I'll go to the docks and start preaching about the government torturing innocent people.
(3) Everyone already knows about this so no one pays any attention to you.
Lerman does preliminary scouting on the target.
(5) He appears to be asleep,his two bodyguards don't really look all that competent,this should be easy....
"Well i do like treasure and im not getting any better offers around here...
Tell you what, ill run it past my robot buddy and if he likes the sounds of it well team up with you."
Run offer past CAP, accept if he agrees.
(2) You just can't find him.
investigate rumors of an abandoned building some where outside of town.
(8) You find a building,it's outside of town,it's abandoned,it's got no loot.
Just wait.
(Mundane) Yay,waiting.
Check the place for anything unusual.
(2) Some might consider how non-unusual this place is unusual.
((Sorry!))
>Inspect cell! Bang on the door and demand someone bring us something to eat!
(12) Cell appears secure! But upon banging on the door it falls over,you hear footsteps in the distance.
((whoops))
"You are mistaken. This unit is quite run down, and several parts in very bad shape. You would do better to grab the unit that is behind you."
Leg it to Lurker. Run like the wind
(10) They didn't look but you proceed to leg it,though even with the repairs you made this unit will never "Run like the wind",(10) They keep up but you find Lurker,he's got a glowing friend.
Market district.
Space docks.
Residential district.
Police headquarters. (Steer clear of here unless your well armed or stupid.)
Industry district.
You lot can't go to the black market because right now only Lerman and Simon knows where it is.
Poor and lightly wounded.
7000 (Sharing with C.A.P.) and unwounded.
Poor and critically wounded,on pain numbing drugs,will wear off in 2 turns.
7000 (Sharing with Lurker) and unwounded.