damage if the Strength vs Defense roll is won, where damage is calculated with half the normal damage.
not non-lethal, just very low damage. what bothers me more is that it is basicaly a Dalia for free. Dalia has to spend tons and tons of mana for any comparable effect. I find it unfair that Ashley can just do that continously, better and more reliable than Dalia, when it's not even her actual main ability.
anyway.
I don't care for retconning the entire battle for the fatigue katana, so for now assume that all damage ashley did so far was a result of the damage rolls on Ashley that just were much higher than they actually were (not that she dealt much damage anyway), and that the debuffs on amazeroth were reset when he threw her in the nightmare. Sorry for not taking the fatigue katana into acocunt so far, but usualy I would assume that when people use special artifacts, they make that appearant. "with her katana" can easily be misunderstood
also
It's sole purpose for the blade is to incapacitate foes quickly and fluently. The only way that can snowball, is if Ashley's difference happens to be higher than last time. The only damage is does is if she hits things hard enough with it. And it doesn't even give a damage buff. It actually halves the calculation to damage, with the least being 1.
And you're comparing it to someone who came in after this thing was created.
the difference is basicaly guaranteed to be higher than last time, as every hit *lower the next dodge roll*
I basicaly do not understand why it even uses speed to resist the fatigue? I mean, we have a resistance stat to resist magic effects. And since Resistance is not lowered by the fatigue, it won't guarantee a snowball