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Poll

How often do you play Dwarf Fortress?

All the time.
- 2 (13.3%)
Sometimes.
- 9 (60%)
Only when there's a new release.
- 2 (13.3%)
Never. ((get out))
- 2 (13.3%)

Total Members Voted: 13


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Author Topic: Rise of the Magic Girls v3 OOC: Stealing combat systems from an eroge  (Read 527497 times)

Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1905 on: July 09, 2014, 04:28:54 am »

that post pretty much describes me 5 years ago.

I can't really give you a tried and tested method on how to really overcome that, but if I had to factor it down, there'd be about 3 main points.

for starters, a group of friends that actually likes the same things you do. It's easy to feel inadequate when you hang around tanned and trained party animals. My friends share many of my interests, and we can have plenty of a good time discussing tabletop lore, videogames, science and all that stuff that is really awesome but party animals dont care about. Sex and intimacy generaly does not come up. And believe it or not, you may yet be able to find even an SO that shares the same interests, once you have overcome number 2:


your self-image. of course you can't ignore the haters when you are your own biggest hater. What I did was simple - actually change myself. I started working out, got myself fashionable clothes, get regular haircuts and started to use various skin-cleaning products religiously. I still had really bad acne with 24 ("I'm too old for that zit!"). And I can tell you, it works. Changing your outside changes your inside. It's a chore, really, but once you get used to it, it is really only about as bothersome as brushing your teeth - all a matter of getting used to, and then you barely notice it. I am serious, it feels better. Your own self-image, and the image others have of you will improve - all by your own effort.


and lastly, though that is difficult, find something you are actually good at. I studied chemistry for 4 years, cheating my way through exams somehow, and really not having a good time. It really weighs you down once you start thinking "shit, I have a GPA of 4.0 (yes, it was that bad), and some time I will have to compete with all those fucking geniuses around here for money". so I quit that shit and started to cook - and I excel at that. And that feels really good. It is good for your self-image to quit all the bullshit that you hate and actually do what you are good at - because it feels good to be good at something. Now instead of dreading chemistry lectures that bring new and complicated stuff every day, making my life only worse, I jump at every opportunity to learn more about cooking, only making my life richer. Sure, I have to get up at times of the day man was simply not meant to get up at, but that's worth it.


tl;dr don't give up man. It actually can get better.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1906 on: July 09, 2014, 06:04:29 am »

meanwhile, I'm looking at how to stat the upcoming fight.

we roughly have what, 10-15 characters that will be in the fight, so a play-stat-total of about 1000-1500

under that light, I guess this may work out, as in this system, high stats don't bother quite as much an advantage as low stats offer a disadvantage...


edit: then again if I put mag or str to high, it gives a high risk of suddenly one-shotting someone..man, stuff is hard to balance to be hard but not unfair, but yet not boringly easy
« Last Edit: July 09, 2014, 06:08:47 am by Akroma »
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Empiricist

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1907 on: July 09, 2014, 06:19:55 am »

How about having bosses suffer penalties for defending against multiple attacks and having their attacks vulnerable to interruption? That way they probably can one-shot half the party, it's just that there's a fair chance for characters to disrupt their action to prevent that.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1908 on: July 09, 2014, 06:23:18 am »

everyone already suffers penalties from multiple attacks.

only things that are vulnerable to interruption are those that take several turns. The enemy casters all have high enough mag that they should be able to put out most spells in a single action, but the same rules apply to everyone - if you cast a high level spell and don't beat the TN on your first try, the spell continues being cast and can be cast next round at decreased penalties.

though rather than really really high stats, I am more focused on the enemies spell synergies. It should make it relatively easy for them to deal with multiple opponents without immediatly nuking them with lots of AoE damage, that would be lame
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1909 on: July 09, 2014, 06:27:45 am »

No, because then we play deathball, where everyone joins up into the aforementioned ball of death and rolls over everything.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1910 on: July 09, 2014, 06:29:05 am »

What about large scale battles against large quantities of enemies instead of boss battles and with significantly more powerful enemies eliminated through noncombat means such as carpet bombing and drink spiking?
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1911 on: July 09, 2014, 06:30:31 am »

it's a total of 6 enemies, I think the number needs not be boosted further.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1912 on: July 09, 2014, 06:32:13 am »

6 vs 15?

Depending who the 6 are, they're gonna need some hella skills to avoid being skewered.
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Empiricist

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1913 on: July 09, 2014, 06:33:34 am »

I personally prefer the idea of having about 60 enemies scattered across an area each with PC stats with the PCs having to defeat them through noncombat preparation, the element of surprise, intel, stealth and dirty tactics.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1914 on: July 09, 2014, 06:37:25 am »

you mean like 6 vs 16 guards in antarctica?

yeah, those guards sure showed you hell. Their numbers totaly made a huge difference against the skillpoint and ability difference :P
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Empiricist

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1915 on: July 09, 2014, 06:44:01 am »

I meant enemies with stat-totals as high as those of the PCs.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1916 on: July 09, 2014, 06:44:46 am »

and I meant smurfs post
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

smurfingtonthethird

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1917 on: July 09, 2014, 06:46:23 am »

One, they all cowarded out on us after Kaiser ripped the elevator doors off and rammed the captain with them.

Either way, you need to have a balance between numbers and stats, or provide a range of enemies.
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Akroma

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1918 on: July 09, 2014, 07:02:17 am »

considering that likely not all characters that possibly could will join this fight, the number of enemies is sufficent. as far as stats go, without and proper testing yet, there is little telling beforehand
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Empiricist

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Re: Rise of the Magic Girls v3 OOC: Ninja Plots
« Reply #1919 on: July 09, 2014, 07:15:30 am »

How difficult would you estimate the battle to be? We could probably use a couple near-death experiences to liven this up.
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