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Poll

What Map?

Urraparrand (1 land, 1 sea, weird geography; 145 land + 35 sea)
- 0 (0%)
Plane of Rusty Nails (1 continent, 1 large sea, 1 small sea, 1 lake; 143 land + 12 sea
- 1 (16.7%)
Valanis (Cave system, 2 continents, 1 sea, 1 island w/ throne; 142 land + 21 sea; not wraparound)
- 0 (0%)
Realm of Roaring Rhinos (1 continent, 1 sea; 169 land + 16 sea)
- 2 (33.3%)
Cradle of Dominion (1 continent, 1 sea, few lakes, interesting geography; 199 land + 22 sea; not wraparound)
- 1 (16.7%)
Other (post what you want in the topic)
- 2 (33.3%)

Total Members Voted: 6

Voting closed: June 06, 2014, 04:54:52 pm


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Author Topic: Dominions 4 Round 4.07: Game Going  (Read 34113 times)

tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #45 on: June 07, 2014, 11:00:19 am »

She seems weird. She has 4 arms, but they would benefit more by handling multiple staff booster than real weapons, and that's a pity.
(She has astral amgic. You should try to get her the "return to capital when wounded" spell online, if you want to use her in combat ;) )


EDIT : oh looks like game is on. We should receive the trn file shortly 2h file sent ! :D
« Last Edit: June 07, 2014, 11:16:50 am by tompliss »
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Mindmaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #46 on: June 07, 2014, 11:42:36 am »

I hoped we would have some caves after the whole cave talk...
Not even my capital, which is default on random maps at least.
« Last Edit: June 07, 2014, 11:44:28 am by Mindmaker »
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Toady Two

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #47 on: June 07, 2014, 11:46:52 am »

Chill. You are in a very good position as Agartha since you are the only nation that can contest the multitude of underwater provinces from the get-go.
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Mindmaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #48 on: June 07, 2014, 11:59:28 am »

Well I lose out on some important national summons and my early expansion is hampered, since the stating cave helps you out with your very resource expensive troops.

Not to mention that underwater access is little consolation, if you start at the centre of the map.
« Last Edit: June 07, 2014, 12:16:17 pm by Mindmaker »
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AlStar

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #49 on: June 07, 2014, 03:37:11 pm »

Man, just two days between opening and startup. That's a shame, I would've liked to join this.

Ah well, serves me right for just hitting f5 on the 4.06 thread instead of the forum as a whole.

Toady Two

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #50 on: June 07, 2014, 05:29:14 pm »

It appears a strange error has appeared with our game. None of our turn files have been processed. Since this is turn number one there is no need for a rollback. Lets just continue as if no one did anything during turn 1.
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Biowraith

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #51 on: June 07, 2014, 05:46:54 pm »

Seems like the game's been deleted or something, not showing on either game list and bookmark to the game status page is saying not a real game.
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LongDongSilver

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #52 on: June 07, 2014, 05:51:29 pm »

Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.
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tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #53 on: June 07, 2014, 05:54:07 pm »

Yeap, no more 407 in the game list at the homepage of llama ... :/
Not cool.

(We may change map for oen with caves)
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Mindmaker

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #54 on: June 07, 2014, 05:56:08 pm »

Some caves would be appreciated yeah.
Even a single one for my capital would be enough.
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RexMundi

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #55 on: June 07, 2014, 06:00:47 pm »

Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.
Oops.. if it was me, and i'm not sure but it might have been, so sorry!
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tompliss

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #56 on: June 07, 2014, 06:05:19 pm »

No, it may not have caused any weirdness.
The sailor mod doesn't change anything about the pretenders or this map, so it won't have any effect.
In fact, I even have nation mods active soemtimes and submitted pretenders and turns for games without those in 2 other MP games, and didn't have any weirdness...
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USEC_OFFICER

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #57 on: June 07, 2014, 06:11:17 pm »

Well, this is unfortunate. I'll set the game back up, and everyone will just have to resubmit their pretenders. Make sure you're only using worthy heroes mod-wise, round 406 is using a sailor mod and if someone participating in both games submitted their turn while it was on it may have caused this wierdness.

Actually, Dominions is really smart about mods, and will automatically enable and disable them for multiplayer games like this. So definitely no mod wierdness involved.
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LongDongSilver

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #58 on: June 07, 2014, 06:18:37 pm »


I've set up the new game here.

To play you'll have to download a slightly modified version of the map where I've added a cave for Agartha. Mindmaker's capital will spawn there. You can download it here.

Just paste it into your dominions4 map folder. You can find that by searching "%appdata%" and opening the "Dominions4" folder that ought to be there.

Actually, Dominions is really smart about mods, and will automatically enable and disable them for multiplayer games like this. So definitely no mod wierdness involved.

Well huh, guess I was wrong about that then.
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Karlito

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Re: Dominions 4 Round 4.07: More Dominions? More Dominions!
« Reply #59 on: June 07, 2014, 06:20:42 pm »

Yeah the only time the "enabled mods" setting matters is when starting a new game, and the llamaserver does that part for us. Everyone loaded up the first turn properly, so it's hard to say what the error could have been.
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